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Released - November 20, 2018

Titans[]

  • Titan beta/gamma health fix
  • Transmitter UI no longer shows Titan is downloadable during two hour download limit
  • Titans should no longer consume food in singleplayer
  • Increased rate of starvation by approximately 3x
  • Prevented all Titans from basing on any character
  • All Titans now do significant dmg to OSD shield / crates
  • Made improvements to issue where Desert Titan would randomly fly away
  • Fixed stat reset when downloaded on a server
  • Wild Titans now deal 5x dmg to tamed Titans
  • Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
  • Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
  • Titans tame time - reduced to 1~ day tame same server
  • Set food to 0 once they get downloaded to another server
  • Health regen turned off after 1 hour post tame

Desert Titan[]

  • Desert Titan node health fix
  • Improved Desert Titan basing
  • Prevented stasis on dedicated for flocks
  • Changed lightning recharge time to 8 seconds (from 5)
  • Prevented lightning from hitting through walls
  • Reduced lightning attack range by 33%

Ice Titan[]

  • Added failsafe for ice aura when tamed
  • Removed ice block that was obstructing Ice Titan fight

Forest Titan[]

  • Fixed vine attack not showing on low fps servers
  • Speculative fix for Titan falling through floor

Cryopod[]

  • Fix for XP exploit
  • Disabled ability to cryo rafts and motorrafts
  • Disabled ability to cryo Cryosick dinos
  • Cryo sick dinos take 10x damage

Gacha[]

  • Fix for Gacha's sad effects not playing properly
  • Fixed bug where taming didn't decay over time
  • Fixed bug where taming didn't reset when a different player/tribe started taming
  • Fixed bug where taming was always at 100% effectiveness
  • Set Gacha to have a lower chance of dropping an item when wild
  • Adjusted Gacha loot to skew towards lower quality rolls being more common
  • Increased Gacha affinity gained per level to match other dinos of similar size
  • Reduced the max quality of generated items to a more appropriate amount
  • Adjusted how much food Snow Owl pellets give
  • Fixed issue with disappearing saddle
  • Fix for double inventory
  • Fixed bug where punching Gacha's make them eat faster
  • Fixed bug where baby Gacha's make crystals
  • Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur[]

  • Fix issue with spines floating after a dino mesh is harvested too quickly.
  • Fix stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
  • Fix for Velonasaur being able to ground boss flyers
  • Fix for Velonasaur stamina drain not working on tamed.
  • Fix for Velonasaur breath getting stuck
  • Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
  • If Velonasaur doesn't have a rider, minigun aoe and minigun mode can no longer be used while based on a platform saddle
  • Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
  • The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
  • Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium[]

  • Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr[]

  • Now requires half second pass before allowing another forward dash after jumping.
  • Adjusted ice breath to not be usable directly behind you on the ground.
  • Fixed Managarmr laying carno eggs
  • Fix issue with damage calculation
  • Fix issue with FOV calculating incorrectly when user has a non-default FOV setting.
  • Baby Managarmr now only does his moves while following
  • Increased Managarmr stamina usage for chained jumps
  • Fixed Managarmr dashing when encumbered.
  • Fixed Managarmr jumping and diving while encumbered
  • Fixed exhale vfx appearing while dead.
  • Attempts to fix issues with Managarmr getting stuck
  • Fix issue with baby Managarmr jumping around like crazy
  • Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
  • Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
  • Added hat sockets to Managarmr

Snow Owl[]

  • Fix bug that caused players to go into a weird state after being affected by its ice bomb
  • Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
  • Set Owls to not 'poop' so frequently so they are a more rare resource
  • Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
  • If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
  • Set owls to not regain hp when killing corpses
  • Fixed state where you could attack while encapsulated
  • Time encapsulate lasts long enough to block in a player or dino with spike walls

Element Vein[]

  • Enabled Element Veins
  • Updated elementnode harvest components to not be harvestable with anything other than metal tools
  • Element harvest values adjusted to fit our desires
  • Lost corrupt dinos now teleport to the path
  • Changed priority selection for points and difficulties
  • Changed auto-destruct time to 1 hr
  • Fixed edge case where events would stop spawning

