ARK: Survival Evolved Wiki
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Steam 216.0
Sep 28, 2015
Xbox One 729.0
Dec 16, 2015
PS 501.0
Dec 6, 2016
Logo Mobile 1.0
May 24, 2018
Nintendo Switch 599.0
Nov 30, 2018
Epic Games 311.74
Jun 11, 2020
Stadia 678.15
Sep 1, 2021
Spawn Command
cheat summon Direwolf_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Direwolf/Direwolf_Character_BP.Direwolf_Character_BP'" 500 0 0 35
Gestation Time
4h 10m 37.593s
Baby Time
4h 52m 23.859s
Juvenile Time
19h 29m 35.438s
Adolescent Time
1d 21m 59.297s
Total Maturation Time
2d 43m 58.594s
Breeding Interval
18h - 2d
Habitat

The Direwolf is one of the creatures in ARK: Survival Evolved. It lives in the Snow Biome and in some areas of desert on Scorched Earth and Ragnarok, though in lesser numbers.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena
Wild

The best adjective to describe Canis maxdirus is "scary." This pack-animal is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. Unlike most creatures on the Island, Canis is a dedicated pack hunter, and rarely hunts alone. When in a pack, Canis are naturally spurred to fight for their lives with increased effectiveness, while the most experienced Canis will be designated “Alpha” and gain an even stronger enhancement! The species has an incredible affinity for teamwork.

Domesticated

Obviously, Canis is a thrilling battle mount. It is fairly fast, very strong, and agile. It can leap almost as well as the Island's battle-cats. Riding a supercharged “Alpha” Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "today is a good day to die!" If utilized correctly, Canis can be a useful aid in your discovery efforts. It has developed a keen sense of smell that enables it to detect things that most creatures can't. I've even seen them used to find creatures that are hidden beneath the surface.

Behavior

Direwolves are large pack animals. If you see a Direwolf on its own, be sure to scan the area for the rest of its pack unless you want to become their prey. Being carnivorous pack animals, Direwolves will likely attack on sight, so caution is advised. However, they do have the capability of being tamed, and are extremely loyal mounts once they are.

Appearance

The Direwolf is the ancestor of the modern wolf. It is adapted to the dangerous environment of the ARK, therefore making it a very large species. The Direwolf ranges anywhere from white to black, with mixed grays and blacks. The Direwolf is large and muscular.


This section displays the Direwolf's natural colors and regions. For demonstration, the regions below are colored red over an albino Direwolf. The colored squares shown underneath each region's description are the colors that the Direwolf will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • The chance of getting a wolf colored with DinoLightOrange is about 0.7% (1 out of 143) for each individual color region.

This information can be used to alter the Direwolf's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Direwolf's "body" magenta.

Direwolf PaintRegion0
Region 0:
Body
8
8
13
14
18
21
32
33
34
35
40
41
X mark

Region 1 is not used
for this Creature.

X mark

Region 2 is not used
for this Creature.

X mark

Region 3 is not used
for this Creature.

Direwolf PaintRegion4
Region 4:
Tail, Back and Face
8
8
13
14
18
21
32
33
34
35
40
41
Direwolf PaintRegion5
Region 5:
Feet
8
8
13
14
18
21
32
33
34
35
40
41

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 330 +66 +5.4% 0.0924
Stamina Stamina 260 +26 +10%
Oxygen Oxygen 150 +15 +10%
Food Food 1200 +120 +10% 15%
Weight Weight 170 +3.4 +4%
Melee Damage Melee Damage 33 +1.65 +1.7% 5.6% 15.4%
Movement Speed Movement Speed 100% N/A +1% 30%
Torpidity Torpidity 450 +27 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 279 ? ? 1017.792 1017.792 1323.1296 10
Swimming 300 ? ? ? ? ? ?
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS), RT Button (Xbox One), the Direwolf bites the target.
5 365 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 33
Bite (AI) Stamina Cost Attack Range Description
Base Minimum Activation The Direwolf bites the target. This attack's values are only used by a wild or an unridden tamed creature only.
0 365 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 33

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Direwolf

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

They can be picked up by an Argentavis, making it easy to separate one from a pack and put it in a small box with windows to shoot arrows through. Lower Levels take 4-12 tranq arrows. Beware however, that unlike other dinos, the wolf can sometimes hit the bird that is carrying them, potentially killing it and its rider. To avoid this, drop the wolf and pick it up again until the angle and distance its held is safe for the Bird. Hitting the wolf once while carrying it will also usually move it into a position it can't attack the Argentavis.

