|This article is about a feature exclusive to the DLC: Scorched Earth|
Scientifically speaking, Renopila amplexus is an adorable little fuzzball and I just want to hug it forever. Unfortunately, being harmless and lovable is inadequate as a defense mechanism in this wasteland, and that means Renopila is at the bottom of the food chain. It's an easy meal for predators and survivors alike, the latter of whom also value its hide.
The locals refer to Renopila as a Jerboa, but while it does look similar in some ways, it is clearly unrelated. The fact that it does not hop is a dead giveaway. In fact, while Renopila generally fits into the clade Glires, it seems to share traits with both rodents and lagomorphs.
In addition to being the cutest little companion in the desert, hours of close study and/or cuddling have taught me that Renopila has an instinctive understanding of this land's weather patterns. When the weather is about to change, Renopila will suddenly start behaving differently, so taming Renopila does have practical uses that can justify its perch upon one's shoulder.
Not that I need justification, but I'll take whatever excuse I can get.
The Jerboa is used by survivors as a Weather Detector. In the wild the Jerboa is a shy, harmless creature that runs when attacked. Fleeing is its only means of defense, meaning it is easy prey for many predators.
It seems like a miniature kangaroo, but its head and ears are extremely similar to a fennec fox. It has a long, flexible tail in which the fur grows thicker near the tip. Its eyes are large, and it usually has stripes on its back that differ in color from its normal coat. ARK's jerboa differ in nearly every way from real life jerboa.
Color Scheme and Regions
This section displays the Jerboa's natural colors and regions. For demonstration, the regions below are colored red over an albino Jerboa. The colored squares shown underneath each region's description are the colors that the Jerboa will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Jerboa's "paws and back" magenta.
Paws and Back
Region 1 is not used
Region 2 is not used
Region 3 is not used
Underside and Face
Base Stats and GrowthEdit
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Base||Minimum||Activation||The Jerboa attacks the target.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
|Plant Species Y Seed||5||2||1||1||0:02:11|
|× 3; × 2; × 1; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:01:40|
|Plant Species Y Seed||7||2||1||1||0:03:03|
|× 9; × 4; × 1; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:02:44|
|Plant Species Y Seed||9||2||1||1||0:03:55|
|× 14; × 6; × 2; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:03:29|
|Plant Species Y Seed||11||4||1||1||0:04:47|
|× 20; × 8; × 3; × 2; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:01|
|Plant Species Y Seed||13||7||2||1||0:05:39|
|× 25; × 10; × 3; × 2; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:27|
|Plant Species Y Seed||15||11||3||2||0:06:31|
|× 30; × 13; × 4; × 2; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:48|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Boomerang it a few times and it will go down. You can also simply hit it with your fists, because while it will run away, it is rather slow and a low-level player should be able to catch up to it. It is one of the easiest creatures to tame due to its inability to fight back and low torpor. However, its low torpor means it wakes up fairly fast, so make sure you have some form of torpor-inducing agent on hand.
Will attempt to flee when attacked.
A few hits of your fists will knock it out. One hit with a boomerang or a tranquilizing arrow will also do the trick if you want to have it as easy as possible.
Fists, a spear, bow and arrow or anything else.
Jerboa itself is not a threat, as it will never attack, but players should be wary of other creatures in the area that may attack.
This creature will run away when you attack it, but it has very low torpor so it is fairly easy to knock out. Although they do run, they are not that fast so it's easy to catch up to it.
A tamed Jerboa can be picked up to ride on the player's shoulder by approaching it and pressing the "use" key (E, , ). To remove it from your shoulder, double tap F, , , however if you are riding another creature, you will not be able to pick it back up without dismounting.
While riding on your shoulder, you only incur half of the weight of items held by the Jerboa. For example, if the Jerboa's inventory weight added up to 20, you would only have 10 added to your weight, making them useful as backpacks.
Jerboas can also wear helmets, giving them some protection against attacks, although their naturally low health still makes them quite fragile.
The Jerboa can also warn you about incoming weather conditions such as Sand Storms through a mixture of motions and growls. Keep them close and seek shelter quickly once they start to alert you. A Jerboa perched on your shoulder will still make distinct growls and various motions when harsh weather is incoming.
The Jerboa will make a low toned growl-like sound while lowering its ears and wagging its tail.
The Jerboa will emit a high pitched chirping-like sound while it seems to bark at the sky.
The Jerboa will make a medium-toned growl while digging and pawing at the ground.
The Jerboa will make a sniffing sound and stare at the sky.
- Backpack: Jerboa only incur half the weight onto the player with what is in their inventory. So a full stack of sand weights 25 instead of 50, increasing the amount a footed survivor can bring on each run. Just level them with weight.
For information pertaining specifically to the real-world Jerboa, see the relevant Wikipedia article
- Jerboa itself is a real animal, but the genus Renopila which ARK's Jerboa placed in is fictional, the in-game Jerboa also differ from real world Jerboa by its fox like face, which the dossier said as trait between rodent and lagomorph (rabbit and hare).
- Jerboa will not drink beer.
- Jerboa appear to only spawn at level 1.
- When breeding Jerboa, take care to imprint and feed them very quickly, as Jerboa will starve to death in a very short amount of time. We have found that Force feeding low level baby Jerboa will increase survivability.