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Steam 245.0
Jul 28, 2016
Xbox One 739.3
Sep 1, 2016
PS 501.0
Dec 6, 2016
Logo Mobile 1.0
May 24, 2018
Nintendo Switch 599.0
Nov 30, 2018
Epic Games 311.74
Jun 11, 2020
Stadia 678.15
Sep 1, 2021
Spawn Command
cheat summon Allo_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Allosaurus/Allo_Character_BP.Allo_Character_BP'" 500 0 0 35
Variant X-Allosaurus
cheat summon Volcano_Allo_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Volcano_Allosaurus/Volcano_Allo_Character_BP.Volcano_Allo_Character_BP'" 500 0 0 35
Variant X-Allosaurus (Escort)
cheat summon Volcano_Allo_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Volcanic/Volcano_Allo_Character_BP_Escort.Volcano_Allo_Character_BP_Escort'" 500 0 0 35
Variant X-Allosaurus (Gauntlet)
cheat summon Volcano_Allo_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Volcano_Allo_Character_BP_Gauntlet.Volcano_Allo_Character_BP_Gauntlet'" 500 0 0 35
Variant X-Allosaurus (Retrieve)
cheat summon Volcano_Allo_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Volcano_Allo_Character_BP_Retrieve.Volcano_Allo_Character_BP_Retrieve'" 500 0 0 35
Variant R-Allosaurus
cheat summon Allo_Character_BP_Rockwell_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Allo_Character_BP_Rockwell.Allo_Character_BP_Rockwell'" 500 0 0 35
Variant R-Allosaurus (Summoned)
cheat summon Allo_Character_BP_Rockwell_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Allo_Character_BP_Rockwell_Summoned.Allo_Character_BP_Rockwell_Summoned'" 500 0 0 35
Variant R-Allosaurus (Gauntlet2)
cheat summon Allo_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Allo_Character_BP_STA.Allo_Character_BP_STA'" 500 0 0 35
Variant VR Allosaurus
cheat summon Allo_Character_BP_TameSTA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/Allo_Character_BP_TameSTA.Allo_Character_BP_TameSTA'" 500 0 0 35
Variant R-Allosaurus (Mashup)
cheat summon Allo_Character_BP_ExpG_Pod_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Allo_Character_BP_ExpG_Pod.Allo_Character_BP_ExpG_Pod'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food ARK: Survival Evolved Mobile
Equipment
Allosaurus Saddle Allosaurus Saddle (Level ?)
26 - 32 °C / 79 - 90 °F
Egg Incubator (Genesis Part 2) Egg Incubator: 29 °C / 84 °F
Incubation Time
1h 39m 59.521s
Baby Time
4h 37m 46.666s
Juvenile Time
18h 31m 6.662s
Adolescent Time
23h 8m 53.328s
Total Maturation Time
1d 22h 17m 46.656s
Breeding Interval
18h - 2d

The Allosaurus (AL-oh-SAWR-us), or sometimes referred to as just Allo, is one of the Creatures in ARK: Survival Evolved.

Basic Info[]

Dossier[]

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena
Species

Allosaurus therotribus

Time

Late Jurassic

Diet

Carnivore

Temperament

Aggressive

Wild

Smaller but faster than Tyrannosaurus, larger but slower than Carnotaurus, Allosaurus therotribus is the island's resident pack-hunting theropod. While most aggressive theropods are relatively solitary creatures, Allosaurus lives in groups of 3. One Allosaurus is the alpha, while the others are its mates or a beta male. Like humans find value in forming a tribe, the Allosaurus has evolved to hunt in packs. Its saw-shaped teeth leave its prey bleeding and maimed, making escape difficult. Once an Allosaurus slows a creature with its cutting bite, the rest of its pack quickly closes in for the kill.

Domesticated

Not everyone thinks a tamed Allosaurus is ideal. Those who appreciate speed generally tame Carnotaurus, while those who value raw stopping power tame Tyrannosaurus. However, riders of Allosaurus tend to respect the utility of its Alpha pack status, which along with its bleed-inducing attacks and relative mobility, can effectively turn the tide of a combined arms battle.

Behavior[]

The Allosaurus is an extremely aggressive and dangerous predator, even more so when accompanied by its ever-present pack mates. Approach with caution - you may not always have visual on its nearby allies when approaching a singular Allosaurus.

Pack[]

Allosaurus usually spawn in packs of 3, but packs will merge if they encounter each other. As long as a pack has 3 or more Allosaurus in it, the Allosaurus with the highest level will receive a pack boost, which can be identified by a glowing red-orange aura, similar to that of an Alpha Creatures Alpha Predator. The pack boost applies to both wild and tamed Allosaurus and provides the following benefits:

  • Increases damage done by 50%
  • Reduces damage taken by 25%
  • An extra attack (default Rmb, LT, L2) that slows the target and does bleeding damage
  • The ability to roar while tamed and mounted (default C, Right Stick, Right Stick) When the Alpha roars, the others in its pack will also roar.

These buffs only apply to the Allosaurus with the Alpha Boost. However, in larger packs, multiple Allosaurus can sometimes become the Alpha. Especially in multiples of 3s.

Appearance[]

The Allosaurus is similar in appearance to the Carnotaurus Carnotaurus and the Rex Rex, with a few key differences. The Allosaurus is larger than the Carnotaurus, with longer arms, scattered plates and osteoderms on its head and back, and crests above its eyes. The alpha Allosaurus can be easily identified by its glowing red-orange aura (although take care that you haven't actually spotted an Alpha Predator).

Color Scheme and Regions[]

This section displays the Allosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Allosaurus. The colored squares shown underneath each region's description are the colors that the Allosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Allosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Allosaurus's "body" magenta.

Allosaurus PaintRegion0
Region 0:
Body
8
13
14
20
21
22
23
24
25
26
27
32
33
34
35
X mark

Region 1 is not used
for this Creature.

X mark

Region 2 is not used
for this Creature.

X mark

Region 3 is not used
for this Creature.

Allosaurus PaintRegion4
Region 4:
Spine
8
13
14
20
21
22
23
24
25
26
27
32
33
34
35
Allosaurus PaintRegion5
Region 5:
Belly
8
13
14
20
21
22
23
24
25
26
27
32
33
34
35

R-Allosaurus PaintRegion0
Region 0:
Main color
14
21
28
42
43
44
47
48
49
50
51
52
53
55
56
57
58
60
66
69
71
72
77
78
80
81
82
85
89
90
92
93
94
98
R-Allosaurus PaintRegion1
Region 1:
Back color
14
21
28
42
43
44
47
48
49
50
51
52
53
55
56
57
58
60
66
69
71
72
77
78
80
81
82
85
89
90
92
93
94
98
R-Allosaurus PaintRegion2
Region 2:
Spines
14
21
28
42
43
44
47
48
49
50
51
52
53
55
56
57
58
60
66
69
71
72
77
78
80
81
82
85
89
90
92
93
94
98
R-Allosaurus PaintRegion3
Region 3:
Spine tips
21
28
42
43
44
45
47
48
49
50
51
52
55
58
59
66
67
70
71
74
76
77
78
84
87
88
92
93
97
98
99
100
R-Allosaurus PaintRegion4
Region 4:
Stripes
21
28
42
43
44
45
47
48
49
50
51
52
55
58
59
66
67
70
71
74
76
77
78
84
88
92
93
97
98
99
100
R-Allosaurus PaintRegion5
Region 5:
Tertiary color
14
21
28
42
43
44
47
48
49
50
51
52
53
55
56
57
58
60
66
69
71
72
77
78
80
81
82
85
89
90
92
93
94
98

X-Allosaurus PaintRegion0
Region 0:
Main
13
20
22
28
29
31
33
35
39
42
43
44
48
51
52
53
54
56
X mark

Region 1 is not used
for this Creature.

