or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Megalosaurus/Megalosaurus_Character_BP.Megalosaurus_Character_BP'" 500 0 0 35
Variant Megalosaurus (Tek Cave)
cheat summon Megalosaurus_Character_BP_TekCave_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Megalosaurus/Megalosaurus_Character_BP_TekCave.Megalosaurus_Character_BP_TekCave'" 500 0 0 35
Variant Aberrant Megalosaurus
cheat summon Megalosaurus_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Megalosaurus/Megalosaurus_Character_BP_Aberrant.Megalosaurus_Character_BP_Aberrant'" 500 0 0 35
Common
Rare
Untameable
Cave
The Megalosaurus (MEG-uh-lo-SAWR-us[1]) is a creature in ARK: Survival Evolved.
Basic Info
Dossier
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
- Wild
Much like the Island's other large theropods, Megalosaurus noctedominus is an aggressive cave carnivore that should not be taken lightly. Unlike most of the other theropods, it is a primarily nocturnal creature. As dawn approaches, Megalosaurus begins looking for a secluded place to spend the day sleeping in relative safety. Conversely, if disturbed during the day, Megalosaurus is significantly more sluggish. Either way, however, its primary combat tactic is to bite onto its target, then lock its jaw shut in an iron grip. Only larger creatures can hope to break free once Megalosaurus locks its jaw. The creature then proceeds to gnaw on its prey until death. It's a terrifying, grisly spectacle to watch, and a formidable tactic for a tribe to employ against more nimble opponents.
- Domesticated
While Megalosaurus is not the most powerful theropod, it is still highly sought after by night-raiders. Due to its nocturnal nature, Megalosaurus becomes much more formidable at night, dodging attacks, conserving stamina, and attacking more accurately, to name a few of its enhanced talents.
Behavior
Megalosaurus is a fierce predator at night, actively hunting many types of animals. However, during the day it lies down and falls asleep. While a sleeping Megalosaurus can be approached safely, if touched or attacked it will awaken suddenly. If awoken, it will pursue the player for a short distance, although it will move sluggishly and its attacks will be weaker.
On Aberration, be wary, for the Aberrant Megalosaurus will never be in a weaker state, as the twilight of the map never causes it to fall asleep or incur any Sleep Debt.
Appearance
The Megalosaurus is a nocturnal theropod resembling something akin to a smaller version of the Allosaurus. It avoids competition with its fellow large theropods by hunting at night, striking at herbivores or survivors when they are at their most vulnerable. Uniquely among ARK's large carnivorous dinosaurs, it is feathered on the back and top of the head.
Color Scheme and Regions
This section displays the Megalosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Megalosaurus. The colored squares shown underneath each region's description are the colors that the Megalosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Megalosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Megalosaurus's "face, appendages, and sides" magenta.
Drops
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 1025 | +205 | +5.4% | 0.07 | |
Stamina | 300 | +30 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 2000 | +200 | +10% | 15% | |
Weight | 300 | +6 | +4% | ||
Melee Damage | 75 / 1 | +3.75 / +0.05 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 775 | +46.5 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 600 | ? | ? | 1092 | 1260 | 1260 | 15 |
Swimming | 300 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Roar | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | Using C (PC), (PS), (Xbox One), the Megalosaurus unleashes a menacing roar to frighten opposing survivors. | ||||||||||
5 | 0 | 0 | 0 |
Grab/Chomp (Night) (AI) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | The Megalosaurus can grab and carry a creature in its jaws. At night, this attack costs less stamina. This attack's values are only used by a wild or an unridden tamed creature only. | ||||||||||
30 | 400 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 10 |
Grab/Chomp (Day) (AI) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | The Megalosaurus can grab and carry a creature in its jaws. During the day, this attack costs more stamina. This attack's values are only used by a wild or an unridden tamed creature only. | ||||||||||
50 | 650 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 10 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming
Be careful when taming a Megalosaurus as it will be unable to leave many of the caves where it spawns.
Megalosaurus derive 135 food from their favorite kibble (compared to the standard 80), but still gain the standard amount of progress per kibble eaten (Taming Affinity). This means it takes 40% longer to kibble tame a megalosaurus versus other food types when compared to other tames, at 2.96x the taming speed of raw meat (compared to 5x for other kibble tames). This makes taming with prime meat slightly more time efficient (3x), but kibble is still more effective for bonus levels (Taming Effectiveness).