Another way is use a bola and just keep winding it up to stop as many as you need and just tranq it till the animal is ko'd.

Taming Food

Direwolf Level 1 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 1 0 0 0 0:02:00
Raw Mutton Raw Mutton 2 0 0 0 0:03:45
Cooked Lamb Chop Cooked Lamb Chop 4 0 0 0 0:07:30
Raw Prime Meat Raw Prime Meat 3 0 0 0 0:05:38
Cooked Prime Meat Cooked Prime Meat 5 0 0 0 0:09:22
Raw Prime Fish Meat Raw Prime Fish Meat 6 0 0 0 0:05:38
Raw Meat Raw Meat 7 0 0 0 0:13:08
Cooked Prime Fish Meat Cooked Prime Fish Meat 11 0 0 0 0:10:36
Cooked Meat Cooked Meat 13 0 0 0 0:12:12
Raw Fish Meat Raw Fish Meat 16 0 0 0 0:15:00
Cooked Fish Meat Cooked Fish Meat 32 0 0 0 0:15:00
KO: Wooden Club Hits × 45; Slingshot Hits × 19; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:15:00
Direwolf Level 30 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 2 0 0 0 0:04:00
Raw Mutton Raw Mutton 4 0 0 0 0:07:30
Cooked Lamb Chop Cooked Lamb Chop 8 0 0 0 0:15:00
Raw Prime Meat Raw Prime Meat 5 0 0 0 0:09:23
Cooked Prime Meat Cooked Prime Meat 10 0 0 0 0:18:44
Raw Prime Fish Meat Raw Prime Fish Meat 13 0 0 0 0:12:12
Raw Meat Raw Meat 15 18 4 2 0:28:08
Cooked Prime Fish Meat Cooked Prime Fish Meat 25 0 0 0 0:24:05
Cooked Meat Cooked Meat 30 18 4 2 0:28:08
Raw Fish Meat Raw Fish Meat 38 55 12 6 0:35:38
Cooked Fish Meat Cooked Fish Meat 75 53 12 6 0:35:10
KO: Wooden Club Hits × 124; Slingshot Hits × 51; Tranquilizer Arrows with a Bow × 14; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.84 / s, Time until all torpidity is depleted: 00:24:44
Direwolf Level 60 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 3 0 0 0 0:06:00
Raw Mutton Raw Mutton 7 0 0 0 0:13:08
Cooked Lamb Chop Cooked Lamb Chop 12 0 0 0 0:22:29
Raw Prime Meat Raw Prime Meat 8 0 0 0 0:15:00
Cooked Prime Meat Cooked Prime Meat 16 0 0 0 0:29:59
Raw Prime Fish Meat Raw Prime Fish Meat 20 0 0 0 0:18:45
Raw Meat Raw Meat 24 83 19 10 0:45:00
Cooked Prime Fish Meat Cooked Prime Fish Meat 40 44 10 5 0:38:32
Cooked Meat Cooked Meat 48 83 19 10 0:45:00
Raw Fish Meat Raw Fish Meat 60 151 34 17 0:56:15
Cooked Fish Meat Cooked Fish Meat 120 151 34 17 0:56:15
KO: Wooden Club Hits × 205; Slingshot Hits × 84; Tranquilizer Arrows with a Bow × 23; Tranquilizer Arrows with a Crossbow × 13; Tranquilizer Dart Shots × 10; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 1.09 / s, Time until all torpidity is depleted: 00:31:25
Direwolf Level 90 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 5 0 0 0 0:10:00
Raw Mutton Raw Mutton 9 0 0 0 0:16:53
Cooked Lamb Chop Cooked Lamb Chop 17 0 0 0 0:31:51
Raw Prime Meat Raw Prime Meat 11 0 0 0 0:20:38
Cooked Prime Meat Cooked Prime Meat 22 35 8 4 0:41:13
Raw Prime Fish Meat Raw Prime Fish Meat 28 0 0 0 0:26:15
Raw Meat Raw Meat 33 177 40 20 1:01:53
Cooked Prime Fish Meat Cooked Prime Fish Meat 55 116 27 14 0:52:59
Cooked Meat Cooked Meat 66 177 40 20 1:01:53
Raw Fish Meat Raw Fish Meat 83 286 65 33 1:17:49
Cooked Fish Meat Cooked Fish Meat 165 283 65 33 1:17:21
KO: Wooden Club Hits × 286; Slingshot Hits × 117; Tranquilizer Arrows with a Bow × 32; Tranquilizer Arrows with a Crossbow × 19; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 1.32 / s, Time until all torpidity is depleted: 00:36:16
Direwolf Level 120 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 6 0 0 0 0:12:00
Raw Mutton Raw Mutton 12 0 0 0 0:22:30
Cooked Lamb Chop Cooked Lamb Chop 21 0 0 0 0:39:20
Raw Prime Meat Raw Prime Meat 14 0 0 0 0:26:15
Cooked Prime Meat Cooked Prime Meat 28 94 22 11 0:52:27
Raw Prime Fish Meat Raw Prime Fish Meat 35 0 0 0 0:32:49
Raw Meat Raw Meat 42 293 68 34 1:18:45
Cooked Prime Fish Meat Cooked Prime Fish Meat 70 208 48 24 1:07:26
Cooked Meat Cooked Meat 84 293 68 34 1:18:45
Raw Fish Meat Raw Fish Meat 105 443 103 52 1:38:27
Cooked Fish Meat Cooked Fish Meat 210 443 103 52 1:38:27
KO: Wooden Club Hits × 367; Slingshot Hits × 150; Tranquilizer Arrows with a Bow × 41; Tranquilizer Arrows with a Crossbow × 24; Tranquilizer Dart Shots × 17; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 1.53 / s, Time until all torpidity is depleted: 00:40:04
Direwolf Level 150 Narcoberry Narcotic Bio Toxin Time
Superior Kibble Superior Kibble 7 0 0 0 0:14:00
Raw Mutton Raw Mutton 14 0 0 0 0:26:15
Cooked Lamb Chop Cooked Lamb Chop 26 45 11 6 0:48:42
Raw Prime Meat Raw Prime Meat 17 0 0 0 0:31:53
Cooked Prime Meat Cooked Prime Meat 34 168 40 20 1:03:41
Raw Prime Fish Meat Raw Prime Fish Meat 43 0 0 0 0:40:19
Raw Meat Raw Meat 51 429 101 51 1:35:38
Cooked Prime Fish Meat Cooked Prime Fish Meat 85 316 75 38 1:21:53
Cooked Meat Cooked Meat 102 429 101 51 1:35:38
Raw Fish Meat Raw Fish Meat 128 628 148 74 2:00:00
Cooked Fish Meat Cooked Fish Meat 255 624 147 74 1:59:32
KO: Wooden Club Hits × 448; Slingshot Hits × 183; Tranquilizer Arrows with a Bow × 50; Tranquilizer Arrows with a Crossbow × 29; Tranquilizer Dart Shots × 21; Shocking Tranquilizer Dart Shots × 11
Torpidity-depletion: 1.73 / s, Time until all torpidity is depleted: 00:43:12

