or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP.Equus_Character_BP'" 500 0 0 35
Variant Unicorn
cheat summon Equus_Character_BP_Unicorn_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP_Unicorn.Equus_Character_BP_Unicorn'" 500 0 0 35
Variant Aberrant Equus
cheat summon Equus_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP_Aberrant.Equus_Character_BP_Aberran'" 500 0 0 35
The Equus is one of the Creatures in ARK: Survival Evolved.
Basic Info
Dossier
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
- Wild
Equus magnus appears to be an ancestor of the modern horse. Based on its stripes, it may be the African variant of Equus giganteus, which appeared in North America during the Ice Age, but that is pure conjecture. Its behavior in the wild is similar to that of other wild members of the Equus genus - it sustains itself by grazing, while keeping safe from predators by living in herds and outrunning its attackers via superior speed and stamina.
- Domesticated
Horse and man have long been partners in survival, and this remains true on the Island. In Equus, survivors will find a trusty steed or pack animal that can carry them swiftly across land. Taming an Equus has proven interesting, requiring carefully approaching the creature in the wild, mounting it, and then carefully soothing over time by feeding it vegetables. In fact, Equus' reliability has lead some survivors to construct special saddles for them. I even encountered a man who added extra saddle-pouches that doubled as mobile crafting stations for chemical supplies, foodstuffs, and other items. Although not as robust as what you might find within a village, this utility helped him live a nomadic, solitary lifestyle. Some survivors employ Equus to herd and wrangle other creatures with a specialized lasso. This tool is sometimes effective for self-defense as well, as Equus is limited in battle on its own...at least compared to aggressive prehistoric carnivores.
Behavior
Appearance
The Equus appears like a mixture of zebra and a large modern breed of domestic horse. It has a long wild mane, zebra like stripes, a tail like a horse and a shaggy beard like a goat's. From the dossier it appears to be comparable to larger horse breeds in terms of size, such as the Shire horse.
Rare variant: Unicorn
This section displays the Equus's natural colors and regions. For demonstration, the regions below are colored red over an albino Equus. The colored squares shown underneath each region's description are the colors that the Equus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Equus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Equus's "body" magenta.
Unicorn (Variant)
The Unicorn is a variant of the Equus distinguished by its white coloring and the horn protruding from its forehead. Only one wild Unicorn may exist at a time. Once tamed, another unicorn may spawn in its place, as the tamed unicorns no longer block wild spawns. Players can utilize cross server transfer to find other Unicorns to breed with. Unicorns can breed with other Unicorns, but they can not breed with an Equus.
*There are conflicting stories about whether or not taming a Unicorn allows one to spawn without uploading it. When the creature was first released, this was true. But, this is no longer the case. There will only be one wild one up at a time, but tamed unicorns will not block the spawning of wild unicorns.
Drops
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 240 | +48 | +5.4% | 0.07 | |
Stamina | 560 | +56 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 350 | +7 | +4% | ||
Melee Damage | 9 / 11 | +0.45 / +0.55 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1.75% | 20% | |
Torpidity | 420 | +25.2 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 450 | ? | ? | 1158.3 | 965.2499 | 1158.29988 | 5 |
Swimming | 600 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
10 | 500 | 0 | 620 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 9 |
Buck Kick | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
100 | 500 | 0 | 620 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 11 | 38.5 | 3.5 |
Whinney | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 500 | 0 | 620 |
Buck Feed Response | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 500 | 0 | 620 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat
General
The Equus is a useful early game tame. It's fast and deals torpor with its buck attack so you can tame other creatures early game.
Strategy
Equus are a passive creature that when startled, will attempt to flee. Bolas and any kind of ranged/short range weapon is effective at stopping and killing them along with most tames.
Weaponry
Bolas are effective against the Equus. Mostly every other weapon is also effective.
Dangers
The Equus itself doesn't appear to present any immediate threat. Predators nearby are your biggest worry, as focusing on the tame or kill may distract you from your surroundings. If you attempt at taming it, it may kick you and set your torpor immediately at 50%, leaving you unable to defend yourself against nearby predators around.
Weakness
The Equus is not a threat. Most weaponry or creatures should be able to kill them without much trouble - provided you can keep up with it!