Level 1 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 3 | 0 | 0 | 0 | 0:12:10 |
Raw Mutton | 5 | 0 | 0 | 0 | 0:11:16 |
Cooked Lamb Chop | 9 | 0 | 0 | 0 | 0:20:14 |
Raw Prime Meat | 6 | 0 | 0 | 0 | 0:13:31 |
Cooked Prime Meat | 12 | 0 | 0 | 0 | 0:26:59 |
Raw Prime Fish Meat | 15 | 0 | 0 | 0 | 0:16:53 |
Raw Meat | 18 | 0 | 0 | 0 | 0:40:31 |
Cooked Prime Fish Meat | 30 | 0 | 0 | 0 | 0:34:41 |
Cooked Meat | 36 | 0 | 0 | 0 | 0:40:31 |
Raw Fish Meat | 45 | 17 | 4 | 2 | 0:50:38 |
Cooked Fish Meat | 90 | 17 | 4 | 2 | 0:50:38 |
KO: × 78; × 32; × 9; × 5; × 4; × 2 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:43:03 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 5 | 0 | 0 | 0 | 0:20:16 |
Raw Mutton | 11 | 0 | 0 | 0 | 0:24:46 |
Cooked Lamb Chop | 20 | 0 | 0 | 0 | 0:44:58 |
Raw Prime Meat | 14 | 0 | 0 | 0 | 0:31:31 |
Cooked Prime Meat | 27 | 0 | 0 | 0 | 1:00:41 |
Raw Prime Fish Meat | 34 | 0 | 0 | 0 | 0:38:16 |
Raw Meat | 40 | 64 | 13 | 7 | 1:30:01 |
Cooked Prime Fish Meat | 67 | 22 | 5 | 3 | 1:17:27 |
Cooked Meat | 80 | 64 | 13 | 7 | 1:30:01 |
Raw Fish Meat | 100 | 138 | 29 | 15 | 1:52:31 |
Cooked Fish Meat | 199 | 137 | 28 | 14 | 1:51:57 |
KO: × 213; × 87; × 24; × 14; × 10; × 5 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 01:11:01 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 8 | 0 | 0 | 0 | 0:32:25 |
Raw Mutton | 17 | 0 | 0 | 0 | 0:38:16 |
Cooked Lamb Chop | 31 | 0 | 0 | 0 | 1:09:41 |
Raw Prime Meat | 21 | 0 | 0 | 0 | 0:47:16 |
Cooked Prime Meat | 42 | 18 | 4 | 2 | 1:34:24 |
Raw Prime Fish Meat | 52 | 0 | 0 | 0 | 0:58:31 |
Raw Meat | 63 | 214 | 45 | 23 | 2:21:46 |
Cooked Prime Fish Meat | 104 | 125 | 26 | 13 | 2:00:13 |
Cooked Meat | 125 | 209 | 44 | 22 | 2:20:38 |
Raw Fish Meat | 156 | 353 | 74 | 37 | 2:55:31 |
Cooked Fish Meat | 312 | 353 | 74 | 37 | 2:55:31 |
KO: × 352; × 144; × 40; × 23; × 16; × 8 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 01:30:11 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 11 | 0 | 0 | 0 | 0:44:34 |
Raw Mutton | 23 | 0 | 0 | 0 | 0:51:46 |
Cooked Lamb Chop | 42 | 0 | 0 | 0 | 1:34:24 |
Raw Prime Meat | 29 | 0 | 0 | 0 | 1:05:16 |
Cooked Prime Meat | 57 | 116 | 25 | 13 | 2:08:07 |
Raw Prime Fish Meat | 71 | 0 | 0 | 0 | 1:19:53 |
Raw Meat | 85 | 418 | 89 | 45 | 3:11:16 |
Cooked Prime Fish Meat | 142 | 288 | 62 | 31 | 2:44:09 |
Cooked Meat | 170 | 418 | 89 | 45 | 3:11:16 |
Raw Fish Meat | 212 | 644 | 138 | 69 | 3:58:31 |
Cooked Fish Meat | 424 | 644 | 138 | 69 | 3:58:31 |
KO: × 492; × 201; × 55; × 32; × 23; × 12 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 01:44:05 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 14 | 0 | 0 | 0 | 0:56:43 |
Raw Mutton | 29 | 0 | 0 | 0 | 1:05:16 |
Cooked Lamb Chop | 53 | 23 | 5 | 3 | 1:59:08 |
Raw Prime Meat | 36 | 0 | 0 | 0 | 1:21:01 |
Cooked Prime Meat | 72 | 251 | 55 | 28 | 2:41:50 |
Raw Prime Fish Meat | 90 | 0 | 0 | 0 | 1:41:16 |