X mark

Region 2 is not used
for this Creature.

X mark

Region 3 is not used
for this Creature.

X-Allosaurus PaintRegion4
Region 4:
Spine
13
20
22
28
29
31
33
35
39
42
43
44
48
51
52
53
54
56
X-Allosaurus PaintRegion5
Region 5:
Belly
13
20
22
28
29
31
33
35
39
42
43
44
48
51
52
53
54
56

Drops[]

Harvest[]

Guaranteed Special Loot[]

The Allosaurus Brain can be found in the corpse's inventory or in the inventory of a tamed creature that killed it.

Base Stats and Growth[]

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 630 +126 +5.4% 0.07
Stamina Stamina 250 +25 +10%
Oxygen Oxygen 150 +15 +10%
Food Food 3000 +300 +10% 15%
Weight Weight 380 +7.6 +4%
Melee Damage Melee Damage 35 / 25 +1.75 / +1.25 +1.7% 7% 17.6%
Movement Speed Movement Speed 100% N/A +1% -10%
Torpidity Torpidity 1000 +60 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 650 650 585 1404 1579.5 1421.55 22
Swimming 300 525 472.5 N/A N/A N/A ~4
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Allosaurus

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Attacks[]

Bite
LeftRTR2
  • The Allosaurus bites the target for 35 damage.
  • Can be used every 0.6s by both a rider and the AI.
Gore
RightLTL2
  • The Alpha of the Pack gores the target with its head for 25 immediate damage, inflicting the Gashed Gashed effect.
  • The target bleeds out 5% of max Health Health over 10 seconds, and suffers from halved Movement Speed Movement Speed for the duration.
  • Damage dealt by the bleed does not scale with the Melee Damage Melee Damage stat.
  • The effect only stacks with Deinonychus' bleed attack, and no other.
  • The bleed cannot be induced on bosses.
  • Can be used every 1.16s by both a rider and the AI.
Roar
  • The Alpha of the Pack unleashes a menacing roar to frighten opposing survivors.
  • This is only cosmetic and does not induce any special effects.
  • Can be used every 1.49s by both a rider and the AI.

Taming[]

For general info about domesticating a wild creature see Taming.

KO Strategy[]

The Allosaurus has high torpor, similar to a Rex Rex, but tames quickly once knocked unconscious. The best way to take on an Allosaurus is to single out a solitary animal from its pack. Be careful not to kill the others while taming it, though, because lone Allosaurus will run away in search of a new pack if the old one is killed off. To combat this, the target Allosaurus should be lured into an enclosure and properly secured before taking on the rest of its pack. This strategy, in particular, is useful if you want to tame the alpha Allosaurus, as separating and killing its pack mates will remove its Alpha buff, weakening it significantly. Be careful, as higher levels are easy to kill with Bows and Crossbows if you do not pause between shots. Taming more than one Allosaurus at once is risky.

Solo attempts require a very careful approach: not only is attacking a pack of Allosaurus by yourself unwise, but the areas where Allosaurus spawn are also likely to be crawling with plenty of other dangerous predators. The best way to do this is to position yourself on a tall rock, preferably landed on by a flyer, to protect you from their attacks. After an Allosaurus has been hit by your Tranquilizer Dart or Tranquilizer Arrow, it and the rest of its pack will become aggressive towards you. Continue shooting, making sure to aim for the head and pause between shots, especially when using a Crossbow. You should be sure to kill the other Allosaurus (as well as any nearby predators) while you are in relative safety. Once your target's torpor reaches a high enough level, it will turn and flee. Be wary, as they could either run off entirely or run around in circles. As long as the Allosaurus stays nearby, continue to shoot it from the safety of your rock. If it turns tail and flees out of range, you can either chase it down and shoot it from the back of a Quetzal Quetzal or run it down with an Argentavis Argentavis, landing each time you have an opportunity to shoot. Obviously, the latter option carries its own risks. Occasionally a pair of Allosaurus will spawn inside of each other and are unable to move. Once the other Allosaurus is dead/unconscious, the two that are stuck together can be knocked out at your leisure.

If you are able to isolate a high-level Allosaurus and remove the alpha status from it, you can ride on a burly mount that still allows the use of weapons, such as a Dire Bear Dire Bear or Griffin Griffin, then tank its damage while pelting it with tranq arrows/darts. A singular Allosaurus only hits as hard as a Carnotaurus Carnotaurus. Keep in mind that the Allosaurus will start running when its torpor gets high so it's advised to have a mount that can keep up. If taming on foot and without a trap, The gas attack of the Pachyrhinosaurus Pachyrhinosaurus can make an Allosaurus unable to sprint, making a knockout much easier.

Taming Food[]

