or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Jerboa/Jerboa_Character_BP.Jerboa_Character_BP'" 500 0 0 35
- Aberrant Gigantopithecus
- Aberrant Megalosaurus
- Argentavis
- Blood Crystal Wyvern
- Ember Crystal Wyvern
- Fire Wyvern
- Forest Wyvern
- Gigantopithecus
- Griffin
- Ice Wyvern
- Karkinos
- Kaprosuchus
- Lightning Wyvern
- Mammoth
- Megalosaurus
- Poison Wyvern
- Procoptodon
- Pteranodon
- Quetzal
- Tapejara
- Tek Quetzal
- Tropeognathus
- Tropical Crystal Wyvern
- Tusoteuthis
- X-Argentavis
- X-Tapejara
Common
Rare
Untameable
Cave
The Jerboa is one of the mammals of ARK: Survival Evolved. It only appears on the Scorched Earth map.
Basic Info
Dossier
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
- Wild
Scientifically speaking, Renopila Amplexus is an adorable little fuzzball and I just want to hug it forever. Unfortunately, being harmless and lovable is inadequate as a defense mechanism in this wasteland, and that means Renopila is at the bottom of the food chain. It's an easy meal for predators and survivors alike, the latter of whom also value its hide.
- Known Information
Renopila generally fits into the clade Glires, but it seems to share traits with both rodents and lagomorphs. While it looks similar to some of the kangaroo mice at first glance, it is clearly unrelated.
- Domesticated
In addition to being the cutest little companion in the desert, hours of close study and/or cuddling have taught me that Renopila has an instinctive understanding of this land's weather patterns. When the weather is about to change, Renopila will suddenly start behaving differently, so taming Renopila does have practical uses that can justify its perch upon ones shoulder. Not that I need justification, but I'll take whatever excuse I can get.
Behavior
The Jerboa is used by survivors as a Weather Detector. In the wild the Jerboa is a shy, harmless creature that runs when attacked. Fleeing is its only means of defense, meaning it is easy prey for many predators.
Appearance
It seems like a miniature kangaroo, but its head and ears are extremely similar to a fennec fox. It has a long, flexible tail in which the fur grows thicker near the tip. Its eyes are large, and it usually has stripes on its back that differ in color from its normal coat. ARK's jerboa differ in nearly everyway from real life jerboa.
This section displays the Jerboa's natural colors and regions. For demonstration, the regions below are colored red over an albino Jerboa. The colored squares shown underneath each region's description are the colors that the Jerboa will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Jerboa's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Jerboa's "paws and back" magenta.
Drops
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 55 | +11 | +5.4% | 0.07 | |
Stamina | 100 | +10 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 450 | +45 | +10% | 15% | |
Weight | 55 | +1.1 | +4% | ||
Melee Damage | 3 | +0.15 | +1.7% | 14% | 17.6% |
Movement Speed | 100% | N/A | +3% | 50% | |
Torpidity | 30 | +1.8 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 156 | ? | ? | 366.599976 | 549.899963 | 824.8499445 | 4 |
Swimming | 300 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | The Jerboa attacks the target. | ||||||||||
0 | 90 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 3 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming
Level 1 | Time | ||||
---|---|---|---|---|---|
Plant Species Y Seed | 3 | 0 | 0 | 0 | 0:01:19 |
Fresh Barley | 9 | 2 | 1 | 1 | 0:02:25 |
Fresh Wheat | 9 | 2 | 1 | 1 | 0:02:25 |
Soybean | 9 | 2 | 1 | 1 | 0:02:25 |
Dried Wheat | 9 | 7 | 2 | 1 | 0:04:49 |
Mejoberry | 12 | 2 | 1 | 1 | 0:02:25 |
Berries | 18 | 2 | 1 | 1 | 0:02:24 |
KO: × 3; × 2; × 1; × 1; × 1; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:01:40 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Plant Species Y Seed | 4 | 0 | 0 | 0 | 0:01:45 |
Fresh Barley | 13 | 3 | 1 | 1 | 0:03:29 |
Fresh Wheat | 13 | 3 | 1 | 1 | 0:03:29 |
Soybean | 13 | 3 | 1 | 1 | 0:03:29 |
Dried Wheat | 13 | 15 | 3 | 2 | 0:06:57 |
Mejoberry | 17 | 3 | 1 | 1 | 0:03:25 |
Berries | 26 | 3 | 1 | 1 | 0:03:28 |
KO: × 9; × 4; × 1; × 1; × 1; × 1 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:02:44 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Plant Species Y Seed | 5 | 0 | 0 | 0 | 0:02:11 |
Fresh Barley | 17 | 5 | 1 | 1 | 0:04:33 |
Fresh Wheat | 17 | 5 | 1 | 1 | 0:04:33 |
Soybean | 17 | 5 | 1 | 1 | 0:04:33 |
Dried Wheat | 17 | 24 | 5 | 3 | 0:09:05 |
Mejoberry | 23 | 5 | 1 | 1 | 0:04:37 |
Berries | 34 | 5 | 1 | 1 | 0:04:32 |
