ARK: Survival Evolved Wiki
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Baby is born. Baby is killed. Baby is dinner. (Babies are good source of Prime Meat)...
~ Drake on Baby Dinos
ARKBabyDinos

A Raptor and his offspring

Breeding is a feature of the game that lets players breed creatures using Dinosaur Eggs with Non-Mammals or by Pregnancy with Mammals.

Eggs will not have an owner until hatched, so it's possible to steal other player's eggs. Once hatched/born, dinos/mammals can simply be claimed and do not require the traditional violent taming.

Once hatched you must imprint on the dino and or mammal. This basically claims the animal. This must be done promptly, along with feeding it, as babies can die quickly from hunger.

Breeding Mechanics

Preparing Mating

The first step of breeding is having and penning two opposite sex creatures of the same species for mating.

If you do not want to build a pen, you can use the "Whistle Stop (All)" command (U on PC). This will halt all dinos within the area to stop moving, even ones that are enabled to wander. It's best to use the whistle every time the dino starts to move again, or to prevent the dinos from ever-moving, whistle the command constantly. While this method doesn't need a pen, it does need you or a tribe member to stay there and constantly whistle. This may be more helpful if one person is constantly whistling not to move, and another member is going around enabling all the other dinos nearby to wander and mate. You can achieve mass breeding in an area without ever building a pen, or moving dinos.

All tameable creatures are breedable except for:

Whistle both dinosaurs to follow you, then enable wandering. Then, disable following on both. This prevents them from walking around in the meantime.

Mating Steps

Next step is obtaining a fertilized egg/get a female pregnant. Players must first get two opposite-sex tamed creatures together and ensure that "Enable Wandering" to Mate is selected on both of them. Enable Wandering must be enabled on both creatures, neither may be burdened or following anything. Once they are close enough, a beating heart icon will appear over their heads, and a mating bar will appear on the female's HUD. The HUD will also indicate which creature they are mating with. Make sure they stay close together or the mating will stop. Once the mating bar is completed, the female will either drop a fertilized egg or start pregnancy by gestating.

Mating Wait Interval

The female won't be able to mate again until her mating wait interval has passed which for mammals appear after—not during—their pregnancy, which is indicated on her HUD. Males, however, can mate as often as needed. However mating a male with multiple females within certain amount of time gives each successive mated female a longer mating cooldown.

Incubation

Main article: Incubation

The fertilized egg itself only begins Incubation when dropped, not in Inventory. When dropped, a Fertilized Egg won't spoil, but to incubate it must be kept at a certain temperature range depending on the species (this also factors in insulation). If outside of this temperature range, it won't make incubation progress, and it will lose "Fertilized Egg Health" over time and be destroyed if zero. This is all indicated on the HUD when looking at a fertilized Egg, and its description also tells you its Parents.

Incubation tips:

  • Temperature gradients can be very extreme between regions, easily reaching 20 °C or more. Look if there is some region nearby where temperature drops closer to eggs' ideal point (usually in the biome that spawned the creature).
  • Use a heat source to regulate the egg's temperature. Standing Torch Standing Torch, Torch Torch or Campfire Campfire and industrial cooker works well. However they all have the downside of providing negative Heat Tolerance, making careful management necessary. It's best however, to use one or more Air Conditioner Air Conditioner, Kairuku Kairuku or Dimetrodon Dimetrodon as they provide the necessary heat while not decreasing (or even increasing) Heat Tolerance. Six Air Conditioner Air Conditioner should work for all eggs but eight is ideal for when there is a heat/cold storm. You might need up to 14 Air Conditioners for larger eggs such as the Giganotosaurus Giganotosaurus, or the Wyvern Wyvern in Scorched Earth or Ragnarok
  • Fertilized Eggs don't lose Egg Health while picked up, so you can keep them in your Inventory or in a preserving bin/refrigerator, if you are temporarily unable to achieve the appropriate temperature needed for Incubating. This can be very useful, if you settled in a region with extreme temperatures, it's especially difficult to cool an egg in a hot biome without an air conditioner, when it gets too hot.
  • Incubation can be postponed by picking up the egg and placing it into a refrigerator or other container. The egg's health will not decrease while it is being stored.