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.


Pack Bonus

When in pack, the Direwolf will receive a pack bonus for each other pack member (up to a maximum of 4), indicated by a number present beneath their names (eg. "+2 for three Direwolves in the pack). Each Direwolf receives a 5% damage bonus for each other pack member. The highest level member of the pack doesn't receive a number and is instead classed as "Pack Leader", which on top of the damage bonus, grants access to the Howl ability using the alt-fire key/button.

Once the Pack Leader has used the ability, all members of the pack receive a buff (either Pack Member or Pack Leader, respectively) for 90 seconds. The buff grants all members a 50% damage boost (this bonus is multiplicative, affecting all other damage boosts) and also a 25% damage reduction (also multiplicative). Once the buff has expired, the Pack Leader is unable to use the Howl ability again for another 90 seconds.

Combat

This section describes how to fight against the Direwolf.

General

In the snowy areas they inhabit, you will almost never find a Direwolf alone. This furthers the already frightening power of the beast and adds potential mate boosting to make matters worse. Whenever you fight Direwolves, also make sure you have slain the whole pack before turning your back, and packs of up to 3-5 are not uncommon in the snowy plains.

Strategy

If possible, keep distance from the Direwolf, and deal as much damage as possible during their aggro animation (which is long compared to a lot of smaller threats). A lone wolf or a few individuals of the pack can be effectively killed before they can reach you.

Weaponry

Ranged weapons, particularly those that allow you to use a scope, are extremely effective. The snow biome is quite barren in many places which makes engaging from a range very safe and easy, providing you have the tools to do so. Bolas can also trap them, making an individual wolf easy to kill, and can buy a survivor time to deal with other Direwolves in the pack.

