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Steam 257.0
May 5, 2017
Xbox One 754.0
May 17, 2017
PS 507.0
May 17, 2017
Logo Mobile 2.0
Jun 17, 2019
Nintendo Switch 599.0
Nov 30, 2018
Epic Games 311.74
Jun 11, 2020
Stadia 678.15
Sep 1, 2021
Spawn Command
cheat summon Daeodon_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Daeodon/Daeodon_Character_BP.Daeodon_Character_BP'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food ARK: Survival Evolved Mobile
Equipment
Daeodon Saddle Daeodon Saddle (Level 59)
Gestation Time
7h 56m 11.428s
Baby Time
4h 52m 23.859s
Juvenile Time
19h 29m 35.438s
Adolescent Time
1d 21m 59.297s
Total Maturation Time
2d 43m 58.594s
Breeding Interval
18h - 2d

The Daeodon (dee-o-don) is one of the Creatures in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena
Wild

Daeodon comedentis is the largest known species of Entelodont, an omnivorous family of ancient mammals that are sometimes referred to as "Hell Pigs." Even though Daeodon has as many similarities to modern Hippopotamidae as it does to Suina, I've found that to be a suitable nickname. Daeodon is as mean as it looks, and any survivor who wanders too close will find that out the hard way. As an omnivore with a voracious appetite, Daeodon scavenges, forages, and hunts to survive. It has little qualms when it comes to its diet, and that has helped it thrive on the Island's harsh tundra. Its temper hasn't hurt either, as many would be predators would rather seek out less vicious prey.

Domesticated

Many tribes have made excellent use of Daeodon packs within their war parties, not only because of its fierce nature, but due to its extraordinary ability to rapidly heal itself. I've theorized that this healing factor is why it seems to have such a high metabolism, though what is particularly extraordinary is its capability to share this benefit with nearby creatures. I have even heard some survivors mention that the Daeodon also has a unique ability to root out Rare Mushrooms as well!

Behavior

Travelers of the Ark will typically find Daeodon travelling in packs, devouring anything and everything that gets within sight. Once combat is initiated one or sometimes all of the pack will produce a pheromone effect to buff the health regeneration of friendly creatures. This, boosted by the other wild Daeodon's passive health boost, can make a pack of these dinos a very deadly opponent. It does appear however, if a traveler happens upon a lonely Daeodon, at least upon the traveler hitting the creature, it will run from the fight rather than stick around. The Daeodon is very useful in Boss Arenas to heal your tames

Appearance

Daeodon is a large mammal with hunched shoulders and cloven hooves. It has a massive head and long jaws with fearsome tusk like front teeth for tearing both meat and plant matter and rows of molars at the back of the mouth for grinding. With its massive size and nightmarish teeth, it is easy to forget this animal is part of the pig family.


This section displays the Daeodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Daeodon. The colored squares shown underneath each region's description are the colors that the Daeodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Daeodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Daeodon's "underside" magenta.

Daeodon PaintRegion0
Region 0:
Underside
14
32
33
36
37
39
40
X mark

Region 1 is not used
for this Creature.

Daeodon PaintRegion2
Region 2:
Fur
14
22
33
34
35
37
39
41
42
56
X mark

Region 3 is not used
for this Creature.

X mark

Region 4 is not used
for this Creature.

Daeodon PaintRegion5
Region 5:
Top
8
13
14
23
24
32
33
34
35
36
37
41
42

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 900 +180 +5.4% 0.07
Stamina Stamina 250 +25 +10%
Oxygen Oxygen 150 +15 +10%
Food Food 2500 +250 +10% 15%
Weight Weight 400 +8 +4%
Melee Damage Melee Damage 29 +1.45 +1.7% 5.6% 15.4%
Movement Speed Movement Speed 100% N/A +2.5% 30%
Torpidity Torpidity 800 +48 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 160 ? ? 848 848 1102.4 7
Swimming 300 ? ? ? ? ? ?
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 340 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 29
Group Healing Stamina Cost Attack Range Description
Base Minimum Activation
10 320 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 29
Group Healing (Wild) Stamina Cost Attack Range Description
Base Minimum Activation
10 2000 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 29
Passive Healing Stamina Cost Attack Range Description
Base Minimum Activation
10 320 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 29
Short Attack Healing Stamina Cost Attack Range Description
Base Minimum Activation
10 320 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 29

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Daeodon

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat

General

Strategy

If attempting to kill, simply stand on a high position and shoot at it, or use a bola to keep it still and stab it with a sword or pike.