Pregnancy

During the pregnancy keep the female constantly fed or the baby inside will die. During gestation, females can consume up to twice the amount of food they would normally.

Claiming

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As of 242.0, a non-imprinted creature states "Claiming Allowed In:". Presumably baby dinos will no longer begin to starve until that time, and "Claiming" a creature will skip the imprinting stage.

Babies are unclaimed initially, so a player must "claim" them immediately after birth, otherwise they can be claimed by other players.

Warning: Pets set on aggressive will attack unclaimed creatures as soon as they are hatched/born. Whistle "Passive" or claim babies quickly to avoid this.

As of 264.5, Auto Turrets and Plant Species X set to "Players and Tamed Creatures" will NOT attack unclaimed creatures after they are hatched/born. You can safely place turrets inside a hatching pen without fearing for baby dino lives.

Also, if offspring are not claimed and fed very promptly they can quickly perish.

Caring For Babies

After the creature has hatched, it will have extremely low health, carrying capacity and food, so players will need to carefully feed and take care of them in their first moments of life, or they'll soon die. The creature must be fed by adding food to their inventory. Once they reach 10% of their maturation, they can eat from a Feeding Trough Feeding Trough to ensure the creature has a sufficient food supply. The maturation progress is shown when looking at the creature.

Babies dynamically gain more HP, food capacity, and carrying capacity as they mature over time. You will need lots of food because the babies will eat very quickly, so stock up while the mother is pregnant/the egg is hatching.

Babies are not mountable and will flee from fights.

Wandering will be enabled by default, so you should remember disabling it immediately or take care that you don't lose track of your newborn.

It takes a long time for babies to mature and should only be attempted if you or your tribe have the time. As the baby grows, you will be able to leave the baby alone for longer and longer periods of time. One good use of your time might be crafting kibble for imprinting. If you will be imprinting, the baby might request any of 15 different kibbles, so make sure you have them on hand.

At this stage the breeding of carnivores dinos is fairly prohibitive. Some may look at the above statement and agree they have the time. For carnivores, it takes a minimum of 48 real hours to mature them. A full stack of meat will spoil every 13.3 real hours (20 x 40 mins) in the feeding trough, therefore to make sure you adequately feed your breeding dinos you will have to check every 13 hours to top up the meat bin to continue their development. Failure to do so will result in a lengthy development phase because of missed feeding. With the addition of Fish Meat, this time is doubled to 26.6 hours, although Raw Fish Meat is only half as nutritious as Raw Meat, so baby dinos will need twice as much meat. Also, dinos eat food with the lowest food value first (see food table below), thus fish meat before raw meat, so mixing the two will result in the longer keeping fish meat being eaten first. After progression to juvenile phase, you do not need to make sure they are constantly fed however not doing so will extend their development time. It is not the same issue with herbivores because a stack of 100 berries (remember not to feed the babies with stim- or narcoberries because they don't eat it and will die) will last 66 real hours before spoiling, which is 2.7 days, a much more manageable time frame to have continuous development.

Always be prepared for having more than one baby dino to be born upon incubation/gestation (10% chance of twins, 2% chance of triplets).[1]

Food Values

Carnivores will only eat meat, while herbivores will only eat berries. During the baby phase, you have to hand feed the baby until it reaches the juvenile stage. This can take quite a long time so be prepared and have time to sit around feeding a baby. Also, food value does not seem to affect the baby anymore, it's a certain time stamp for how long the baby will grow into a juvenile as of 4-18-2016.

Food Food-Value
Preferred Kibble Kibble 80 (53.33**)
Kibble Kibble made from prime jerky (excluding turtle kibble) 90
Other Kibble Kibble 60
Raw Prime Meat Raw Prime Meat / Raw Meat Raw Meat 50
Spoiled Meat Spoiled Meat 50*
Cooked Prime Meat Cooked Prime Meat / Prime Meat Jerky Prime Meat Jerky 50
Advanced Crops Advanced Crops 40
Mejoberry Mejo Berries 30
Cooked Meat Cooked Meat / Cooked Meat Jerky Cooked Meat Jerky 25
Raw Prime Fish Meat Raw Prime Fish Meat / Cooked Prime Fish Meat Cooked Prime Fish Meat / Raw Fish Meat Raw Fish Meat 25
Berries Other Berries 20
Cooked Fish Meat Cooked Fish Meat 12