Raw Meat | 108 | 686 | 149 | 75 | 4:03:01 |
Cooked Prime Fish Meat | 179 | 493 | 107 | 54 | 3:26:55 |
Cooked Meat | 215 | 680 | 148 | 74 | 4:01:53 |
Raw Fish Meat | 269 | 1005 | 218 | 109 | 5:02:38 |
Cooked Fish Meat | 537 | 1002 | 217 | 109 | 5:02:04 |
KO: × 631; × 258; × 71; × 41; × 29; × 15 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 01:55:01 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 17 | 0 | 0 | 0 | 1:08:52 |
Raw Mutton | 35 | 0 | 0 | 0 | 1:18:46 |
Cooked Lamb Chop | 65 | 130 | 29 | 15 | 2:26:06 |
Raw Prime Meat | 44 | 0 | 0 | 0 | 1:39:01 |
Cooked Prime Meat | 87 | 419 | 93 | 47 | 3:15:33 |
Raw Prime Fish Meat | 109 | 0 | 0 | 0 | 2:02:38 |
Raw Meat | 130 | 987 | 217 | 109 | 4:52:31 |
Cooked Prime Fish Meat | 217 | 743 | 164 | 82 | 4:10:50 |
Cooked Meat | 260 | 987 | 217 | 109 | 4:52:31 |
Raw Fish Meat | 325 | 1415 | 311 | 156 | 6:05:38 |
Cooked Fish Meat | 649 | 1412 | 311 | 156 | 6:05:04 |
KO: × 771; × 315; × 86; × 49; × 35; × 18 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 02:04:02 |
Level 1 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Oviraptor Egg) | 3 | 0 | 0 | 0 | 0:18:14 | |
Raw Prime Meat | 7 | 0 | 0 | 0 | 0:15:46 | |
Cooked Prime Meat | 14 | 0 | 0 | 0 | 0:31:28 | |
Raw Prime Fish Meat | 18 | 0 | 0 | 0 | 0:20:16 | |
Raw Meat | 21 | 10 | 2 | 1 | 0:47:16 | |
Cooked Prime Fish Meat | 35 | 0 | 0 | 0 | 0:40:28 | |
Cooked Meat | 42 | 10 | 2 | 1 | 0:47:16 | |
Raw Fish Meat | 52 | 34 | 7 | 4 | 0:58:31 | |
Cooked Fish Meat | 103 | 33 | 7 | 4 | 0:57:57 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 3 | 0 | 0 | 0 | 0:06:46 | |
Cooked Prime Meat | 5 | 0 | 0 | 0 | 0:11:15 | |
Raw Prime Fish Meat | 6 | 0 | 0 | 0 | 0:06:46 | |
Raw Meat | 7 | 0 | 0 | 0 | 0:15:46 | |
Cooked Prime Fish Meat | 12 | 0 | 0 | 0 | 0:13:53 | |
Cooked Meat | 14 | 0 | 0 | 0 | 0:15:46 | |
Raw Fish Meat | 18 | 0 | 0 | 0 | 0:20:16 | |
Cooked Fish Meat | 35 | 0 | 0 | 0 | 0:19:42 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 2 | 0 | 0 | 0 | 0:02:19 | |
Cooked Meat | 2 | 0 | 0 | 0 | 0:02:16 | |
Raw Fish Meat | 2 | 0 | 0 | 0 | 0:02:16 | |
Cooked Fish Meat | 4 | 0 | 0 | 0 | 0:02:16 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:10 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:34 | |
KO: × 78; × 32; × 9; × 5; × 5; × 4; × 4; × 2 | ||||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:43:03 |
Level 30 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Oviraptor Egg) | 6 | 0 | 0 | 0 | 0:36:28 | |
Raw Prime Meat | 16 | 0 | 0 | 0 | 0:36:01 | |
Cooked Prime Meat | 31 | 0 | 0 | 0 | 1:09:41 | |
Raw Prime Fish Meat | 38 | 0 | 0 | 0 | 0:42:46 | |
Raw Meat | 46 | 109 | 23 | 12 | 1:43:31 | |
Cooked Prime Fish Meat | 76 | 57 | 12 | 6 | 1:27:51 | |
Cooked Meat | 91 | 105 | 22 | 11 | 1:42:23 | |
Raw Fish Meat | 114 | 191 | 39 | 20 | 2:08:16 | |
Cooked Fish Meat | 228 | 191 | 39 | 20 | 2:08:16 | |