Taming
All numbers in these charts are inaccurate as of now. Still need more testing before saying by how much with any accuracy. For now have AT LEAST 10 extra Kibble for Kibble tames so as not to be under and lose the tame due to having to jump off. (update: a 150 Equus requires 31 Troodon Kibble to tame. Times appear to be the same though only a longer total because of the extra feeding intervals)
Level 1 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 2 | 01:04 | 0:01:04 |
Rockarrot | 3 | 01:12 | 0:02:24 |
Crops | 12 | 01:44 | 0:19:12 |
Fresh Barley | 12 | 01:44 | 0:19:12 |
Fresh Wheat | 12 | 01:44 | 0:19:12 |
Soybean | 12 | 01:44 | 0:19:12 |
Dried Wheat | 12 | 03:29 | 0:38:24 |
Sweet Vegetable Cake | 30 | 00:49 | 0:24:00 |
Mejoberry | 74 | 01:12 | 1:28:48 |
Berries | 119 | 00:48 | 1:35:12 |
Level 30 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 4 | 00:42 | 0:02:08 |
Rockarrot | 7 | 00:56 | 0:05:36 |
Crops | 29 | 01:39 | 0:46:24 |
Fresh Barley | 29 | 01:39 | 0:46:24 |
Fresh Wheat | 29 | 01:39 | 0:46:24 |
Soybean | 29 | 01:39 | 0:46:24 |
Dried Wheat | 29 | 03:18 | 1:32:48 |
Sweet Vegetable Cake | 71 | 00:48 | 0:56:48 |
Mejoberry | 176 | 01:12 | 3:31:12 |
Berries | 282 | 00:48 | 3:45:36 |
Level 60 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 6 | 00:38 | 0:03:12 |
Rockarrot | 11 | 00:52 | 0:08:48 |
Crops | 45 | 01:38 | 1:12:00 |
Fresh Barley | 45 | 01:38 | 1:12:00 |
Fresh Wheat | 45 | 01:38 | 1:12:00 |
Soybean | 45 | 01:38 | 1:12:00 |
Dried Wheat | 45 | 03:16 | 2:24:00 |
Sweet Vegetable Cake | 113 | 00:48 | 1:30:24 |
Mejoberry | 282 | 01:12 | 5:38:24 |
Berries | 450 | 00:48 | 6:00:00 |
Level 90 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 8 | 00:36 | 0:04:16 |
Rockarrot | 15 | 00:51 | 0:12:00 |
Crops | 62 | 01:37 | 1:39:12 |
Fresh Barley | 62 | 01:37 | 1:39:12 |
Fresh Wheat | 62 | 01:37 | 1:39:12 |
Soybean | 62 | 01:37 | 1:39:12 |
Dried Wheat | 62 | 03:15 | 3:18:24 |
Sweet Vegetable Cake | 155 | 00:48 | 2:04:00 |
Mejoberry | 387 | 01:12 | 7:44:24 |
Berries | 619 | 00:48 | 8:15:12 |
Level 120 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 10 | 00:35 | 0:05:20 |
Rockarrot | 19 | 00:50 | 0:15:12 |
Crops | 79 | 01:37 | 2:06:24 |
Fresh Barley | 79 | 01:37 | 2:06:24 |
Fresh Wheat | 79 | 01:37 | 2:06:24 |
Soybean | 79 | 01:37 | 2:06:24 |
Dried Wheat | 79 | 03:14 | 4:12:48 |
Sweet Vegetable Cake | 197 | 00:48 | 2:37:36 |
Mejoberry | 493 | 01:12 | 9:51:36 |
Berries | 788 | 00:48 | 10:30:24 |
Level 150 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 12 | 00:34 | 0:06:24 |
Rockarrot | 23 | 00:50 | 0:18:24 |
Crops | 96 | 01:37 | 2:33:36 |
Fresh Barley | 96 | 01:37 | 2:33:36 |
Fresh Wheat | 96 | 01:37 | 2:33:36 |
Soybean | 96 | 01:37 | 2:33:36 |
Dried Wheat | 96 | 03:14 | 5:07:12 |
Sweet Vegetable Cake | 240 | 00:48 | 3:12:00 |
Mejoberry | 598 | 01:12 | 11:57:36 |
Berries | 957 | 00:48 | 12:45:36 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food
Taming Strategy
Begin by sneaking up on the Equus - they will flee if you startle them, much like the Tapejara. A ghillie suit will greatly aid in this endeavor. Place its preferred food in the last slot of your action bar, and when close enough, press E to feed. You are then able to press E again to mount the Equus. It will begin to run with you on its back, so be aware of any potential threats in the area prior to beginning the tame. While riding, watch for when it begins to buck and attempt to throw you off. Press E again to feed and calm the Equus. If you do not hit the feed button fast enough you will be thrown off the Equus, which will then kick you to inflict torpor damage. Repeat this process until you have your very own noble steed. You may jump while riding the Equus, so you may do this until it runs out of stamina, effectively making it slower. While taming, you must be defensive against other creatures, so go in prepared. Have other tames and tribe members on aggressive and follow, and it may also be worth walling off the area that the Equus is in (in an effort to minimize the predators in the area). Sometimes if another creature hits the Equus during taming, the taming progress drops to 0%, and taming efficiency is penalized as well.
Utility
Roles
- Knocking-out: The Equus can be used to knock out other creatures using the secondary attack. Scales with Melee damage. (default: Rmb).
- War Horse: The Equus can be used as a battle mount with its low stamina drain and reasonably high health (Level Speed and Stamina)
- Mobile Crafting: Their saddle acts as a Mortar and Pestle similar to Castoroides and Thorny Dragon with Smithy.
- Trapper: The saddle allows making Lassos, which can be thrown at creatures to tether them to you. You can then move where you want.
- Gathering: the Equus can gather berries by attacking bushes or small trees.
Weight Reduction
The Equus reduces the weight of the following resources by the listed amount while they are in its inventory:
80% Reduction
50% Reduction
Spotlight
Notes/Trivia
For information pertaining specifically to the real-world Equus, see the relevant Wikipedia article.
- Dino Dossier revealed on 1/9/2017.[2]
- Equus can be ridden with or without the saddle.
- Unicorns mostly spawn in west zones 1 and 2 on The Island, but are still relatively rare.
- Wild unicorns have a yellow outline while viewed with tek helmet in scan mode.
Gallery
Using the Lasso on an Equus