*only for Scorpions and Vultures
**Brontos only gain 53.33 food points from their preferred kibble (turtle egg)

Maturation Phases & Food Consumption

Maturation Progress Name
0%-10% Baby
10%-50% Juvenile
50%-100% Adolescent

Food consumption by babies is very large and varies by the maturation progress dynamically

FoodPerSec = 2.7 - 2.6 * maturation%

Note: This formula is an estimation and may be not give exact numbers.

Some Perspective: For only one baby Rex (remember you could have twins or triplets) on an unmodified server, it will take roughly 450 stacks (10 full refrigerators) of raw meat to reach adult phase, so be sure to have plenty on hand before the baby is born!

Use a calculator to determine the needed food and time.

Notes

  • The food consumption rate appears to change with each stage of the maturation progress (at least for wolves and Dodos).

Imprinting

Disambig Main article: Imprinting Imprinting

Imprinting is a way to improve the stat-values of a bred creature. It requires one of three interactions (giving specific kibble, cuddling, walking) every 3–4 hours. Only a single player can imprint a newborn baby (whoever claims it first). There is no penalty for not imprinting, and any imprinting done is permanent. Imprinting values will not be lost if you miss an imprint.

If this player manages to care for the baby during the entire maturation, the creature's base stats before modifications will be increased by 20% and, when ridden by the imprinter, it will also gain 30% increased damage and damage resistance.