Kibble (Oviraptor Egg) | 2 | 0 | 0 | 0 | 0:12:10 | |
Raw Prime Meat | 6 | 0 | 0 | 0 | 0:13:31 | |
Cooked Prime Meat | 11 | 0 | 0 | 0 | 0:24:44 | |
Raw Prime Fish Meat | 13 | 0 | 0 | 0 | 0:14:38 | |
Raw Meat | 16 | 0 | 0 | 0 | 0:36:01 | |
Cooked Prime Fish Meat | 26 | 0 | 0 | 0 | 0:30:04 | |
Cooked Meat | 31 | 0 | 0 | 0 | 0:34:53 | |
Raw Fish Meat | 38 | 0 | 0 | 0 | 0:42:46 | |
Cooked Fish Meat | 76 | 0 | 0 | 0 | 0:42:46 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 2 | 0 | 0 | 0 | 0:04:30 | |
Raw Prime Fish Meat | 2 | 0 | 0 | 0 | 0:02:16 | |
Raw Meat | 2 | 0 | 0 | 0 | 0:04:31 | |
Cooked Prime Fish Meat | 3 | 0 | 0 | 0 | 0:03:29 | |
Cooked Meat | 4 | 0 | 0 | 0 | 0:04:31 | |
Raw Fish Meat | 4 | 0 | 0 | 0 | 0:04:31 | |
Cooked Fish Meat | 8 | 0 | 0 | 0 | 0:04:31 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:10 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:34 | |
KO: × 213; × 87; × 24; × 14; × 12; × 9; × 10; × 5 | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 01:11:01 |
Level 75 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Oviraptor Egg) | 11 | 0 | 0 | 0 | 1:06:50 | |
Raw Prime Meat | 28 | 0 | 0 | 0 | 1:03:01 | |
Cooked Prime Meat | 56 | 127 | 27 | 14 | 2:05:52 | |
Raw Prime Fish Meat | 70 | 0 | 0 | 0 | 1:18:46 | |
Raw Meat | 84 | 409 | 87 | 44 | 3:09:01 | |
Cooked Prime Fish Meat | 140 | 288 | 61 | 31 | 2:41:50 | |
Cooked Meat | 168 | 409 | 87 | 44 | 3:09:01 | |
Raw Fish Meat | 210 | 621 | 131 | 66 | 3:56:16 | |
Cooked Fish Meat | 420 | 621 | 131 | 66 | 3:56:16 | |
Kibble (Oviraptor Egg) | 4 | 0 | 0 | 0 | 0:24:19 | |
Raw Prime Meat | 10 | 0 | 0 | 0 | 0:22:31 | |
Cooked Prime Meat | 19 | 0 | 0 | 0 | 0:42:43 | |
Raw Prime Fish Meat | 24 | 0 | 0 | 0 | 0:27:01 | |
Raw Meat | 28 | 0 | 0 | 0 | 1:03:01 | |
Cooked Prime Fish Meat | 47 | 0 | 0 | 0 | 0:54:20 | |
Cooked Meat | 56 | 0 | 0 | 0 | 1:03:01 | |
Raw Fish Meat | 70 | 0 | 0 | 0 | 1:18:46 | |
Cooked Fish Meat | 140 | 0 | 0 | 0 | 1:18:46 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 2 | 0 | 0 | 0 | 0:04:30 | |
Raw Prime Fish Meat | 3 | 0 | 0 | 0 | 0:03:23 | |
Raw Meat | 3 | 0 | 0 | 0 | 0:06:46 | |
Cooked Prime Fish Meat | 5 | 0 | 0 | 0 | 0:05:47 | |
Cooked Meat | 6 | 0 | 0 | 0 | 0:06:46 | |
Raw Fish Meat | 7 | 0 | 0 | 0 | 0:07:53 | |
Cooked Fish Meat | 14 | 0 | 0 | 0 | 0:07:53 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:10 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:34 | |
KO: × 422; × 173; × 47; × 27; × 24; × 18; × 20; × 10 | ||||||
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 01:37:36 |
Level 150 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Oviraptor Egg) | 19 | 0 | 0 | 0 | 1:55:26 | |
Raw Prime Meat | 50 | 0 | 0 | 0 | 1:52:31 | |
Cooked Prime Meat | 99 | 577 | 127 | 64 | 3:42:31 | |
Raw Prime Fish Meat | 124 | 91 | 20 | 10 | 2:19:31 | |
Raw Meat | 149 | 1238 | 272 | 136 | 5:35:16 | |