Allosaurus Level 1 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 2 0 0 0 0:04:49
Raw Mutton Raw Mutton 4 0 0 0 0:09:02
Cooked Lamb Chop Cooked Lamb Chop 7 0 0 0 0:15:47
Raw Prime Meat Raw Prime Meat 5 0 0 0 0:11:17
Cooked Prime Meat Cooked Prime Meat 9 0 0 0 0:20:17
Raw Prime Fish Meat Raw Prime Fish Meat 11 0 0 0 0:12:25
Raw Meat Raw Meat 13 42 9 5 0:29:20
Cooked Prime Fish Meat Cooked Prime Fish Meat 21 17 4 2 0:24:20
Cooked Meat Cooked Meat 25 36 8 4 0:28:12
Raw Fish Meat Raw Fish Meat 32 75 16 8 0:36:06
Cooked Fish Meat Cooked Fish Meat 63 72 16 8 0:35:32
KO: Wooden Club Hits × 100; Slingshot Hits × 41; Tranquilizer Arrows with a Bow × 12; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.8 / s, Time until all torpidity is depleted: 00:20:50
Allosaurus Level 30 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 4 0 0 0 0:09:37
Raw Mutton Raw Mutton 8 0 0 0 0:18:03
Cooked Lamb Chop Cooked Lamb Chop 14 0 0 0 0:31:33
Raw Prime Meat Raw Prime Meat 9 0 0 0 0:20:18
Cooked Prime Meat Cooked Prime Meat 18 44 10 5 0:40:34
Raw Prime Fish Meat Raw Prime Fish Meat 23 0 0 0 0:25:57
Raw Meat Raw Meat 27 185 42 21 1:00:54
Cooked Prime Fish Meat Cooked Prime Fish Meat 45 124 29 15 0:52:09
Cooked Meat Cooked Meat 54 185 42 21 1:00:54
Raw Fish Meat Raw Fish Meat 68 294 67 34 1:16:41
Cooked Fish Meat Cooked Fish Meat 135 290 66 33 1:16:08
KO: Wooden Club Hits × 274; Slingshot Hits × 112; Tranquilizer Arrows with a Bow × 31; Tranquilizer Arrows with a Crossbow × 18; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 1.33 / s, Time until all torpidity is depleted: 00:34:21
Allosaurus Level 60 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 6 0 0 0 0:14:26
Raw Mutton Raw Mutton 12 0 0 0 0:27:04
Cooked Lamb Chop Cooked Lamb Chop 21 31 8 4 0:47:19
Raw Prime Meat Raw Prime Meat 14 0 0 0 0:31:35
Cooked Prime Meat Cooked Prime Meat 28 160 38 19 1:03:05
Raw Prime Fish Meat Raw Prime Fish Meat 35 0 0 0 0:39:29
Raw Meat Raw Meat 42 419 99 50 1:34:44
Cooked Prime Fish Meat Cooked Prime Fish Meat 70 307 73 37 1:21:07
Cooked Meat Cooked Meat 84 419 99 50 1:34:44
Raw Fish Meat Raw Fish Meat 105 613 145 73 1:58:25
Cooked Fish Meat Cooked Fish Meat 210 613 145 73 1:58:25
KO: Wooden Club Hits × 454; Slingshot Hits × 186; Tranquilizer Arrows with a Bow × 51; Tranquilizer Arrows with a Crossbow × 29; Tranquilizer Dart Shots × 21; Shocking Tranquilizer Dart Shots × 11
Torpidity-depletion: 1.74 / s, Time until all torpidity is depleted: 00:43:38
Allosaurus Level 90 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 8 0 0 0 0:19:14
Raw Mutton Raw Mutton 16 0 0 0 0:36:06
Cooked Lamb Chop Cooked Lamb Chop 29 137 34 17 1:05:21
Raw Prime Meat Raw Prime Meat 19 0 0 0 0:42:52
Cooked Prime Meat Cooked Prime Meat 38 322 79 40 1:25:37
Raw Prime Fish Meat Raw Prime Fish Meat 48 35 9 5 0:54:08
Raw Meat Raw Meat 57 714 174 87 2:08:34
Cooked Prime Fish Meat Cooked Prime Fish Meat 95 545 133 67 1:50:05
Cooked Meat Cooked Meat 114 714 174 87 2:08:34
Raw Fish Meat Raw Fish Meat 143 1013 246 123 2:41:16
Cooked Fish Meat Cooked Fish Meat 285 1007 245 123 2:40:42
KO: Wooden Club Hits × 634; Slingshot Hits × 259; Tranquilizer Arrows with a Bow × 71; Tranquilizer Arrows with a Crossbow × 41; Tranquilizer Dart Shots × 29; Shocking Tranquilizer Dart Shots × 15
Torpidity-depletion: 2.1 / s, Time until all torpidity is depleted: 00:50:22
Allosaurus Level 120 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 9 0 0 0 0:21:38
Raw Mutton Raw Mutton 20 0 0 0 0:45:07
Cooked Lamb Chop Cooked Lamb Chop 36 252 63 32 1:21:07
Raw Prime Meat Raw Prime Meat 24 0 0 0 0:54:08
Cooked Prime Meat Cooked Prime Meat 48 519 130 65 1:48:09
Raw Prime Fish Meat Raw Prime Fish Meat 60 119 30 15 1:07:40
Raw Meat Raw Meat 72 1054 263 132 2:42:24
Cooked Prime Fish Meat Cooked Prime Fish Meat 120 824 205 103 2:19:03
Cooked Meat Cooked Meat 144 1054 263 132 2:42:24
Raw Fish Meat Raw Fish Meat 180 1455 363 182 3:22:59
Cooked Fish Meat Cooked Fish Meat 360 1455 363 182 3:22:59
KO: Wooden Club Hits × 814; Slingshot Hits × 333; Tranquilizer Arrows with a Bow × 91; Tranquilizer Arrows with a Crossbow × 52; Tranquilizer Dart Shots × 37; Shocking Tranquilizer Dart Shots × 19
Torpidity-depletion: 2.44 / s, Time until all torpidity is depleted: 00:55:39
Allosaurus Level 150 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 11 0 0 0 0:26:27
Raw Mutton Raw Mutton 24 0 0 0 0:54:08
Cooked Lamb Chop Cooked Lamb Chop 43 387 99 50 1:36:53
Raw Prime Meat Raw Prime Meat 29 57 15 8 1:05:25
Cooked Prime Meat Cooked Prime Meat 58 742 189 95 2:10:41
Raw Prime Fish Meat Raw Prime Fish Meat 73 235 60 30 1:22:20
Raw Meat Raw Meat 87 1430 364 182 3:16:13
Cooked Prime Fish Meat Cooked Prime Fish Meat 145 1134 289 145 2:48:01
Cooked Meat Cooked Meat 174 1430 364 182 3:16:13
Raw Fish Meat Raw Fish Meat 218 1951 496 248 4:05:51
Cooked Fish Meat Cooked Fish Meat 435 1945 495 248 4:05:17
KO: Wooden Club Hits × 994; Slingshot Hits × 406; Tranquilizer Arrows with a Bow × 111; Tranquilizer Arrows with a Crossbow × 64; Tranquilizer Dart Shots × 45; Shocking Tranquilizer Dart Shots × 23
Torpidity-depletion: 2.77 / s, Time until all torpidity is depleted: 01:00:01