Times for Breeding

Species Incubation Temperature Maturation Time [(d) h:m] Mating
Interval
[h:m]
Celsius (°C) Fahrenheit (°F) Visual Time
[h:m]
Baby Juvenile Adolescent Total
Min Max Min Max
Allosaurus Allosaurus 26 32 79 90
1:39 4:37 18:31 23:08 1d 22:17 18:00–48:00
Anglerfish Anglerfish -75 75 -103 167
4:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Ankylosaurus Ankylosaurus 16 20 61 68
2:37 4:52 19:29 1d 00:21 2d 00:43 18:00–48:00
Araneo Araneo 4 12 39 54
1:25 2:30 10:00 12:30 1d 01:01 18:00–48:00
Archaeopteryx Archaeopteryx 16 20 61 68
2:37 1:32 6:10 7:42 15:25 18:00–48:00
Argentavis Argentavis 12 13.5 54 56
2:56 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Arthropluera Arthropluera 18 22 64 72
2:29 5:08 20:34 1d 01:43 2d 03:26 18:00–48:00
Baryonyx Baryonyx 29 35 84 95
1:59 4:37 18:31 23:08 1d 22:17 18:00–48:00
Beelzebufo Beelzebufo 0 50 32 122
4:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Bloodstalker Bloodstalker 27 30 81 86
2:56 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Brontosaurus Brontosaurus 28 31 82 88
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Carbonemys Carbonemys 30 34 86 93
1:14 2:18 9:15 11:34 23:08 18:00–48:00
Carnotaurus Carnotaurus 26 32 79 90
1:39 4:37 18:31 23:08 1d 22:17 18:00–48:00
Compy Compy 24 32 75 90
0:49 2:06 8:25 10:31 21:02 18:00–48:00
Crystal Wyvern Crystal Wyvern 75 85 167 185
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Deinonychus Deinonychus 80 90 176 194
4:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Dilophosaur Dilophosaur 28 32 82 90
1:08 2:06 8:25 10:31 21:02 18:00–48:00
Dimetrodon Dimetrodon 30 34 86 93
2:29 4:37 18:31 23:08 1d 22:17 18:00–48:00
Dimorphodon Dimorphodon 35 38 95 100
1:21 2:30 10:00 12:30 1d 01:01 18:00–48:00
Diplocaulus Diplocaulus 0 50 32 122
4:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Diplodocus Diplodocus 26 29 79 84
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Dodo Dodo 22 30 72 86
0:49 1:32 6:10 7:42 15:25 18:00–48:00
Electrophorus Electrophorus 0 50 32 122
4:59 4:37 18:31 23:08 1d 22:17 18:00–48:00
Featherlight Featherlight 29 32 84 90
1:39 4:52 19:29 1d 00:21 2d 00:43 18:00–48:00
Gallimimus Gallimimus 24 28 75 82
1:25 2:38 10:34 13:13 1d 02:27 18:00–48:00
Giganotosaurus Giganotosaurus 43 44 109 111
2d 01:59 1d 00:23 4d 01:35 5d 01:59 10d 03:59 18:00–48:00
Glowtail Glowtail 30 34 86 93
2:29 4:52 19:29 1d 00:21 2d 00:43 18:00–48:00
Hesperornis Hesperornis 22 30 72 86
1:30 2:48 11:13 14:01 1d 04:03 18:00–48:00
Ichthyornis Ichthyornis 29 32 84 90
1:39 3:42 14:48 18:31 1d 13:02 18:00–48:00
Iguanodon Iguanodon 24 28 75 82
1:25 4:37 18:31 23:08 1d 22:17 18:00–48:00
Kairuku Kairuku 22 30 72 86
1:30 2:48 11:13 14:01 1d 04:03 18:00–48:00
Kaprosuchus Kaprosuchus 29 35 84 95
1:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Kentrosaurus Kentrosaurus 24 30 75 86
2:46 5:08 20:34 1d 01:43 2d 03:26 18:00–48:00
Lymantria Lymantria 35 38 95 100
1:30 3:05 12:20 15:25 1d 06:51 18:00–48:00
Lystrosaurus Lystrosaurus 24 28 75 82
0:49 1:32 6:10 7:42 15:25 18:00–48:00
Maewing Maewing 22 26 72 79
1:25 4:37 18:31 23:08 1d 22:17 36:00–96:00
Magmasaur Magmasaur 90 110 194 230
4:59 18:31 3d 02:04 3d 20:35 7d 17:11 18:00–48:00
Mantis Mantis 35 38 95 100
2:46 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Megachelon Megachelon -75 75 -103 167