Cooked Prime Fish Meat | 248 | 953 | 210 | 105 | 4:46:40 | |
Cooked Meat | 297 | 1231 | 271 | 136 | 5:34:08 | |
Raw Fish Meat | 371 | 1718 | 378 | 189 | 6:57:23 | |
Cooked Fish Meat | 742 | 1718 | 378 | 189 | 6:57:23 | |
Kibble (Oviraptor Egg) | 7 | 0 | 0 | 0 | 0:42:32 | |
Raw Prime Meat | 17 | 0 | 0 | 0 | 0:38:16 | |
Cooked Prime Meat | 33 | 0 | 0 | 0 | 1:14:11 | |
Raw Prime Fish Meat | 42 | 0 | 0 | 0 | 0:47:16 | |
Raw Meat | 50 | 0 | 0 | 0 | 1:52:31 | |
Cooked Prime Fish Meat | 83 | 0 | 0 | 0 | 1:35:57 | |
Cooked Meat | 99 | 0 | 0 | 0 | 1:51:23 | |
Raw Fish Meat | 124 | 91 | 20 | 10 | 2:19:31 | |
Cooked Fish Meat | 248 | 91 | 20 | 10 | 2:19:31 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 2 | 0 | 0 | 0 | 0:04:31 | |
Cooked Prime Meat | 4 | 0 | 0 | 0 | 0:09:00 | |
Raw Prime Fish Meat | 5 | 0 | 0 | 0 | 0:05:38 | |
Raw Meat | 5 | 0 | 0 | 0 | 0:11:16 | |
Cooked Prime Fish Meat | 9 | 0 | 0 | 0 | 0:10:25 | |
Cooked Meat | 10 | 0 | 0 | 0 | 0:11:16 | |
Raw Fish Meat | 13 | 0 | 0 | 0 | 0:14:38 | |
Cooked Fish Meat | 25 | 0 | 0 | 0 | 0:14:04 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:10 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Cooked Fish Meat | 2 | 0 | 0 | 0 | 0:01:08 | |
KO: × 771; × 315; × 86; × 49; × 43; × 33; × 35; × 18 | ||||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 02:04:02 |
Level 300 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Oviraptor Egg) | 35 | 452 | 105 | 53 | 3:32:38 | |
Raw Prime Meat | 93 | 426 | 99 | 50 | 3:29:16 | |
Cooked Prime Meat | 185 | 2027 | 472 | 236 | 6:55:48 | |
Raw Prime Fish Meat | 231 | 818 | 191 | 96 | 4:19:53 | |
Raw Meat | 277 | 3637 | 846 | 423 | 10:23:16 | |
Cooked Prime Fish Meat | 462 | 2944 | 685 | 343 | 8:54:01 | |
Cooked Meat | 554 | 3637 | 846 | 423 | 10:23:16 | |
Raw Fish Meat | 693 | 4849 | 1128 | 564 | 12:59:38 | |
Cooked Fish Meat | 1385 | 4845 | 1127 | 564 | 12:59:04 | |
Kibble (Oviraptor Egg) | 12 | 0 | 0 | 0 | 1:12:55 | |
Raw Prime Meat | 31 | 0 | 0 | 0 | 1:09:46 | |
Cooked Prime Meat | 62 | 0 | 0 | 0 | 2:19:21 | |
Raw Prime Fish Meat | 77 | 0 | 0 | 0 | 1:26:38 | |
Raw Meat | 93 | 426 | 99 | 50 | 3:29:16 | |
Cooked Prime Fish Meat | 154 | 183 | 43 | 22 | 2:58:01 | |
Cooked Meat | 185 | 417 | 97 | 49 | 3:28:08 | |
Raw Fish Meat | 231 | 818 | 191 | 96 | 4:19:53 | |
Cooked Fish Meat | 462 | 818 | 191 | 96 | 4:19:53 | |
Kibble (Oviraptor Egg) | 2 | 0 | 0 | 0 | 0:12:10 | |
Raw Prime Meat | 4 | 0 | 0 | 0 | 0:09:01 | |
Cooked Prime Meat | 7 | 0 | 0 | 0 | 0:15:44 | |
Raw Prime Fish Meat | 8 | 0 | 0 | 0 | 0:09:01 | |
Raw Meat | 10 | 0 | 0 | 0 | 0:22:31 | |
Cooked Prime Fish Meat | 16 | 0 | 0 | 0 | 0:18:30 | |
Cooked Meat | 19 | 0 | 0 | 0 | 0:21:23 | |
Raw Fish Meat | 24 | 0 | 0 | 0 | 0:27:01 | |
Cooked Fish Meat | 47 | 0 | 0 | 0 | 0:26:27 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 2 | 0 | 0 | 0 | 0:02:19 | |
Cooked Meat | 2 | 0 | 0 | 0 | 0:02:16 | |