KO: × 14; × 6; × 2; × 1; × 1; × 1 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:03:29 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Plant Species Y Seed | 6 | 0 | 0 | 0 | 0:02:37 |
Fresh Barley | 22 | 9 | 2 | 1 | 0:05:53 |
Fresh Wheat | 22 | 9 | 2 | 1 | 0:05:53 |
Soybean | 22 | 9 | 2 | 1 | 0:05:53 |
Dried Wheat | 22 | 38 | 8 | 4 | 0:11:45 |
Mejoberry | 29 | 9 | 2 | 1 | 0:05:49 |
Berries | 43 | 9 | 2 | 1 | 0:05:44 |
KO: × 20; × 8; × 3; × 2; × 1; × 1 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:04:01 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Plant Species Y Seed | 7 | 0 | 0 | 0 | 0:03:03 |
Fresh Barley | 26 | 14 | 3 | 2 | 0:06:57 |
Fresh Wheat | 26 | 14 | 3 | 2 | 0:06:57 |
Soybean | 26 | 14 | 3 | 2 | 0:06:57 |
Dried Wheat | 26 | 51 | 11 | 6 | 0:13:53 |
Mejoberry | 34 | 13 | 3 | 2 | 0:06:49 |
Berries | 51 | 13 | 3 | 2 | 0:06:48 |
KO: × 25; × 10; × 3; × 2; × 2; × 1 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:04:27 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Plant Species Y Seed | 8 | 0 | 0 | 0 | 0:03:29 |
Fresh Barley | 30 | 19 | 5 | 3 | 0:08:01 |
Fresh Wheat | 30 | 19 | 5 | 3 | 0:08:01 |
Soybean | 30 | 19 | 5 | 3 | 0:08:01 |
Dried Wheat | 30 | 66 | 15 | 8 | 0:16:01 |
Mejoberry | 40 | 19 | 5 | 3 | 0:08:01 |
Berries | 60 | 19 | 5 | 3 | 0:08:00 |
KO: × 30; × 13; × 4; × 2; × 2; × 1 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:04:48 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food
KO Strategy
Boomerang it a few times and it will go down. You can also simply hit it with your fists, because while it will run away, it is rather slow and a low-level player should be able to catch up to it. It is one of the easiest creatures to tame due to its inability to fight back and low torpor. However, its low torpor means it wakes up fairly fast, so make sure you have some form of torpor-inducing agent on hand.
Combat
General
Will attempt to flee when attacked.
Strategy
A few hits of your fists will knock it out. One hit with a boomarang or a tranquilizing arrow will also do the trick if you want to have it as easy as possible.
Weaponry
Fists, a spear, bow and arrow or anything else.
Danger
Jerboa itself is not a threat, as it will never attack, but players should be wary of other creatures in the area that may attack.
Weaknesses
This creature will run away when you attack it, but it has very low torpor so it is fairly easy to knock out. Although they do run, they are not that fast so it's easy to catch up to it.
Utility
A tamed Jerboa can be picked up to ride on the player's shoulder by approaching it and pressing the "use" key (default E). To remove it from your shoulder, double tap the F key, however if you are riding another creature, you will not be able to pick it back up without dismounting.
While riding on your shoulder, you only incur half of the weight of items held by the Jerboa. For example, if the Jerboa's inventory weight added up to 20, you would only have 10 added to your weight, making them useful as backpacks.
Jerboas can also wear helmets, giving them some protection against attacks, although their naturally low health still makes them quite fragile.
Weather Detector
The Jerboa can also warn you about incoming weather conditions such as Sand Storms through a mixture of motions and growls. Keep them close and seek shelter quickly once they start to alert you. A Jerboa perched on your shoulder will still make distinct growls and various motions when harsh weather is incoming.
Lightning Storm
The Jerboa will make a low toned growl-like sound while lowering its ears and wagging its tail.
Sand Storm
The Jerboa will emit a high pitched chirping-like sound while it seems to bark at the sky.
Heat Wave
The Jerboa will make a medium-toned growl while digging and pawing at the ground.
Rain
The Jerboa will make a sniffing sound and stare at the sky.
- Backpack: Jerboa only incur half the weight onto the player with what is in their inventory. So a full stack of sand weights 25 instead of 50, increasing the amount a footed survivor can bring on each run. Just level them with weight.
Notes/Trivia
For information pertaining specifically to the real-world Jerboa, see the relevant Wikipedia article.
- Jerboa itself is a real animal, but the genus Renopila which ARK's Jerboa placed in is fictional, the in-game Jerboa also differ from real world Jerboa by its fox like face, which the dossier said as trait between rodent and lagomorph (rabbit and hare).
- Jerboa appear to only spawn at level 1
- When breeding Jerboa, take care to imprint and feed them very quickly, as Jerboa will starve to death in a very short amount of time.