Soothing Balm Allosaurus Level 1 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Diplo Egg) 2 0 0 0 0:04:49
Raw Prime Meat Raw Prime Meat 5 0 0 0 0:11:17
Cooked Prime Meat Cooked Prime Meat 10 9 2 1 0:22:32
Raw Prime Fish Meat Raw Prime Fish Meat 12 0 0 0 0:13:32
Raw Meat Raw Meat 15 64 14 7 0:33:50
Cooked Prime Fish Meat Cooked Prime Fish Meat 24 34 8 4 0:27:49
Cooked Meat Cooked Meat 29 58 13 7 0:32:43
Raw Fish Meat Raw Fish Meat 36 96 21 11 0:40:36
Cooked Fish Meat Cooked Fish Meat 72 96 21 11 0:40:36
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 2 0 0 0 0:04:31
Cooked Prime Meat Cooked Prime Meat 4 0 0 0 0:09:01
Raw Prime Fish Meat Raw Prime Fish Meat 4 0 0 0 0:04:31
Raw Meat Raw Meat 5 0 0 0 0:11:17
Cooked Prime Fish Meat Cooked Prime Fish Meat 8 0 0 0 0:09:17
Cooked Meat Cooked Meat 10 0 0 0 0:11:17
Raw Fish Meat Raw Fish Meat 12 0 0 0 0:13:32
Cooked Fish Meat Cooked Fish Meat 24 0 0 0 0:13:32
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 1 0 0 0 0:01:10
Cooked Meat Cooked Meat 1 0 0 0 0:01:08
Raw Fish Meat Raw Fish Meat 2 0 0 0 0:02:16
Cooked Fish Meat Cooked Fish Meat 3 0 0 0 0:01:42
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 1 0 0 0 0:01:10
Cooked Meat Cooked Meat 1 0 0 0 0:01:08
Raw Fish Meat Raw Fish Meat 1 0 0 0 0:01:08
Cooked Fish Meat Cooked Fish Meat 1 0 0 0 0:00:34
KO: Wooden Club Hits × 100; Slingshot Hits × 41; Tranquilizer Arrows with a Bow × 12; Tranquilizer Arrows with a Crossbow × 7; Toxicant Arrows with a Bow × 6; Toxicant Arrows with a Compound Bow × 5; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.8 / s, Time until all torpidity is depleted: 00:20:50
Soothing Balm Allosaurus Level 30 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Diplo Egg) 4 0 0 0 0:09:37
Raw Prime Meat Raw Prime Meat 11 0 0 0 0:24:49
Cooked Prime Meat Cooked Prime Meat 21 90 21 11 0:47:19
Raw Prime Fish Meat Raw Prime Fish Meat 26 0 0 0 0:29:20
Raw Meat Raw Meat 31 247 56 28 1:09:55
Cooked Prime Fish Meat Cooked Prime Fish Meat 52 180 41 21 1:00:15
Cooked Meat Cooked Meat 62 247 56 28 1:09:55
Raw Fish Meat Raw Fish Meat 78 373 85 43 1:27:58
Cooked Fish Meat Cooked Fish Meat 155 369 84 42 1:27:24
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 2 0 0 0 0:04:49
Raw Prime Meat Raw Prime Meat 4 0 0 0 0:09:02
Cooked Prime Meat Cooked Prime Meat 7 0 0 0 0:15:47
Raw Prime Fish Meat Raw Prime Fish Meat 9 0 0 0 0:10:09
Raw Meat Raw Meat 11 0 0 0 0:24:49
Cooked Prime Fish Meat Cooked Prime Fish Meat 18 0 0 0 0:20:52
Cooked Meat Cooked Meat 21 0 0 0 0:23:41
Raw Fish Meat Raw Fish Meat 26 0 0 0 0:29:20
Cooked Fish Meat Cooked Fish Meat 52 0 0 0 0:29:20
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 2 0 0 0 0:04:31
Cooked Prime Fish Meat Cooked Prime Fish Meat 2 0 0 0 0:02:20
Cooked Meat Cooked Meat 3 0 0 0 0:03:23
Raw Fish Meat Raw Fish Meat 3 0 0 0 0:03:23
Cooked Fish Meat Cooked Fish Meat 6 0 0 0 0:03:23
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 1 0 0 0 0:01:10
Cooked Meat Cooked Meat 1 0 0 0 0:01:08
Raw Fish Meat Raw Fish Meat 1 0 0 0 0:01:08
Cooked Fish Meat Cooked Fish Meat 1 0 0 0 0:00:34
KO: Wooden Club Hits × 274; Slingshot Hits × 112; Tranquilizer Arrows with a Bow × 31; Tranquilizer Arrows with a Crossbow × 18; Toxicant Arrows with a Bow × 16; Toxicant Arrows with a Compound Bow × 12; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 1.33 / s, Time until all torpidity is depleted: 00:34:21
Soothing Balm Allosaurus Level 75 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Diplo Egg) 8 0 0 0 0:19:14
Raw Prime Meat Raw Prime Meat 19 0 0 0 0:42:52
Cooked Prime Meat Cooked Prime Meat 38 334 80 40 1:25:37
Raw Prime Fish Meat Raw Prime Fish Meat 48 60 15 8 0:54:08
Raw Meat Raw Meat 57 707 170 85 2:08:34
Cooked Prime Fish Meat Cooked Prime Fish Meat 95 546 131 66 1:50:05
Cooked Meat Cooked Meat 114 707 170 85 2:08:34
Raw Fish Meat Raw Fish Meat 142 981 235 118 2:40:08
Cooked Fish Meat Cooked Fish Meat 283 976 234 117 2:39:35
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 3 0 0 0 0:07:13
Raw Prime Meat Raw Prime Meat 7 0 0 0 0:15:48
Cooked Prime Meat Cooked Prime Meat 13 0 0 0 0:29:18
Raw Prime Fish Meat Raw Prime Fish Meat 16 0 0 0 0:18:03
Raw Meat Raw Meat 19 0 0 0 0:42:52
Cooked Prime Fish Meat Cooked Prime Fish Meat 32 0 0 0 0:37:05
Cooked Meat Cooked Meat 38 0 0 0 0:42:52
Raw Fish Meat Raw Fish Meat 48 60 15 8 0:54:08
Cooked Fish Meat Cooked Fish Meat 95 56 14 7 0:53:34
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 2 0 0 0 0:04:31
Raw Prime Fish Meat Raw Prime Fish Meat 2 0 0 0 0:02:16
Raw Meat Raw Meat 2 0 0 0 0:04:31
Cooked Prime Fish Meat Cooked Prime Fish Meat 4 0 0 0 0:04:39
Cooked Meat Cooked Meat 4 0 0 0 0:04:31
Raw Fish Meat Raw Fish Meat 5 0 0 0 0:05:39
Cooked Fish Meat Cooked Fish Meat 10 0 0 0 0:05:39
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 1 0 0 0 0:01:10
Cooked Meat Cooked Meat 1 0 0 0 0:01:08
Raw Fish Meat Raw Fish Meat 1 0 0 0 0:01:08
Cooked Fish Meat Cooked Fish Meat 1 0 0 0 0:00:34
KO: Wooden Club Hits × 544; Slingshot Hits × 223; Tranquilizer Arrows with a Bow × 61; Tranquilizer Arrows with a Crossbow × 35; Toxicant Arrows with a Bow × 31; Toxicant Arrows with a Compound Bow × 23; Tranquilizer Dart Shots × 25; Shocking Tranquilizer Dart Shots × 13
Torpidity-depletion: 1.92 / s, Time until all torpidity is depleted: 00:47:13
Soothing Balm Allosaurus Level 150 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Diplo Egg) 13 0 0 0 0:31:15
Raw Prime Meat Raw Prime Meat 34 175 45 23 1:16:41
Cooked Prime Meat Cooked Prime Meat 67 955 243 122 2:30:57
Raw Prime Fish Meat Raw Prime Fish Meat 83 353 90 45 1:33:36
Raw Meat Raw Meat 100 1738 442 221 3:45:33
Cooked Prime Fish Meat Cooked Prime Fish Meat 166 1389 353 177 3:12:20
Cooked Meat Cooked Meat 199 1726 439 220 3:44:25
Raw Fish Meat Raw Fish Meat 249 2318 590 295 4:40:48
Cooked Fish Meat Cooked Fish Meat 498 2318 590 295 4:40:48