Raw Fish Meat | 2 | 0 | 0 | 0 | 0:02:16 | |
Cooked Fish Meat | 4 | 0 | 0 | 0 | 0:02:16 | |
KO: × 1468; × 600; × 164; × 94; × 82; × 62; × 67; × 34 | ||||||
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 02:34:28 |
Level 450 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Oviraptor Egg) | 51 | 1236 | 300 | 150 | 5:09:50 | |
Raw Prime Meat | 136 | 1201 | 292 | 146 | 5:06:01 | |
Cooked Prime Meat | 271 | 3952 | 959 | 480 | 10:09:05 | |
Raw Prime Fish Meat | 338 | 1875 | 455 | 228 | 6:20:16 | |
Raw Meat | 406 | 6716 | 1629 | 815 | 15:13:31 | |
Cooked Prime Fish Meat | 676 | 5516 | 1338 | 669 | 13:01:23 | |
Cooked Meat | 811 | 6705 | 1627 | 814 | 15:12:23 | |
Raw Fish Meat | 1014 | 8778 | 2129 | 1065 | 19:00:46 | |
Cooked Fish Meat | 2028 | 8778 | 2129 | 1065 | 19:00:46 | |
Kibble (Oviraptor Egg) | 17 | 0 | 0 | 0 | 1:43:17 | |
Raw Prime Meat | 46 | 0 | 0 | 0 | 1:43:31 | |
Cooked Prime Meat | 91 | 280 | 68 | 34 | 3:24:32 | |
Raw Prime Fish Meat | 113 | 0 | 0 | 0 | 2:07:08 | |
Raw Meat | 136 | 1201 | 292 | 146 | 5:06:01 | |
Cooked Prime Fish Meat | 226 | 795 | 193 | 97 | 4:21:14 | |
Cooked Meat | 271 | 1191 | 289 | 145 | 5:04:53 | |
Raw Fish Meat | 338 | 1875 | 455 | 228 | 6:20:16 | |
Cooked Fish Meat | 676 | 1875 | 455 | 228 | 6:20:16 | |
Kibble (Oviraptor Egg) | 2 | 0 | 0 | 0 | 0:12:10 | |
Raw Prime Meat | 5 | 0 | 0 | 0 | 0:11:16 | |
Cooked Prime Meat | 10 | 0 | 0 | 0 | 0:22:29 | |
Raw Prime Fish Meat | 12 | 0 | 0 | 0 | 0:13:31 | |
Raw Meat | 14 | 0 | 0 | 0 | 0:31:31 | |
Cooked Prime Fish Meat | 23 | 0 | 0 | 0 | 0:26:36 | |
Cooked Meat | 28 | 0 | 0 | 0 | 0:31:31 | |
Raw Fish Meat | 34 | 0 | 0 | 0 | 0:38:16 | |
Cooked Fish Meat | 68 | 0 | 0 | 0 | 0:38:16 | |
Kibble (Oviraptor Egg) | 1 | 0 | 0 | 0 | 0:06:05 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:02:15 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:01:08 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:02:16 | |
Cooked Prime Fish Meat | 2 | 0 | 0 | 0 | 0:02:19 | |
Cooked Meat | 2 | 0 | 0 | 0 | 0:02:16 | |
Raw Fish Meat | 3 | 0 | 0 | 0 | 0:03:23 | |
Cooked Fish Meat | 5 | 0 | 0 | 0 | 0:02:49 | |
KO: × 2166; × 884; × 241; × 138; × 121; × 91; × 98; × 49 | ||||||
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 02:53:43 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food
KO Strategy
Megalosaurus will wake up at the start of each night (approximately 20:30), regardless of its current torpidity. At approximately 52 minutes per day, even a level 1 megalosaurus will wake up at least once without Taming Speed modifiers. As such, the following strategy assumes that the megalosaurus will wake up at least once:
- The rate of torpor decay makes it unlikely that any narcotics will be required for this tame as, except for low levels, it will wake up at night before its torpor fully depletes and its torpor will be re-filled when the creature is knocked out again.