Dangers

Most are accompanied by packs or at least one other Direwolf. They are also quite fast over land and can close even large distances very swiftly. Don't get caught off-guard and keep your range and wits about you and you should survive most run-ins with the Direwolf.

Weakness

Direwolves move like molasses in water, which is good because the snow biome has handy ice floes for you to snipe from with safety. Use a rifle and put down the wolves before they can close distance and become a real threat. Direwolves also have a low health pool and are weak to knockback, so heavy mounts like the Spinosaur can easily deal with them without getting struck even once if the attacks are chained properly.

Utility

Apart from howling to achieve alpha pack boost, Direwolf can also sniff out (once activating said ability) for both unopened explorer notes and buried/camouflaged dino like Purlovia Purlovia, Basilisk Basilisk,Reaper King Reaper King and Rock Drake Rock Drake marked with a blue mask icon.

Roles

  • Battle Mount: A fast and fearsome mount that doesn't require a saddle. Their lack of saddle means they take more damage than a Sabertooth but they have increased HP to partly counteract this and higher damage. Also keep in mind that packs of wolves get much stronger, especially the alpha which is usually ridden into battle. (Health, Damage, and depending on gear, a little weight)
  • Travel Mount: Decent speed, little stamina drain, and the ability to jump, using a Wolf to scout is safe and efficient. (Speed, Stamina, Weight)
  • Companion: A survivor's best friend. Keeping a Wolf as a pet to follow you around base and sleep with when you retire for the night will ensure you aren't lonely while the tribe is away. (Health, Weight)
  • Explorer Note/Stealth sniffer: Able to sniff for nearby unopened explorer notes, perfectly handy for survivors wanting more experience or completing explorer's note. Also able to smell for creatures buried or hidden (such as Purlovia Purlovia)
    • Wounded Finder: Smells for nearby wounded non-allied survivors and wild dinos (50% below health), perfect if the survivor or dino is hiding in areas not so easily detectable by naked eyes. While mounted Red (Very wounded), Yellow (Slightly wounded), Orange (Moderately wounded), and White (Deceased) health symbols will be displayed above Dinos.

Collectibles

Resource Efficiency
Pelt Pelt ★★★★★
Angler Gel Angler Gel ★★★★★
Leech Blood Leech Blood ★★★★★
Hide Hide ★★★★★
Raw Mutton Raw Mutton ★★★★☆
Chitin Chitin ★★★★☆
Raw Prime Meat Raw Prime Meat ★★★★☆
Keratin Keratin ★★★★☆
Organic Polymer Organic Polymer ★★★☆☆
Raw Meat Raw Meat ★★★☆☆
Silica Pearls Silica Pearls ★★☆☆☆
Black Pearls Black Pearls ★☆☆☆☆

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Direwolf, see the relevant Wikipedia article.

  • The dossier mentions an "Alpha Wolf", a feature that was not implemented when the wolf was released in version 216.0, and wasn't implemented until version 258.0. This stands in contrast to the Allosaurus, which had an "Alpha of the Pack" mechanic upon release in version 245.0.
  • On Scorched Earth the direwolves spawn as single wolves since 258.3, "because with pack they were too strong there".
  • This dossier was revealed on 08/4/2015[2]
  • Direwolves appear to take less fall damage than their Sabertooth counterparts, and they can fall from a greater height before sustaining fall damage at all.
  • Direwolves have no access to any kind of armor.
  • Pressing alt-fire (default Rmb) will make the wolf howl, making it easy to find home when you are lost and have a tribe.
  • The Direwolf attack is very fast and can be devastating to prey and enemies. This makes the Direwolf a very powerful mount.
  • In an interview, the developers said they may consider adding a saddle or some type of armor for the Direwolf.[3]
  • Real Direwolves were actually just bulkier and stronger versions of modern-day gray wolves, and would not have made very good mounts.
  • Direwolves are the main danger of the Snow Cave, spawning at extremely high levels, sometimes up to 340.
  • Domesticated direwolves appear to have a natural 40% damage reduction.
  • Direwolf receives a major update for TLC Phase 1 at 10th February 2018 with appearance overhaul, changes into "Pack leader" buff, Hunter's instinct (detect living creature/survivors under 50% health), and ability to sniff for explorer's note.

Gallery

References

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