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 5 0 0 0 0:12:01
Raw Prime Meat Raw Prime Meat 12 0 0 0 0:27:04
Cooked Prime Meat Cooked Prime Meat 23 0 0 0 0:51:49
Raw Prime Fish Meat Raw Prime Fish Meat 28 0 0 0 0:31:35
Raw Meat Raw Meat 34 175 45 23 1:16:41
Cooked Prime Fish Meat Cooked Prime Fish Meat 56 52 13 7 1:04:53
Cooked Meat Cooked Meat 67 164 42 21 1:15:34
Raw Fish Meat Raw Fish Meat 83 353 90 45 1:33:36
Cooked Fish Meat Cooked Fish Meat 166 353 90 45 1:33:36
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 2 0 0 0 0:04:31
Cooked Prime Meat Cooked Prime Meat 3 0 0 0 0:06:46
Raw Prime Fish Meat Raw Prime Fish Meat 3 0 0 0 0:03:23
Raw Meat Raw Meat 4 0 0 0 0:09:02
Cooked Prime Fish Meat Cooked Prime Fish Meat 6 0 0 0 0:06:58
Cooked Meat Cooked Meat 7 0 0 0 0:07:54
Raw Fish Meat Raw Fish Meat 9 0 0 0 0:10:09
Cooked Fish Meat Cooked Fish Meat 17 0 0 0 0:09:36
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 1 0 0 0 0:01:10
Cooked Meat Cooked Meat 1 0 0 0 0:01:08
Raw Fish Meat Raw Fish Meat 1 0 0 0 0:01:08
Cooked Fish Meat Cooked Fish Meat 2 0 0 0 0:01:08
KO: Wooden Club Hits × 994; Slingshot Hits × 406; Tranquilizer Arrows with a Bow × 111; Tranquilizer Arrows with a Crossbow × 64; Toxicant Arrows with a Bow × 56; Toxicant Arrows with a Compound Bow × 42; Tranquilizer Dart Shots × 45; Shocking Tranquilizer Dart Shots × 23
Torpidity-depletion: 2.77 / s, Time until all torpidity is depleted: 01:00:01
Soothing Balm Allosaurus Level 300 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Diplo Egg) 24 0 0 0 0:57:41
Raw Prime Meat Raw Prime Meat 62 818 224 112 2:19:50
Cooked Prime Meat Cooked Prime Meat 124 2571 703 352 4:39:22
Raw Prime Fish Meat Raw Prime Fish Meat 155 1258 344 172 2:54:48
Raw Meat Raw Meat 186 4332 1184 592 6:59:30
Cooked Prime Fish Meat Cooked Prime Fish Meat 309 3559 973 487 5:58:01
Cooked Meat Cooked Meat 371 4318 1181 591 6:58:23
Raw Fish Meat Raw Fish Meat 463 5621 1537 769 8:42:07
Cooked Fish Meat Cooked Fish Meat 926 5621 1537 769 8:42:07
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 8 0 0 0 0:19:14
Raw Prime Meat Raw Prime Meat 21 0 0 0 0:47:22
Cooked Prime Meat Cooked Prime Meat 42 250 69 35 1:34:38
Raw Prime Fish Meat Raw Prime Fish Meat 52 0 0 0 0:58:39
Raw Meat Raw Meat 62 818 224 112 2:19:50
Cooked Prime Fish Meat Cooked Prime Fish Meat 103 561 154 77 1:59:21
Cooked Meat Cooked Meat 124 818 224 112 2:19:50
Raw Fish Meat Raw Fish Meat 155 1258 344 172 2:54:48
Cooked Fish Meat Cooked Fish Meat 309 1250 342 171 2:54:14
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 3 0 0 0 0:06:46
Cooked Prime Meat Cooked Prime Meat 5 0 0 0 0:11:16
Raw Prime Fish Meat Raw Prime Fish Meat 6 0 0 0 0:06:46
Raw Meat Raw Meat 7 0 0 0 0:15:48
Cooked Prime Fish Meat Cooked Prime Fish Meat 11 0 0 0 0:12:45
Cooked Meat Cooked Meat 13 0 0 0 0:14:40
Raw Fish Meat Raw Fish Meat 16 0 0 0 0:18:03
Cooked Fish Meat Cooked Fish Meat 31 0 0 0 0:17:29
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 1 0 0 0 0:01:10
Cooked Meat Cooked Meat 1 0 0 0 0:01:08
Raw Fish Meat Raw Fish Meat 2 0 0 0 0:02:16
Cooked Fish Meat Cooked Fish Meat 3 0 0 0 0:01:42
KO: Wooden Club Hits × 1894; Slingshot Hits × 774; Tranquilizer Arrows with a Bow × 211; Tranquilizer Arrows with a Crossbow × 121; Toxicant Arrows with a Bow × 106; Toxicant Arrows with a Compound Bow × 79; Tranquilizer Dart Shots × 86; Shocking Tranquilizer Dart Shots × 43
Torpidity-depletion: 4.23 / s, Time until all torpidity is depleted: 01:14:44
Soothing Balm Allosaurus Level 450 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Diplo Egg) 34 0 0 0 1:21:43
Raw Prime Meat Raw Prime Meat 91 1671 478 239 3:25:15
Cooked Prime Meat Cooked Prime Meat 181 4462 1277 639 6:47:47
Raw Prime Fish Meat Raw Prime Fish Meat 226 2354 674 337 4:14:52
Raw Meat Raw Meat 271 7265 2079 1040 10:11:13
Cooked Prime Fish Meat Cooked Prime Fish Meat 452 6059 1734 867 8:43:42
Cooked Meat Cooked Meat 542 7265 2079 1040 10:11:13
Raw Fish Meat Raw Fish Meat 678 9379 2683 1342 12:44:35
Cooked Fish Meat Cooked Fish Meat 1355 9371 2681 1341 12:44:01
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 12 0 0 0 0:28:51
Raw Prime Meat Raw Prime Meat 31 0 0 0 1:09:55
Cooked Prime Meat Cooked Prime Meat 61 736 211 106 2:17:26
Raw Prime Fish Meat Raw Prime Fish Meat 76 23 7 4 1:25:43
Raw Meat Raw Meat 91 1671 478 239 3:25:15
Cooked Prime Fish Meat Cooked Prime Fish Meat 151 1253 359 180 2:54:58
Cooked Meat Cooked Meat 181 1655 474 237 3:24:07
Raw Fish Meat Raw Fish Meat 226 2354 674 337 4:14:52
Cooked Fish Meat Cooked Fish Meat 452 2354 674 337 4:14:52
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 2 0 0 0 0:04:49
Raw Prime Meat Raw Prime Meat 4 0 0 0 0:09:02
Cooked Prime Meat Cooked Prime Meat 7 0 0 0 0:15:47
Raw Prime Fish Meat Raw Prime Fish Meat 8 0 0 0 0:09:02
Raw Meat Raw Meat 10 0 0 0 0:22:34
Cooked Prime Fish Meat Cooked Prime Fish Meat 16 0 0 0 0:18:33
Cooked Meat Cooked Meat 19 0 0 0 0:21:26
Raw Fish Meat Raw Fish Meat 23 0 0 0 0:25:57
Cooked Fish Meat Cooked Fish Meat 46 0 0 0 0:25:57
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Diplo Egg) 1 0 0 0 0:02:25
Raw Prime Meat Raw Prime Meat 1 0 0 0 0:02:16
Cooked Prime Meat Cooked Prime Meat 1 0 0 0 0:02:16
Raw Prime Fish Meat Raw Prime Fish Meat 1 0 0 0 0:01:08
Raw Meat Raw Meat 1 0 0 0 0:02:16
Cooked Prime Fish Meat Cooked Prime Fish Meat 2 0 0 0 0:02:20
Cooked Meat Cooked Meat 2 0 0 0 0:02:16
Raw Fish Meat Raw Fish Meat 2 0 0 0 0:02:16
Cooked Fish Meat Cooked Fish Meat 4 0 0 0 0:02:16
KO: Wooden Club Hits × 2794; Slingshot Hits × 1141; Tranquilizer Arrows with a Bow × 311; Tranquilizer Arrows with a Crossbow × 178; Toxicant Arrows with a Bow × 156; Toxicant Arrows with a Compound Bow × 117; Tranquilizer Dart Shots × 127; Shocking Tranquilizer Dart Shots × 64
Torpidity-depletion: 5.54 / s, Time until all torpidity is depleted: 01:24:03


Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.


Combat[]

This section describes how to fight against the Allosaurus.

General[]

Don't attempt to take out the pack leader first: take out the others and the leader will lose its Alpha boost. If the pack has 3 or more members, then killing the pack leader will just promote a different one to Alpha status until there are less than two left.

Strategy[]

Taking on an entire pack of Allosaurus is unwise. It is best to attack them one at a time using ranged weapons. This can also be done by picking one up with a Wyvern or Quetzal and moving it away from its packmates. Another approach is to overwhelm them with superior numbers by leading a pack of your own into the fight- just be careful to not be singled out or get in the way of the alpha. Attacking an Allosaurus head on is a bad idea due to the bleed ability which slows your Dinos.

Weaponry[]

Strong melee damage and a devastating knockback effect means that ranged weapons are extremely helpful for taking on an Allosaurus.

Dangers[]

A single Allosaurus is dangerous; a pack of Allosaurus is lethal. The bleed effect inflicted by an alpha Allosaurus will ensure that survivors who manage to escape from a fight will continue taking damage, so it's best to cut your losses early if you think you might lose. Their jack-of-all-trades approach to speed and power along with their pack mentality makes most conflicts a losing fight from the get-go. Additionally, wild Allosaurus runs 57.4% faster than normal survivors, so at least 39 level-ups on Movement Speed (158.5% Speed) are required to outrun one.

Weakness[]

Compared to similarly sized carnivores such as the Rex Rex, a single Allosaurus does not have a lot of health. The exception to this is the alpha Allosaurus, which takes 20% less damage, but that buff can be removed by killing its packmates.

Utility[]

The Allosaurus is an excellent mount for varying purposes, both on its own and with a pack. In terms of stats, it tends to form the middle ground between the smaller carnivores and the larger apex predators, but still has the utility that makes it an excellent addition for end-game content. Below are comparisons to lines up with other carnivorous tames.

  • Despite Helena's buttering of its smaller competition in the Dossier, compared to a Carnotaurus Carnotaurus: the Allosaurus is almost superior. The Allosaurus possesses a faster base movement speed than its smaller rival, and while the base damage of the Carnotaurus is the same as the Allosaurus's base damage, its high attack speed and access to a pack buff allows the Allosaurus to deal much more damage per second with its primary bite attack. The Carnotaurus does, however, have a few advantages that evens the playing field between itself and the Allosaurus. The Carnotaurus possesses a much slower stamina drain compared to the Allosaurus, and it doesn't require other Carnotaurus to be present in order to use its secondary attack, which inflicts the Bleeding! status effect. Their bleeds, however, deal the same amount of damage over the same time period.
  • Compared to a Rex Rex, it deals less Damage per Second, has less Health and a smaller Range of attack, but it does have a faster movement speed, and can deal almost as much Damage when given the Pack Leader buff. When that's combined with its smaller size, it makes Allosaurus more efficient when fighting in a large group; able to more effectively surround the opponent, with less chance of clumping up together and blocking their fellows from the fight.
  • Compared to the Direwolf Direwolf, Allosaurus deal a slightly higher amount of damage and has a much greater durability, especially with the Pack Leader boost (even though Direwolf Direwolves have a pack bonus that bolsters all that are in the pack, the Allosaurus has a much higher base health and the ability to utilize saddles. DPS discrepancies are made up for with the pack leader's gnash attack (Rmb, LT, L2) when facing off against larger foes where this matters.) On the downside, Allosaurus are less agile than Direwolves, cannot jump, and are much more likely to get stuck on trees or other obstacles, though Allosaurus have a higher general sprinting speed. Finally, they spawn more rarely, in lower numbers and are more difficult to tame, so it will take more time to assemble a pack of any given size, as well as start a breeding program, however Allosaurus has faster growth and much quicker incubation rate.

Roles[]