Weaponry

Use shields if attempting to attack it with melee weapons, while crossbows can be used for long range, aiming for its lower jaw counts as a headshot.

Dangers

Can heal itself and other wild dinos.

Weakness

Long range attacks.

Taming

Daeodon Level 1 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 3 0 0 0 0:00:56
Raw Mutton Raw Mutton 32 16 4 2 0:09:16
Cooked Lamb Chop Cooked Lamb Chop 59 81 20 10 0:17:04
Raw Prime Meat Raw Prime Meat 40 35 9 5 0:11:35
Cooked Prime Meat Cooked Prime Meat 80 132 32 16 0:23:08
Raw Prime Fish Meat Raw Prime Fish Meat 99 58 14 7 0:14:20
Raw Meat Raw Meat 119 0 0 0 0:06:54
Cooked Prime Fish Meat Cooked Prime Fish Meat 198 185 44 22 0:29:26
Cooked Meat Cooked Meat 238 227 54 27 0:34:26
Raw Fish Meat Raw Fish Meat 297 10 3 2 0:08:36
Cooked Fish Meat Cooked Fish Meat 594 298 71 36 0:42:58
KO: Wooden Club Hits × 80; Slingshot Hits × 33; Tranquilizer Arrows with a Bow × 9; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 1.8 / s, Time until all torpidity is depleted: 00:07:24
Daeodon Level 30 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 8 0 0 0 0:02:28
Raw Mutton Raw Mutton 79 117 30 15 0:22:52
Cooked Lamb Chop Cooked Lamb Chop 147 330 85 43 0:42:29
Raw Prime Meat Raw Prime Meat 99 180 47 24 0:28:39
Cooked Prime Meat Cooked Prime Meat 198 491 127 64 0:57:14
Raw Prime Fish Meat Raw Prime Fish Meat 247 257 67 34 0:35:44
Raw Meat Raw Meat 297 55 14 7 0:17:12
Cooked Prime Fish Meat Cooked Prime Fish Meat 494 667 172 86 1:13:26
Cooked Meat Cooked Meat 593 802 207 104 1:25:47
Raw Fish Meat Raw Fish Meat 741 101 26 13 0:21:27
Cooked Fish Meat Cooked Fish Meat 1482 1035 267 134 1:47:12
KO: Wooden Club Hits × 220; Slingshot Hits × 90; Tranquilizer Arrows with a Bow × 25; Tranquilizer Arrows with a Crossbow × 14; Tranquilizer Dart Shots × 10; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 3 / s, Time until all torpidity is depleted: 00:12:13
Daeodon Level 60 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 12 0 0 0 0:03:42
Raw Mutton Raw Mutton 128 263 71 36 0:37:02
Cooked Lamb Chop Cooked Lamb Chop 238 650 176 88 1:08:47
Raw Prime Meat Raw Prime Meat 160 376 102 51 0:46:18
Cooked Prime Meat Cooked Prime Meat 320 939 254 127 1:32:29
Raw Prime Fish Meat Raw Prime Fish Meat 400 517 140 70 0:57:52
Raw Meat Raw Meat 480 150 41 21 0:27:47
Cooked Prime Fish Meat Cooked Prime Fish Meat 800 1261 340 170 1:58:55
Cooked Meat Cooked Meat 960 1504 406 203 2:18:53
Raw Fish Meat Raw Fish Meat 1200 235 64 32 0:34:44
Cooked Fish Meat Cooked Fish Meat 2400 1927 520 260 2:53:36
KO: Wooden Club Hits × 364; Slingshot Hits × 149; Tranquilizer Arrows with a Bow × 41; Tranquilizer Arrows with a Crossbow × 24; Tranquilizer Dart Shots × 17; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 3.91 / s, Time until all torpidity is depleted: 00:15:30