Meteors[]

  • Re-enabled!
  • Meteors will no longer kill dinos inside of the city or the domes

Enforcer[]

  • Hid blank buff that appeared when blinking with an Enforcer
  • Enabled Scouts and Enforcers to be crafted in the city terminals
  • Attack range increased on left/right/double attacks

Orbital Supply Drops[]

  • Fixed issue with certain OSD mode networks
  • Fixed issue where crate could respawn in the same location after crate landed
  • Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
  • Fixed hard crates giving Element
  • Lost corrupt dinos now teleport to the path
  • Changes to priority selection for points and difficulties
  • Changed auto-destruct time to 1 hr
  • Fixed edge case where events would stop spawning

Kibble[]

  • Fixed incorrect name descriptions on small and extra small kibbles

Tek[]

  • Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items[]

  • Decreased dropped item interpolation to help with through the world cases (more to do here)

Gasbags[]

  • Made Gasbags like their favorite taming food again

Mek[]

  • Fix for Mega Mek regaining health
  • Set Mek pistol to be unable to damage metal or tek
  • Increased damaged to Mek when in siege mode
  • Disabled shield retracting when Mek is still flying upward
  • Fixed issue with Mek shields preventing the buffs/debuffs from applying
  • Prevented shield from deploying within range of enemy turrets
  • Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
  • Adjusted Mek charge-up for siege to be quicker
  • Adjusted Mek drag weight to match their size
  • Auto-colorize Mek backpacks with the Mek's colors
  • Can now shoot pistol while not aiming
  • Fixed issue where Mek would be pushed in siege mode
  • Disabled hit react in siege mode
  • Icon now shows level
  • Unmounting a Mek in tight spaces will no longer eject a player out of the map
  • Spyglass use disabled while in Mek
  • Fix for Mek damage bug that was caused by low server FPS

Scout[]

  • Scouts no longer drop eggs
  • Enabled Scouts and Enforcers to be crafted in the city terminals
  • Fixed terminal crafted scouts being overpowerered
  • Scout can no longer be cryo'd.
  • Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer[]

  • Fixed issue with third-person view

Tek Bridge[]

  • Removed bug that caused vaults to float when a bridge was disabled
  • Vaults no longer block bridges
  • Fixed placement for allied tribes

Anky[]

  • Anky's no longer harvest berries with their primary attack
  • Anky's alt attack no longer harvests stone

Robots[]

  • Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags[]

  • Prevented Gasbags from launching or floating when encumbered

Gravity Grenade[]

  • Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos[]

  • Can no longer be carried

Dino Leash[]

  • Added smaller radius for breeding

Extinction Map[]

  • Set max Override Difficulty to 5
  • Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
  • Updated Wasteland cavern water spawn volumes
  • Fixed various map holes
  • Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
  • Map streaming fixes
  • Water plane fixes
  • Fixed some floating resources
  • Fixed teleporting between domes breaking their effects
  • Dome streaming fixes
  • Updated drag weight values for dinos that did not have it set so they're not at all pick-up-able by a Ptera (Gacha, Gasbags, etc)
  • Deleted unneeded LODs
  • Dino spawn Fixes
  • Foliage Fixes
  • Fixed holes in the map
  • Prevented structures from building near Ice Titan fight
  • Set City Terminals to have 60 slots instead of 20
  • Can no longer tame cave creatures
  • Can no longer fly in artifact caves

Aberration Map[]

  • Enabled transfer of all Extinction Expansion Pack dinos (except Snow Owl)

All Maps[]

  • Fixed Supply Drops

General[]

  • UI no longer lists the Helena Walker notes twice
  • Improvements to dome PP
  • Added support for buffs structures to DebugMyTarget.
  • Fix rare crash related to cryo
  • Disabled flying in artifact caves

Translation[]

  • Chinese strings added
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