  • Combat Specialist: The Allosaurus can be utilized in a variety of different roles for combat, primarily centered around its pack-related abilities; able to take on opponents and employ strategies that harder hitters such as Rexes and Spinos would find difficult or are incapable of handling. That being said, Allosaurs can still benefit from the added power of their larger counterparts, who might run and hit a little slower, but deal more base damage at once over a larger area, have more health potential for the tank role, and suffer less from the knockback of other large opponents. Despite the many advantages their larger cousins have over them, Allosaurs are are not to be overlooked, as they bring many unique benefits of their own to the table. For this role; level primarily Health Health and Melee Damage Melee Damage.
    • Pack Fighter: On its own, a single Allosaur is most certainly outclassed by its larger cousins, but while one Rex, Spino, or Yutyrannus would have an Allosaur at a disadvantage, the tables can quickly turn if more than one Allosaur enters into the fray; as the true strength of the Allosaur lays not in the sheer stomping power of a single individual, but in their ability to hit more quickly, surround an enemy more effectively, and the mechanics of their pack dynamic. When in a group of two to three, the highest leveled Allosaur will receive the Pack Leader Buff; which comes with a 33% increase in attack damage and unlocks two additional abilities that were previously unavailable to it. The first of which is the ability to roar, which triggers its other pack members to do the same. While the roar has minor intimidation and aesthetic purposes, it does have a function; allowing you to identify which other Allosaurs are in the pack with the alpha, if there are more than two other Allosaurs present. The other unlocked ability, and by far the most potent, is the access to a secondary attack which, although it deals slightly less damage initially than the standard bite attack, inflicts one of the most dangerous status effects in the game: Gashed. There are multiple versions of this status effect, all of which bleed 5% of the victim's health over a duration. The Allo's version is by far the slowest, taking 10 seconds to drain the 5% of health from the target, but it comes with a bonus effect no other version of Gashed has: for the 10 second duration, the victim is slowed to a crawling pace. While this ability is useless against Bosses and Structures, as they are immune to status effects, Gashed can be inflicted on virtually any other target in the game. Due to the strength of their pack dynamics, having more than one alpha is always advantageous; giving your party multiple Allosaurs with a 33% increase in damage output and the ability to inflict Gashed, but there are requirements that need to be met in order to do this. To have multiple alphas, the first, and every alpha following it, must have at least two lower leveled Allosaurs to complete its pack triangle. Meaning if you have thirty Allosaurs, you can have up to ten Pack Leaders, and so on.
      • Slayer: With a pack of Allosaurs and the ability to inflict Gashed under your belt, this Dino is capable of absolutely shredding enemies that even a group of high leveled Rexes would struggle or find impossible to bring down. While the Allo's Gashed already bleeds 5% of a victim's health and slows them to a crawl for every second it remains active, it comes with a truly potent final benefit: Gashed ignores armor ratings. Various other top tier fighters like the Rex may be able to hit harder, but they can't hit through armor; making the Allosaur truly devastating against high-health and heavily armored opponents, reducing even the most lengthy of fights into a mere scuffle. To make the most out of your Allosaurus pack for this role, depending on the opponent you intend to take down, it's a good idea to bring two different support Dinos to aid you in your endeavor; a Yutyrannus set to auto-courage to provide both a resistance and a damage buff, and a Daeodon for healing.
        • If you want quicker and deadlier bleed damage, Deinonychus can be brought in to support your Allosaurus pack. Its bleed drains 0.3% health over 7 seconds, but can be stacked on top of itself up to 5 times.
        • Carnotaurus's Bleeding! does not stack with Allo's Gnashed, though both effects can be applied on same target (Allo's Gnashed seems to have priority), but their damage outputs are equal. However, Thylacoleo's Gnashed deals the same damage in shorter time (over 5 seconds rather than 10) and is preferred by the game.
        • Alpha-Slayer: Whether it's for getting rid of them as mere pests, killing them for the massive amount of Raw Prime Meat they're worth, collecting their relevant Trophies, or leveling your Chibi-Pets; a pack of Allosauruses makes slaughtering Alpha Creatures a walk in the park, provided you remember to keep hitting them with your Pack Leader's Gnashed attack.
        • Giga-Slayer: One of the most dangerous and unnerving opponents outside of Boss Battles, taking on a wild, and occasionally a high-level tamed Giganotosaurus, head-on is more often than not considered suicide. Both the wild and tamed varieties sport an extremely high damaged output, but one is much more dangerous than the other. The former is notorious for not only being a heavy-hitter that ignores armor, but wild Gigas, on top of having an outrageously high health pool, are capable of inflicting the Gnashed status effect, just like Allosaurs. This makes wild Gigas an opponent that most people would rather avoid entirely. The latter also ignores armor when attacking, but unlike its wild counterpart, tamed Gigas have the potential to hit much harder per single bite. They also cannot inflict Gnashed and are crippled in terms of health; unimprinted tamed Gigas can have roughly up to 18k health, and fully imprinted Gigas can have roughly up to 36k health (mutations withstanding), while wild Gigas have over 80k. For both a tamed and wild Giga, each comes with separate risks, and require the different solution; the aforementioned support team of a Yutyrannus and a Daeodon are essential: for both the courage roar and the healing. The wild Giga's Gnashed bleeds the maximum 5% of health twice as quickly as the Allo's Gnashed, however, the easy way for killing wild Giga is to apply bleed once with your Allo (you might take a hit or two), and since Allo's Gnashed effect also apply slowness, in which also affects turning speed, use that to your advantage and tail ride the Giga and kept using the bleed attack until the Giga is dead, this strategy does not require extreme stats of Allo, and only required primitive saddle, though it is recommended to have Allo to be lv 100 or higher. In the case of tamed Gigas, the problem is specifically surviving the massive damage output they are capable of dishing out, while out-damaging it in turn. Wild Gigas can be felled with a small group of just three Allosaurs, one Yutyrannus, and one Daeodon; for a tamed Giga, you may need to bring a much larger party to ensure enough of your tames survive to either out-damage it outright or keep Gnashed active long enough for it to die. Finally, the last thing to be concerned about is triggering the Giga's rage reaction, which makes its attacks even more punishing, something that can be lethal when triggered against a tamed individual. Keeping your party small when killing a wild Giga will ensure the rage reaction isn't triggered, but the requirement of sending a larger party against a tamed Giga may inevitably deal enough damage to enrage it, in which case your losses will be more significant.
        • Titanosaur-Slayer: With a pack of Allosaurs, A fight against a Titanosaur, wild or tamed, plays out roughly the same, with only a few minor differences. A wild Titanosaur will have no additional armor from a saddle, and no other creatures to really worry about while fighting it. A tamed Titanosaur on the other hand will have the increased armor provided by the saddle and more than likely allied tamed dinos assisting its effort to assault your tribe. Both are a particularly unpleasant battle, perhaps even more so than a Giga, but one that the Allosaurs can win with enough effort put into it. For starters: the Titanosaur's absolutely massive health pool. Afflicting Gnashed against a Titanosaur will guarantee its death in about 2 minutes, but the trouble with Titanosaurs is keeping Gnash afflicted for that long a duration. Allosaurs are smaller than their larger theropod cousins, and suffer more from the knockback of the Titanosaur's stomping attacks, which make it difficult to continuously hit it; because of this, the Titanosaur can eventually overpower and kill your Allosaurs before Gnashed finishes the job, while you struggle to keep landing your hits on it. For this battle, just like with a tamed Giga, you're going to need plenty of reinforcements with multiple Pack Leaders to make sure Gnashed completes its purpose. Depending on how many Allosaurs you have in the fray, a Daeodon and Yutyrannus aren't necessarily required, but are still a good idea. Likewise, some help from some larger tames like Rexes and Gigas is also valuable, especially against a tamed Titanosaur and its tribe. For this role, the support of a ridden Thylacoleo, with its ability to jump through the Titanosaur's knockback and land a bite with its quicker-bleeding Gnashed, would be invaluable.
        • Golem-Slayer: Due to their incredibly high armor and damage resistances, most tames short of a Giga find the territorial and problematic Rock Elementals an impossible feat to tackle; quickly elevating both wild and enemy tamed Golems into a serious nuisance if they're found in your vicinity. A pack of Allosaurs and their Gnashed ability once again comes to the rescue, and turns a difficult encounter into a feasible fight. For this Slayer target, if there are no other threats to worry about, all you'll need are just your Allosaurs, as most Golems won't be able to compete with the damage Gnashed inflicts on them to pose a threat to you.
        • Deathworm-Slayer: While not a role that Allosaurs are specifically required for, they do indeed make the task of felling the dangerous Deathworms much easier, particularly the Alpha worms. The worms themselves are not as dangerous as Gigas or Titanosaurs, and certainly don't have the same armor as Elementals, but they have a high health pool and deal a good amount of damage. For normal worms, a small pack of Allosaurs will do just fine, though for alpha worms, a larger pack, or a small pack used alongside other large-class predators, would be a good idea. Yutyrannus and Daeodon support are optional for this role; unrequired for single Deathworm battles, but if you intend to hunt multiple worms, they are invaluable.
        • Reaper-Slayer: While the only maps they would naturally meet on would be Extinction and Genesis: Part 2, and only then would you encounter the corrupted variety; corrupted or uncorrupted, Allosaurs are more than capable of handling Reapers if they ever cross paths. Normally, the presence of Charge Light is required to weaken an uncorrupted Reaper's damage resistances enough to kill it, but with Gnashed on their side, Allosaurs can completely negate the need for Charge Light. The light buff it is still recommended however, so that their normal bite attack can supplement Gnashed. Corrupted Reapers on the other hand, while still mighty foes, don't have the same resistances as their uncorrupted counterparts, and so make for easier targets. The only danger to be wary of is the Reaper's tail swipe attack, which can potentially be lethal; knocking your ridden Allosaur off a steep cliff or into various environmental hazards, such as Extinction's sulfur pools. Support Dinos like the Yuty and Daeodon are largely unrequired.
        • Enraged-Slayer: During the process of defending Orbital Supply Drops, you will be exposed to increasing waves of dangerous corrupted enemies, some of which can be very overwhelming depending on the Drop's difficulty level. The Corrupted will come in vast numbers and extremely high levels, to the point that even a high-level imprinted Giga can be overwhelmed. None embody this threat more so than the two varieties of Enraged Creatures, which are essentially Alpha varieties of Tek Rexes and Trikes. Both of these creatures boast incredibly high health, damage output, damage resistance, and armor, to the point that even the most well-bred Giga can be stuck spending well over several minutes trying to bring them down. This is where the Allosaur comes into play: best used alongside other specialized Supply Drop defenders, a pack of Allosaurs and their Gnashed bite can take the edge off the most stubborn of these encounters. Just as with most of these Slayer role targets, you'll want to bring Yutyrannus and Daeodon, though in the case of Orbital Supply Drops, odds are you were going to bring them anyway.
        • Brute-Slayer: A similar threat to the Enraged Creatures of Extinction, the Brute Creatures of Genesis are a nasty challenge; boasting similar damage output, health pools, and resistances, creatures that inflict Gnashed like the Allosaur are essentially required. Depending on the Brute Creature in question, bringing Yutyrannus and Daeodon along for the ride are generally a good idea.
        • DodoRex-Slayer: Killing a DodoRex is a daunting task, can't even be done with couple of Rexes or even Gigas, 2 Allos is enough to slay a DodoRex, its bleed not only just slow down their movement speed, it also slows down their turning speed, allowing Allosaurus to tail riding it with ease, it is recommended to feed them Wyvern Milk before engaging so your Allosaurus won't get killed by DodoRex's burning debuff.
      • Boss Fighter: While Allosaurs are ideal for slaying various difficult overland creatures as previously stated, when it comes to Boss Creatures, this is where they begin to fall behind the competition of their larger rivals. Since bosses are immune to status effects, Gnashed cannot be applied, and so generally the tankier, heavier hitters like Rexes are better fitted to the role. That is not to say, however, Allosaurs should be excluded from this category. While they might struggle with the likes of the Dragon; if you have not acquired Rexes and Yutyrannus yet: Allosaurs are more than capable of filling the gap, and taking on Broodmother Lysrix and the Megapithecus. That being said, there is one boss that they are able to excel against where most struggle: the Manticore. While the Manticore itself is immune to the Allo's Gnashed, compared to other Bosses, it tends to have much lower health and durability, allowing the Allosaurs to pummel it when it lands. Furthermore, during the fight, Rock Elementals and Deathworms will spawn in the Manticore's Arena; two creatures that Allosaurs have a distinct advantage over, as they are not immune to the Gnashed effect.
    • Caver: Because of the Allo's small hitbox, it is able to access some caves, like the Upper South Cave, and complete them without the use of a Cryopod. For the caves that it can access, the Allosaurus makes an excellent choice thanks to its large size. Since it's designated as a large-class tame, nearly all cave creatures will perceive it as too dangerous to attack, enabling easy travel from point A to point B to reach the artifact. If conflict ever does occur, its health and damage is more than enough to deal with cave threats (Unable to do any cave on Mobile).
  • Travel: As is the case with all large-class predators, the vast majority of wild creatures will opt to leave the Allosaurus alone, which makes them great for traveling through dangerous terrain in relative peace. They also boast a decent movement speed and weight comparable to a Triceratops Triceratops (Level Stamina and Weight). A high-level Allosaurus can also prove to be a very powerful creature, and combined with its speed, travel can be relatively safe as most threats will be manageable. Don't get too ahead of yourself, however, as a singular Allosaurus is still outclassed by creatures like a Yutyrannus or Rex. It is best to avoid larger creatures like this, which shouldn't be a problem with an Allosaurus.

