2720 × | Stone |
1360 × | Chitin, Keratin, or Shell Fragment |
810 × | Silica Pearls |
140 × | Obsidian |
800 × | Metal |
410 × | Metal Ingot or Scrap Metal Ingot |
The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as RPGs and Grenade. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. This turret uses Advanced Rifle Ammo. The Heavy Auto Turret requires electricity to run.
Overview
Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. Heavy Auto Turrets can also shoot Grenades and Rocket Propelled Grenades out of the sky, useful against raiders.
Settings
Range
The Heavy Auto Turret has multiple range settings, which correspond to the following distances:
- Low:
- Medium:
- High:
Targeting
There are four targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)
- All Targets: Attacks players, tamed creatures, wild creatures and grenades/RPG's.
- Survivors & Mounted Creatures: Attacks players and creatures mounted by a player and grenades/RPG's.
- Players or Tamed Creatures Only: Attacks players, tamed creatures and grenades/RPG's.
- Only Survivors: Attacks only players and grenades/RPG's.
- Only Wild: Attacks wild creatures and grenades/RPG's.
Alarm
The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.
- 4 Second Warning
- 2 Second Warning
- No Warning (default)
Note: The warning doesn't delay the projectiles shot.
Damage Multipliers
- As of patch 231.4, turrets do 2.2x damage vs. all dinos.
There is no longer any separate multiplier for flying dinos.
The Heavy Auto Turret is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.
For more information on Paint Regions and how to use them, please view the Dye, Paintbrush, or Spray Painter pages.
Notes/Trivia
- As of 242.0, the Auto Turret and Heavy Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer Platform Saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
- The Heavy Auto Turret cannot be damaged by the Tek Rifle or Rex Tek Saddle blasts.
- The Heavy Auto Turret cannot be damaged by catapult boulders, but it CAN be damaged by ballista bolts launched from a ballista. The primitive cannon deals more damage, though.
- Despite being made and having the appearance of metal, the Auto Turret is treated as a stone structure.
- The Heavy Auto Turret is treated as a stone structure and can only be damaged by:
- Metal Weapons (5%)
- Tek Sword (~218%)
- Explosives (150%)
- Ballista Turret (40%)
- Cannon (~137%)
- Therizinosaur (Headbutt only, ~2%)
- Arthropluera
- Chalicotherium
- Dunkleosteus (15%)
- Deathworm
- Magmasaur
- Managarmr
- Corrupted Creatures
- Alpha Creatures (10%)
- Enraged Creatures
- DodoRex (300%)
- Dodo Wyvern (300%)
- Bosses (10%)
- Titans
- Titanosaur (~462%)
- Defense Unit (~462%)
- These can damage stone, but can not damage auto turrets:
- Giganotosaurus (15%)
- Tek Rifle (~50%)
- Rock Elemental