Daeodon Level 90 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 17 0 0 0 0:05:15
Raw Mutton Raw Mutton 177 436 122 61 0:51:13
Cooked Lamb Chop Cooked Lamb Chop 328 1006 281 141 1:34:48
Raw Prime Meat Raw Prime Meat 222 606 169 85 1:04:14
Cooked Prime Meat Cooked Prime Meat 443 1440 402 201 2:08:02
Raw Prime Fish Meat Raw Prime Fish Meat 554 814 227 114 1:20:09
Raw Meat Raw Meat 664 269 75 38 0:38:26
Cooked Prime Fish Meat Cooked Prime Fish Meat 1107 1918 535 268 2:44:32
Cooked Meat Cooked Meat 1328 2278 635 318 3:12:07
Raw Fish Meat Raw Fish Meat 1660 394 110 55 0:48:02
Cooked Fish Meat Cooked Fish Meat 3319 2905 810 405 4:00:04
KO: Wooden Club Hits × 508; Slingshot Hits × 208; Tranquilizer Arrows with a Bow × 57; Tranquilizer Arrows with a Crossbow × 33; Tranquilizer Dart Shots × 23; Shocking Tranquilizer Dart Shots × 12
Torpidity-depletion: 4.73 / s, Time until all torpidity is depleted: 00:17:54
Daeodon Level 120 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 22 0 0 0 0:06:47
Raw Mutton Raw Mutton 226 627 179 90 1:05:24
Cooked Lamb Chop Cooked Lamb Chop 419 1392 398 199 2:01:06
Raw Prime Meat Raw Prime Meat 283 854 244 122 1:21:53
Cooked Prime Meat Cooked Prime Meat 565 1972 563 282 2:43:17
Raw Prime Fish Meat Raw Prime Fish Meat 707 1134 324 162 1:42:17
Raw Meat Raw Meat 848 403 115 58 0:49:05
Cooked Prime Fish Meat Cooked Prime Fish Meat 1413 2614 747 374 3:30:01
Cooked Meat Cooked Meat 1695 3097 885 443 4:05:12
Raw Fish Meat Raw Fish Meat 2119 571 163 82 1:01:19
Cooked Fish Meat Cooked Fish Meat 4238 3940 1125 563 5:06:32
KO: Wooden Club Hits × 652; Slingshot Hits × 266; Tranquilizer Arrows with a Bow × 73; Tranquilizer Arrows with a Crossbow × 42; Tranquilizer Dart Shots × 30; Shocking Tranquilizer Dart Shots × 15
Torpidity-depletion: 5.49 / s, Time until all torpidity is depleted: 00:19:47
Daeodon Level 150 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 26 0 0 0 0:08:01
Raw Mutton Raw Mutton 275 831 242 121 1:19:34
Cooked Lamb Chop Cooked Lamb Chop 510 1798 524 262 2:27:24
Raw Prime Meat Raw Prime Meat 344 1116 325 163 1:39:32
Cooked Prime Meat Cooked Prime Meat 688 2532 738 369 3:18:50
Raw Prime Fish Meat Raw Prime Fish Meat 860 1470 429 215 2:04:25
Raw Meat Raw Meat 1032 548 160 80 0:59:43
Cooked Prime Fish Meat Cooked Prime Fish Meat 1719 3340 973 487 4:15:30
Cooked Meat Cooked Meat 2063 3952 1152 576 4:58:26
Raw Fish Meat Raw Fish Meat 2579 760 222 111 1:14:37
Cooked Fish Meat Cooked Fish Meat 5157 5015 1462 731 6:13:00
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpidity-depletion: 6.22 / s, Time until all torpidity is depleted: 00:21:20