- Starve taming is highly recommended for taming the megalosaurus i.e. allowing the creature's hunger to deplete until it is below the target value, and then inserting all the food at once.
- As of v252.2, the megalosaurus will retain any Taming Affinity (Taming Progress) when it wakes up - however, the contents of its inventory is still lost. Due to Taming Affinity regressing while no food is in an unconscious creature's inventory, you would lose some progress in the brief window after knocking out the creature each time, and you would need to keep at least one piece of food in its inventory for when it wakes up (as removing all food would cause it to start regressing).
- Due to the need of knocking out a megalosaurus multiple times in combination with being starved (i.e. no health recovery from food), using the longneck rifle and tranquilizer darts is almost mandatory. Any other method will almost certainly kill the creature. Even then, it's exceptionally risky.
- A megalosaurus that is active during the day will generate "Sleep Deprivation" that, once full, will cause the creature to rapidly generate torpidity. The Sleep Deprivation meter of a wild/enemy megalosaurus can be seen through a magnifying glass. It is possible to "knock out" a megalosaurus simply by keeping it awake during the day until it passes out - allowing non-dart tranquilizing methods, but increasing the tame time due to the creature being awake at night (starving is paused while the creature is awake).
- An alternative is to use Narcotic Tripwires. After first knocking out the megalosaurus, you can use its maximum torpor to calculate how many trip wires are required to almost knock-it-out the next evening (and even set-up the tripwires while it is asleep). Be sure not to completely knock it out with tripwires, though, as a creature knocked out by the tripwire itself will not starve and is inaccessible.
- You can also use Enduro Stew to regenerate Megalosaurus health. Be aware though to use it only during starve taming, as force feeding Enduro Stew during normal taming (after it starts eating, and gaining taming affinity) will drastically drop Megalosaurus' taming efficiency. Otherwise, during starve taming each portion of Enduro Stew will restore 1080 hp in total over a 15 minutes, and will not cause taming efficiency drop. That way you can keep knocking out Megalosaus with tranq arrows, rather than tranq darts.
- There is another possible method to retain health on a Megalosaurus during taming but this is assuming that you are feeding it as you tame it as opposed to starve taming; upon knockout you can remote use a lot of raw meat into the Megalosaurus while its food is full (a stack of 20 raw meat restores 100 health.) This will allow you to restore the Megalosaurus's health in a cheap fashion but as mentioned this is an option only for taming along the way. Remember that remote using prime meat does NOT restore any health, only regular raw meat.
- There's two arguments for "when is the best time to knock out a megalosaurus":
- During the day as the megalosaurus is so slow that a player can walk backwards while shooting without being at risk. If knocked out just after dawn, this provides the longest period to begin starving before the first time the megalosaurus wakes up. However, if going the day method, you may as well utilise the Sleep Deprivation mechanic mentioned above.
- Immediately after night begins, as this provides the longest window to be idle or perform other activities (all night and all day). This method has more risk as the megalosaurus is a swift predator at night.
- At night, except during the previous day, a trap is constructed around the sleeping megalosaurus with stone door frames, provides a safe way to knock it out and the longest available time period for taming.
- However, short of leaving it awake all night before knocking it out again in the morning, you will likely be knocking the creature out each night regardless. Short of building a bunker or getting the megalosaurus stuck, one method is to use creatures that permit mounted weaponry, such as a sabertooth or carno, to tank the megalosaurus while you tranquillise it from the mount's back. Make sure your tame is appropriately durable for the level of the megalosaurus, although you have plenty of time during the day to recover.
- The sabertooth will be subject to the megalosaurus' pick-up attack and, depending on the angle, you may need to dismount to begin shooting. While it has your tame in its mouth, it will not pay any attention to you, but will not let it go until it dies or is knocked out.
- A waking (i.e. not curled-up) megalosaurus can be picked up by a quetzal. It is possible to lure a megalosaurus out of the cave, and relatively easy (safe) to do so during the day, and from there you can carry the megalosaurus to a taming enclosure or other suitable location.
- However, be wary of Sleep Deprivation. If the megalosaurus passes out while being held, it will be dropped.