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Megalania Megalania 29 35 84 95
1:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Megalosaurus Megalosaurus 26 32 79 90
1:39 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Microraptor Microraptor 24 28 75 82
1:25 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Morellatops Morellatops 22 28 72 82
2:29 3:05 12:20 15:25 1d 06:51 18:00–48:00
Moschops Moschops 16 20 61 68
2:37 4:52 19:29 1d 00:21 2d 00:43 18:00–48:00
Oviraptor Oviraptor 26 30 79 86
1:08 2:06 8:25 10:31 21:02 18:00–48:00
Pachy Pachy 24 28 75 82
1:25 2:38 10:34 13:13 1d 02:27 18:00–48:00
Pachyrhinosaurus Pachyrhinosaurus 22 28 72 82
2:29 4:37 18:31 23:08 1d 22:17 18:00–48:00
Parasaur Parasaur 24 28 75 82
1:25 2:38 10:34 13:13 1d 02:27 18:00–48:00
Pegomastax Pegomastax 28 32 82 90
1:08 3:05 12:20 15:25 1d 06:51 18:00–48:00
Pelagornis Pelagornis 29 32 84 90
1:39 3:42 14:48 18:31 1d 13:02 18:00–48:00
Pteranodon Pteranodon 29 32 84 90
1:39 3:42 14:48 18:31 1d 13:02 18:00–48:00
Pulmonoscorpius Pulmonoscorpius 12 16 54 61
1:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Quetzal Quetzal 5 6 41 43
16:39 13:13 2d 04:54 2d 18:08 5d 12:16 18:00–48:00
Raptor Raptor 20 28 68 82
1:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Rex Rex 32 34 90 93
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Rock Drake Rock Drake -90 -80 -130 -112
6:14 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Sarco Sarco 30 34 86 93
2:29 4:37 18:31 23:08 1d 22:17 18:00–48:00
Snow Owl Snow Owl 12 13.5 54 56
2:56 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Spino Spino 30 32 86 90
3:50 7:07 1d 04:29 1d 11:36 2d 23:13 18:00–48:00
Stegosaurus Stegosaurus 22 28 72 82
2:46 5:08 20:34 1d 01:43 2d 03:26 18:00–48:00
Tapejara Tapejara 29 32 84 90
1:39 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Tek Parasaur Tek Parasaur 24 28 75 82
1:25 2:38 10:34 13:13 1d 02:27 18:00–48:00
Tek Quetzal Tek Quetzal 5 6 41 43
16:39 13:13 2d 04:54 2d 18:08 5d 12:16 18:00–48:00
Tek Raptor Tek Raptor 20 28 68 82
1:59 3:42 14:48 18:31 1d 13:02 18:00–48:00
Tek Rex Tek Rex 32 34 90 93
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Tek Stegosaurus Tek Stegosaurus 22 28 72 82
2:46 5:08 20:34 1d 01:43 2d 03:26 18:00–48:00
Tek Triceratops Tek Triceratops 22 28 72 82
2:29 4:37 18:31 23:08 1d 22:17 18:00–48:00
Terror Bird Terror Bird 20 28 68 82
1:59 4:37 18:31 23:08 1d 22:17 18:00–48:00
Therizinosaur Therizinosaur 26 32 79 90
1:39 11:34 1d 22:17 2d 09:52 4d 19:44 18:00–48:00
Thorny Dragon Thorny Dragon 22 28 72 82
2:29 4:52 19:29 1d 00:21 2d 00:43 18:00–48:00
Triceratops Triceratops 22 28 72 82
2:29 4:37 18:31 23:08 1d 22:17 18:00–48:00
Troodon Troodon 28 32 82 90
1:08 2:06 8:25 10:31 21:02 18:00–48:00
Tropeognathus Tropeognathus 29 32 84 90
1:39 5:26 21:47 1d 03:13 2d 06:27 18:00–48:00
Tusoteuthis Tusoteuthis 0 50 32 122
4:59 18:31 3d 02:04 3d 20:35 7d 17:11 18:00–48:00
Velonasaur Velonasaur 28 32 82 90
1:08 4:37 18:31 23:08 1d 22:17 18:00–48:00
Voidwyrm Voidwyrm 80 90 176 194
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Vulture Vulture 35 38 95 100
1:21 2:30 10:00 12:30 1d 01:01 18:00–48:00
Wyvern Wyvern 80 90 176 194
4:59 9:15 1d 13:02 1d 22:17 3d 20:35 18:00–48:00
Yutyrannus Yutyrannus 32 34 90 93
4:59 18:31 3d 02:04 3d 20:35 7d 17:11 18:00–48:00