Collectibles[]

Resource Efficiency
Raw Prime Meat Raw Prime Meat ★★★★★
Raw Meat Raw Meat ★★★★★
Hide Hide ★★★★☆
Chitin or Keratin Chitin or Keratin ★★★☆☆

Spotlight[]

Notes/Trivia[]

For information pertaining specifically to the real-world Allosaurus, see the relevant Wikipedia article.

  • On PS4, Xbox, and PC, there's a chance that a pack of Allosaurus will spawn inside each other (usually with a pair) and if hit (multiple times for PC), they will literally disappear.
    • Overlapped Allosaurus cannot move by themselves, making them easy targets to ranged weaponry and weaponry that doesn't have knockback.
  • The Allosaurus dossier was revealed on August 26, 2015 [2]
  • Sometimes when there are four or more Allosaurus in a pack, more than one Allosaurus receives an Alpha boost.
  • Despite the dossier stating it is slower than the Carnotaurus Carnotaurus, the Allosaurus actually has a faster sprint. It does, however, lose stamina faster than the Carnotaurus does.
  • Whether it is intentional or not, it is often likely for the Alpha boost to be given to the highest level Allosaurus in a pair.
  • Allosaurus can be carried by the Quetzal Quetzal.
  • The Allosaurus has a different roar in its spotlight trailer than in the game. This is due to a sound change after the initial release, even though the current roar has the Trailer's roar in it, but it also included other dinosaur roars in the game.
  • The scientific name of Allosaurus therotribus means: 'Different lizard' 'Beast tribe'.
  • If there are 3 Allosauruses in a pack, usually two will spawn inside of each other, leaving one to wander around and kill. This is an effective way to tame two at once, once you get rid of the free Allosaurus.
  • The Allosaurus bears a similar resemblance to Metriacanthosaurus, which it is closely related to as well as other carnosaurs like Giganotosaurus Giganotosaurus and Neovenator, all of whom belong to the superfamily, Allosauroidea.
  • The roar of Allosaurus is combined with trailer Allosaurus roar and Island 359 Tyrannosaurus Rex roar.
  • Allosaurus will attack tamed large carnivores such as Rex, also attack other smaller carnivores like Raptor and Carno.
  • With the exception of a wild Giganotosaurus Giganotosaurus, Titanosaur Titanosaur, Rex Rex, Spino Spino, Corrupted creatures and other Allosaurus, Allosaurus will aggro on anything.
  • In the Extinction map, Allosaurus is almost completely solitary which could be truthful to Allosaurus behavior. However this is disputed as Allosaurus remains can be found in groups; perhaps they only congregated on means of killing prey.
  • A pack of 3-4 Allosaurus can quickly kill a Titanosaur Titanosaur or Rock Elemental Rock Elemental, use the pack Alpha's Gore attack Right mouse button on the Titanosaur and then back away to avoid the Titanosaur's attacks. Then after the "Gashed" debuff has ended, go in with the pack Alpha and use the Gore attack again. (Make sure to pull your pack away from the Titanosaur as well!)
  • While most creatures in Helena's notes have a saddle and check mark to let other survivors know the creature can be ridden, Allosaurus is one of the few that doesn't have a saddle or check mark in the art that Helena put in her notes.
  • The Allosaurus could have been one of the creatures that inhabited the ARK known as Aberration. While other creatures survived becoming mutated by the elements and the radiation from the damaged ARK, Allosaurus like many of the other large creatures couldn't adapt to survive in the new environment.
  • The alpha Allosaurus' secondary attack is based on a theory that the real animal would use its head like a hatchet, slamming their teeth repeatedly into prey. This is likely because their skull is resilient enough to withstand the impact it drives into its prey, Allosaurus may have surprisingly weak bite but it sure has the widest mouth out of any dinosaurs, they can open its mouth for around 92 degrees.
  • Despite it can spawn at Desert Dome in Extinction, It does not spawn in Scorched Earth.
  • like the baryonyx it's crouch command does a roar.

Changelog[]

Patch Changes
245.0 Allosaurus Allosaurus is added to the game
245.8 Fixed Allosaurus spawning too close to structures and bases
247.1
254.0 Fixed Allosaurus spawning inside bases
254.3 Fixed the Allosaurus' PackLeader Pack Leader buff not working
258.2 Fixed wild Allosaurus levels
260.0 Added the Allosaurus Brain Allosaurus Brain apex drop
287.110 Allosaurus' Gashed Gashed bleed no longer effects Mek Mek, Enforcer Enforcer, Scout Scout, or other robots
306.41 Genesis: Part 1 Expansion Pack release Added the X-Allosaurus X-Allosaurus
318.9 Fixed a bug which caused the Gashed Gashed Effect to be off center on the Allosaurus and Thylacoleo Thylacoleo
329.5 Genesis: Part 2 Expansion Pack release R-Allosaurus R-Allosaurus is added to the game

Gallery[]

References[]

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