ARK: Survival Evolved Wiki
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Released - July 14, 2017

  • TheCenter and PGMs now use TheIsland's alpha spawner arrays.
  • TheCenter lightning light flashes now stop after it has rained!
  • New Achievement: TheCenter Guardians Achievement for defeating its bosses
  • Dragon boss no longer present on TheCenter
  • Center Boss damage reduced by 33% versus TheIsland bosses
  • Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
  • Primitive+: Pachyrhino and Lystro are now tameable with Bug Repellant and Rare Flowers respectively
  • Primitive+: Primitve pick axe and torch should now persist after logging out
  • Primitive+: Battle Axe and Viking Axe blueprints now work in the grindstone
  • Primitive+: Crash fix for flying over an Explorer Note.
  • [Console] No longer crash if generating a PGM after loading TheIsland.
  • Improved TheCenter Lava
  • Troodon food has increased
  • Sounds have been added to the UI Radial Menu
  • The implant has been locked to the first slot of inventories
  • Leeches have been added to the Swamp Cave
  • Significantly reduced the number of Arthros in Swamp Cave
  • Improved MoveTo attack trace, should be easier to select smaller targets now.
  • When teleporting to player pos via tether, the teleportee now gains a +2 z offset
  • Stonepick Melee attacking while running no longer stops the run toggle on controller
  • Volume of crouch-prone in-out increased by 45%
  • [Console] PGM no longer ooms after initial generation
  • New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
  • Fixed a potential lighting issue when leaving the Broodmother Arena
  • Fixed some super-bright water reflections
  • Increased the capsule size of Pteranodon to make sure it can't fit thru player sized door frames
  • Fixed character creation screen cursor not displaying in Primitive+
  • Improved Troodon low-poly
  • TheCenter now has Obelisk amb sounds ala TheIsland
  • No longer missing the option to delete individual player dedicated saves for maps
  • Placement Rotation indicator now appears with controller
  • Fixed a case where Right Trigger would punch forever
  • Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
  • Correctly focusing on engrams when tabbing between Engram and Inventory UI
  • A whole bunch of split-screen bugs were resolved!
  • Fixed a case where the UI would focus drop all after placing an item into the quick slot
  • Fixed a fog of war exploit in SP
  • Fixed ATV not saving
  • R. and SG. commands no longer work in console shipping environments
  • ATV: RB should toggle first person as when riding a dino, RT should honk horn
  • Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
  • FPV hands now enter a special 'dragging' anim pose when dragging a body
  • When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
  • Torches on dino saddles now scare away Troodons.
  • Fixed a case where Corpse Locator did not work reliably while underwater.
  • Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
  • Removed difficulty strings from PGM spawn points
  • Fixed a case where Extended H player hud label for tribes would be cut off
  • 25 more element to build Tek Generator
  • Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
  • Slightly louder & farther atten human death sound
  • We now display dino entry icon next to "you have tamed" notification
  • Reduced Dolphin tamed run speed by 15%
  • Fixed an issue with low quality Beaver Dams
  • Night Vision Goggles drain 20% slower (last longer)
  • Tek Rifle and Explosives damage foliage
  • Increase Explorer Note unlocked volume by 5%
  • No longer play time transitions when the player has no pawn.
  • Added special corner icon on "skin" items to tell them apart from regular items.
  • Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
  • Fixed a case where remote inventories were not transferring to the appropriate folder.
  • Gigas are no longer able to gather wood by eating snow trees in the snow biome.
  • Fixed Cave spawns on TheCenter
  • Accessing a Bee Hive no longer provides health
  • LT and RT Functionality swapped for Painting
  • Boss Arena teleporter pads and obelisk pads are correctly colourized.
  • Obelisk laser beam is now aligned with the terminal center.
  • Sand looks darker, wetter, and shinier where appropriate (more for console)
  • Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
  • Cave lighting improved on Carno Island
  • Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
  • Removed the drop shadow from the right hud icons
  • Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
  • Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
  • Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
  • Fixed case where some loading tips would be cut off.
  • Tribe Log increased on Console
  • Now buttons which are selected appear brighter on the Main Menu's Help menu.
  • Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
  • When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
  • Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
  • Center burned tree LODs have been improved
  • Improved LODs for various trees, twigs, branches, stumps, etc.
  • Fixed a case where female face texture may have been lower rez (perhaps console only?)
  • The level up animation on the Mammoth no longer causes the player to become a gymnast.
  • Dolphins don't spawn in underwater caves
  • Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
  • Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
  • Tapejara Tek Saddle now has a torch socket
  • Made sure TheCenter prevents flyers in its key caves
  • Eliminated any bigfoot ground shakes
  • TheCenter now has combat biome appropriate music (ala TheIsland)
  • TheCenter now has wind and ambience SFX in the boss area
  • Wild beehives are no longer affected by the StructureResistanceMultiplier
  • Yuty now has a faster rotation rate when in melee attack range (see the Rex)
  • TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
  • Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
  • After Alpha Ascension, you should have access to the Rex Bionic Costume. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Costume.
  • Wyverns should now teleport to the Manticore Arena.
  • Female now have a status suffocation-enter and suffocation-leave sounds
  • Boss Arena Cooldowns are eliminated in Single Player
  • There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
  • There is now a 25% chance of fog with any rain!
  • More Eels, Trilobites, and Eurypterids in underwater overworld
  • Decreased implant open/close volume by 20%
  • Reduced Slingshot fire vol by 10%
  • Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
  • Removed non-iceberg Kairuku spawns on TheIsland
  • Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
  • Baby Wyverns no longer consume too much milk.
  • Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
  • Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
  • Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
  • Gorilla Boss punch sounds adjusted.
  • Pegomastax attack SFX are no longer vicious sounding.
  • ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
  • Fixed a case where TheCenter would have no atmospheric fog.
  • SP no longer has a massive slowdown until respawning when suiciding
  • Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
  • Hesperornis no longer teleports/pops back up to the surface after diving.
  • Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
  • TheCenter Night has been made darker
  • SP: Hair grows 20% slower
  • Transfer-all sound increased by 33%
  • Minimum draw distance increased by 10%
  • If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
  • Dragon Player spawn adjusted slightly
  • Fixed a case where Wandering Fish would cluster in corner
  • FPS no longer dips when you painting yourself
  • All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)
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