Species Pregnancy
[h:m]
Maturation Time [(d) h:m] Mating
Interval
[h:m]
Baby Juvenile Adolescent Total
Achatina Achatina 7:56 9:15 1d 13:02 1d 22:17 3d 20:35 18:00-48:00
Astrodelphis Astrodelphis 7:56 5:26 21:47 1d 03:13 2d 06:27 18:00-48:00
Basilosaurus Basilosaurus 7:56 11:34 1d 22:17 2d 09:52 4d 19:44 18:00-48:00
Bulbdog Bulbdog 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Castoroides Castoroides 7:56 6:10 1d 00:41 1d 06:51 2d 13:43 18:00-39:40
Chalicotherium Chalicotherium 7:56 8:13 1d 08:55 1d 17:09 3d 10:18 18:00-48:00
Daeodon Daeodon 7:56 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Dire Bear Dire Bear 3:58 4:37 18:31 23:08 1d 22:17 18:00-48:00
Direwolf Direwolf 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Doedicurus Doedicurus 4:57 5:47 23:08 1d 04:56 2d 09:52 18:00-48:00
Dunkleosteus Dunkleosteus 7:56 8:13 1d 08:55 1d 17:09 3d 10:18 18:00-48:00
Equus Equus 7:56 4:37 18:31 23:08 1d 22:17 18:00-48:00
Ferox Ferox 9:55 9:15 1d 13:02 1d 22:17 3d 20:35 18:00-48:00
Gacha Gacha 7:56 11:34 1d 22:17 2d 09:52 4d 19:44 18:00-48:00
Gasbags Gasbags 7:56 4:37 18:31 23:08 1d 22:17 18:00-48:00
Gigantopithecus Gigantopithecus 6:36 7:42 1d 06:51 1d 14:34 3d 05:09 18:00-48:00
Hyaenodon Hyaenodon 3:58 4:37 18:31 23:08 1d 22:17 18:00-48:00
Ichthyosaurus Ichthyosaurus 7:56 5:47 23:08 1d 04:56 2d 09:52 18:00-48:00
Jerboa Jerboa 2:38 2:06 8:25 10:31 21:02 18:00-48:00
Mammoth Mammoth 7:56 8:13 1d 08:55 1d 17:09 3d 10:18 18:00-48:00
Managarmr Managarmr 3:58 9:15 1d 13:02 1d 22:17 3d 20:35 18:00-48:00
Manta Manta 7:56 3:42 14:48 18:31 1d 13:02 18:00-48:00
Megaloceros Megaloceros 6:06 7:07 1d 04:29 1d 11:36 2d 23:13 18:00-48:00
Megalodon Megalodon 6:06 7:07 1d 04:29 1d 11:36 2d 23:13 18:00-48:00
Megatherium Megatherium 7:56 9:15 1d 13:02 1d 22:17 3d 20:35 18:00-48:00
Mesopithecus Mesopithecus 2:38 3:05 12:20 15:25 1d 06:51 18:00-48:00
Mosasaurus Mosasaurus 7:56 18:31 3d 02:04 3d 20:35 7d 17:11 18:00-48:00
Onyc Onyc 3:58 2:48 11:13 14:01 1d 04:03 18:00-48:00
Otter Otter 7:56 2:06 8:25 10:31 21:02 18:00-39:40
Ovis Ovis 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Paraceratherium Paraceratherium 7:56 9:15 1d 13:02 1d 22:17 3d 20:35 18:00-48:00
Phiomia Phiomia 9:55 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Plesiosaur Plesiosaur 7:56 11:34 1d 22:17 2d 09:52 4d 19:44 18:00-48:00
Procoptodon Procoptodon 3:58 4:37 18:31 23:08 1d 22:17 18:00-48:00
Purlovia Purlovia 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Ravager Ravager 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Reaper King Reaper King 12:00 7:42 1d 06:51 1d 14:34 3d 05:09 -
Roll Rat Roll Rat 4:57 5:47 23:08 1d 04:56 2d 09:52 18:00-48:00
Sabertooth Sabertooth 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Shadowmane Shadowmane 2:23 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Shinehorn Shinehorn 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Thylacoleo Thylacoleo 4:10 4:52 19:29 1d 00:21 2d 00:43 18:00-48:00
Unicorn Unicorn 7:56 4:37 18:31 23:08 1d 22:17 18:00-48:00
Woolly Rhino Woolly Rhino 3:58 5:47 23:08 1d 04:56 2d 09:52 18:00-48:00