KO Strategy

The Daeodon is an aggressive creature; keep your distance when shooting, Longneck or crossbow is preferred. It can be grabbed by an Argentavis so one player can grab it while the other one at the ground shoots it. If playing solo, trap it inside a small house with the help of an Argentavis or using ramps. It cannot fit through doors so you can stand outside while shooting it safely.

Using a single bola will also give you enough time to bring it down if shot in the head (aim right below the chin)

Be aware that the Daeodon has an enormous appetite. Carry a lot of food for taming, you'll need it! Before you knock it out try to make it use its healing attack; it will make it lose a lot of food. Then knock it out. If you use mutton, it will require much more of it than other creatures typically do, so be sure you have plenty. On Scorched Earth, put preserving salt in its inventory as well to make the mutton last long enough to complete the tame.

Utility

Roles

Raid healer: Its AOE pulsating Heal makes it valuable for healing your dinos during a raid on a base! (Level Health and Food) If you want to give it Food faster use prime meat, it gives about 50 Food each and makes the Food go up fast.

Boss Battle Healer: At high levels it can have as much HP as a Rex, with the added bonus of healing, making longer boss battles less stressful when your dinos dip into low amounts of health. (Level Health and Food)

Base Infirmary: The Daeodon's Passive Healing ability will -when turned on- automatically cause the Daeodon's to start its healing ability when an injured and allied dino enters its range. When the allied dino is healed, the Daeodon will stop healing again. (Note: There are reports of this ability not working properly)

While healing, the Daeodon's food level will rapidly drain; be sure to bring it well stocked with food to eat. Keep in mind that the amount of dinos being healed by the Daeodon has a direct impact on the amount of food drained - healing many dinos at once can lead to thousands of food level draining every few seconds. It might be useful to carry some cheap kibble (such as dodo) because it provides more food and can be force-fed at once, unlike meat.

The Daeodon recovers food differently than other carnivores. The following table shows its unique food values:

Type Value
Raw Fish Meat Raw Fish Meat 5
Raw Meat Raw Meat 10
Cooked Fish Meat Cooked Fish Meat 12.5
Cooked Meat or Jerky Cooked Meat or Jerky
Raw Prime Fish Meat Raw Prime Fish Meat
Cooked Prime Fish Meat Cooked Prime Fish Meat
25
Raw Prime Meat Raw Prime Meat
Cooked Prime Meat Cooked Prime Meat
Raw Mutton Raw Mutton
Cooked Lamb Chop Cooked Lamb Chop
50
Kibble Kibble* (besides Iguanodon) 60
Kibble (Iguanodon Egg) Kibble (Iguanodon Egg)* 120

*Kibble has no feeding cooldown, so entire stacks can be force-fed in a few seconds

The amount of healing gained per tick of the Daeodon's healing aura is directly linked to the maximum health of the dino being healed. Higher HP dinos will heal more HP per tick.

Feces Producer: While in active healing mode Daeodon produces a large amount of feces in a short amount of time. Perfect for those who need a large amount of feces to compost into fertilizer.

Cactus Sap Collector: The Daeodon seems to be a perfect creature to harvest Cactus Sap on Scorched Earth. It can only harvest sap from the low, red-flowered cactus bushes, not the tall saguaro cactus trees.

Rare Mushroom Collector: The Daeodon excels at collecting rare mushrooms. When they attack plants that carry rare mushrooms (e.g., cattails on The Center or The Island, or purple flowers on Scorched Earth) they only get mushrooms, so there's no need to empty them of berries, seeds, and fiber.

Collectibles

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Daeodon, see the relevant Wikipedia article.

  • Dino Dossier revealed on 10/04/2016.[2]
  • The dossier says that the Daeodon can "thrive both on the Island’s dry grasslands as well as sandy ecosystems" suggesting that it will be available on both The Island and Scorched Earth
  • The dossier says that Daeodon has as many similarities to modern Hippopotamidae as it does to Suina, this sentence refers to how many people call this creature "Hell Pig" even though they're a whole different animal, but still closely related to pigs and hippos; both are members of artiodactyl (even-toed ungulate).
  • Although there was mention of multiple Daeodons receiving a pack bonus to their healing aura, there does not currently seem to be any benefit to multiple Daeodons healing at once.
  • The dossier lists Daeodon as an Omnivore, but as of v257 the Daeodon will only eat meat. All berries and crops provide no food value. In addition, Raw Meat provides only 10 food value upon consumption (but cooked meat provides it 25 food value).
  • The Daeodon has a different scale of foods as the rest of carnivores, that's the order (worst to best): raw fish 5 pts of food, raw meat 10 pts, cooked fish 12,5 pts, cooked meat, cooked prime fish and cooked jerky have 25 pts, cooked prime, cooked lamb chops and prime jerky have 50 pts of food. For cost/performance the cheapest and with good effectiveness it's the cooked meat, or you can use cooked prime meat as an expensive but more effective source of feeding it when you use its healing capability.
  • There is a bug with the Daeodon's healing ability that causes it to constantly heal even when there's nothing to heal. If it ever occurs, just remove its food source and let it starve. Once it reaches zero the ability should stop and you can then give its food back. Until the bug is patched up, it is highly advised to not EVER use it. Otherwise you'll have a lot of food wasted. This can be countered if the daeodon has a saddle, as one can jump on and turn off the healing manually. Disabling passive healing may also fix this bug.

References

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