Players can become sick when infected with diseases. Many diseases will be added, with various cure-related items, such as extracts from the Ammonite and Woolly Rhino Horn.
Disease Prevention
- Investing attribute points in Fortitude will boost your natural immunity to Disease by a small percentage. While the data isn't available, the Patch Notes for v242.6 confirm that 90 Fortitude (or 45 level-ups in Fortitude at 2 points per level-up) will grant an 80% reduction in Disease chance.
- A Gas Mask will protect you from airborne contagions. (The gas mask will protect you from swamp fever)
Contagious Diseases
Swamp Fever | |
HUD Text: Swamp Fever: Health, Damage, Weight, Stamina & Speed are permanently decreased until Cured! Effects:
Vectors:
Cure:
Notes:
Gallery: |
Mega Rabies | |
HUD Text: Health and stamina rapidly decreasing! Effects: Vectors:
Cure: Lesser Antidote
|
Non-Contagious Disease
Radiation Sickness | |
HUD Text: Applies damage over time to death Effects: Loses 1 point hp every second
Vectors:
Cure:
Notes: This status occurs on Aberration map by being around radioactive parts of the map. Not wearing the whole Hazard Suit will cause you to take damage over time. |
Lamprey Poison | |
HUD Text: Health, Damage, Stamina, & Weight are permanently decreased until Cured or wears off! Effects:
Vectors:
Cure:
Notes:
|
Achievement
Cure-All Cure yourself of Swamp Fever. |
- Curing yourself of Swamp Fever with the Lesser Antidote will award the "Cure-All" achievement.
Notes
- If the option "Prevent Disease" in advanced server/single player setting is checked, players will be immune to Swamp Fever, Mega Rabies and Lamprey Poison, but not Radiation Disease, as this one is considered as an environmental negative status.
- Players will have their disease cured upon respawn if "Non Permanent Disease" is checked.
|