Stats of the Offspring

In-Depth look at Breeding Super Dinos

The spawn of two dinosaurs will inherit the "natural" stat levels of its parents. Natural stat levels are the levels in each stat after it has been tamed but before it gains any stats through leveling-up by a player. There is a 65% chance of inheriting the stronger stat of each parent. This means you have a certain percent chance of obtaining a 100% perfect (meaning with only the higher stats of both parents) dino from both parents quite fast.

The stat-values (not the stat-levels) of the offspring are calculated like for a creature that was just tamed with a 100% taming effectiveness with the taming effectiveness bonuses applied. This means that an offspring can have higher values as its parents in stats that gets a bonus depending on the taming effectiveness (for most creatures this is Melee Damage and sometimes Food). See also Creature Stats Calculation for how the values are calculated from the stats.

Example

To understand this better, here is an example. Let's only look at the melee damage of a pair of Raptors. Assume they were just tamed with a taming effectiveness of 70% and have both already 4 levels in melee damage. The value you can see as melee damage is according to the formula on Creature Stats Calculation, the newly added extra modifier (balancing update), and the stats of the raptors

Value = (BaseStat × ( 1 + LevelWild × IncreaseWild) + TamingBonusAdd × TamingBonusAddModifier) × (1 + TamingEffectiveness × TamingBonusMult × TamingBonusMultModifier)
Value = (100% × ( 1 + 4 × 5%) + 50% × 15%) × (1 + 70% × 40% × 45%)
Value = 127.5% × 112.6%
Value = 143.6%

The offspring inherits the values of its parents. But they don't inherit the plain value, but the levels the parents spend in the stats before being leveled up by a player. So the offspring inherits 4 levels for its melee damage (as both parents have 4 levels in this case). To get the value of the melee damage of the offspring, we calculate it like before, but this time we use a taming effectiveness of 100% (this is the way the game gives you another bonus if you breed creatures).

Value = (BaseStat × ( 1 + LevelWild × IncreaseWild) + TamingBonusAdd × TamingBonusAddModifier) × (1 + TamingEffectiveness × TamingBonusMult × TamingBonusMultModifier)
Value = (100% × ( 1 + 4 × 5%) + 50% × 15%) × (1 + 100% × 40% × 45%)
Value = 127.5% × 118%
Value = 150.5%

The offspring has like the parents 4 levels in melee damage, but with the higher taming-effectiveness-bonus its value is 150.5% instead of 143.6%. The bonus is not much, but is clearly noticeable.

Amount of higher stats and chance of obtaining them when hatching

Number of desired Stats Probability [%]
6 12
5 30
4 32
3 19
2 6
1 1.02
0 0.07

Finding the Best Parents

To maximize the stats of the offspring, specialized parents with a good value in few stats are needed. The more specialized a creature is in one stat, the higher it can be. To get a really good breed you need 6 creatures, each with a high upleveled (only the wild-leveling counts here) different stat. After at least 3 generations a creature with the best of the stats can be bred.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]

Breeding

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Level of the Offspring

The resulting level of the baby is the sum of wild level-points (i.e. level of the dino directly after taming) spent in the inherited stats by its parents. Assume for example, that one (highly unusual) parent has only leveled up in Health 40 levels and nothing else, while the other parent leveled up only in weight 30 levels. If the baby happens to inherit these higher stats, it inherits 70 levelups giving it level 71 with its starting level. Other possibilities are a level 41 Baby with only health leveled up, a level 31 baby with only weight leveled up or a baby with level 1 and nothing leveled up.

The (practically impossible to reach) maximum of levels a baby can get would be 223 levelups (149 natural + 74 by taming bonus (TE of nearly 100%)) in each stat, with 7 stats summing up to level 1562 (223 levelups in 7 stats plus the startinglevel: 223 x 7 + 1 = 1562).

One would need to find an average of 2.863×10^188 number of any dino to get all 223 wild stats put into any specific stat, assuming all levels have the same chance of spawning [1/((1/7)^223)].

Note that the levels a wild animal wastes in the movement stat is remembered and passed on during breeding. Thus two siblings with seemingly identical stats might have different levels if one of them inherited a higher movement stat than the other. This has one practical advantage: a higher torpor level.

Example

Here's an example of two parents and possible children they can get. Child1 inherited random stats, ChildMax only got the maximum values and ChildMin only got the lower values. You can see that the level of the offspring can be lower, in between or higher as the levels of the parents. The higher levelup is displayed in bold.

Displayed are only the wild levels (the ones that can be inherited). Levelups by the player have no influence on the stats of the offspring.

In this example the levels of Stamina are the same for both parents, so you cannot tell which one the offspring inherited.

Mother Child1 ChildMax ChildMin Father
Level 154
Stat Lvl
HP 24
St 23
Ox 26
Fo 18
We 19
Dm 22
Sp 21
Level 150
Stat Lvl
HP 18
St 23
Ox 26
Fo 22
We 19
Dm 22
Sp 19
Level 166
Stat Lvl
HP 24
St 23
Ox 26
Fo 22
We 27
Dm 22
Sp 21
Level 130
Stat Lvl
HP 18
St 23
Ox 15
Fo 18
We 19
Dm 17
Sp 19
Level 142
Stat Lvl
HP 18
St 23
Ox 15
Fo 22
We 27
Dm 17
Sp 19

To get to the creature's level, you add up the levels of the stats and add one, as all creatures start at level one.

References

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