Traps
If one is having trouble taming a Megalosaurus, it may be a good idea to use a trap; however, traps can be expensive if they are not built correctly, be sure you are confident with trapping before attempting to trap a Megalosaurus, as a mistake can lead to a very swift and painful death.
- If you’re struggling on resources, or if you're simply a low level, you can trap a Megalosaurus using wooden structures by placing Doorways on Fence Foundations, one can also use stone or metal if it can be afforded. Be sure to build the trap in a relatively open area as building near a wall or slope can allow the Megalosaurus to climb out of the trap, this can be prevented however by placing 1-2 more doorways ontop of the pre-existing ones.
- If one can afford to learn it, the Giant Stone Hatchframe can also be used, however this is more difficult then the previous trap. To setup this trap, you will first need to place a Pillar followed by a Ceiling on top, you then need to lure the Megalosaurus to the structure. As the Megalosaurus approaches the structure, you will need to prepare to place the hatchframe as the Megalosaurus passes through, when the Megalosaurus is in the center of the frame, you’ll need to quickly place it. If preformed correctly the Megalosaurus will be unable to escape. It is not recommended to try this near a slope as it can aid the Megalosaurus in escaping the trap
- By far the easiest way to trap a Megalosaurus is to make an enclosure out of Pillars with a Dinosaur Gate serving as the dino entrance. Place a Bear Trap in the enclosure and then lure the Megalosaurus into the trap and close the gates. Before attempting this trap, make sure there is enough space for you to squeeze through the pillars without allowing the Megalosaurus to get out as well.
Breeding
While sleeping, a young megalosaurus' food depletes at a rate faster than it autonomously eats to recover the food. Thus, there is a strategy to raising a baby megalosaurus when playing on any of the maps other than aberration:
- Do NOT hatch a megalosaurus egg during the day, particularly at low levels or poor health/food stats. It may perish before you can claim and open the creature's inventory.
- Once hatched, set the megalosaurus to Stay Awake. It will inevitably fall unconscious - this is planned. While the unconscious megalosaurus does consume food faster than the awake creature, it is still a fraction of the amount that a sleeping megalosaurus will consume.
- The creature falling unconscious will not remove you from its inventory. However, the creature regaining consciousness will remove its currently Stay Awake setting.
- If you do hatch it during the day, you may observe its food constantly being 0. This is due to the speed its food decreases. Due to the intermittent starving, it's health will appear to stagnate (i.e. not mature). This will cause the rapid food consumption to continue even into the night as it recovers the missing values, and it will recover its maximum food faster than its maximum health. Do not be concerned if your megalosaurus wakes up and still appears to be consuming at a fast rate - you can force feed it meat to assist in health recovery.
While awake, the megalosaurus is otherwise a normal baby.
- Oviraptor Kibble provides 135 Food, making it the best food by weight.
- Using the stasis method (raising the baby in isolation and making sure the location is not rendered) can be employed. Torpor gain due to sleep deprivation appears to be halted while not rendered, meaning there is little risk of increased food consumption versus other babies.
On Aberration, Aberrant Megalosaurus can be raised without regard to day/night as this mechanic does not apply (as your megalosaurus will not fall asleep).
Combat
This section describes how to fight against the Megalosaurus.
General
Megalosaurus can be found inside some of the caves on The Island, The Center, and Scorched Earth. In Ragnarok it can be found above ground in Viking Bay and on slosher slope. On the Aberration map they are found in the lower levels and do not have a sleep/wake cycle. When taming, it is recommended to clear out any other animals inside the cave. Currently only four wild Megalosaurus are on an individual map/server at a time, excluding Aberration. On Aberration the Elemental Vault is a great place to find high level Megalosaurs, just keep in mind that it will be stuck within the caves as there is no land route that connects to the outside. However, you can produce eggs and hatch them outside. During the day, it is a peaceful sleeper, but by night, it is a carrying, mangling, ultimate destroyer, killing machine.
Strategy
If you want to tame a Megalosaurus it’s best to tame them during the day when they are sluggish and a much lesser threat. However, you will need to make sure to KO it again when it is night. No matter what the torpor, the Megalosaurus will wake up once it hits night time.
Weaponry
Bows, Crossbows and Rifles will work against the Megalosaurus. Especially during the day since once their stamina runs dry from Sleep Deprivation they will begin to gain Torpor.
Dangers
By nature the Megalosaurus is an extremely dangerous creature and should not be underestimated. At night, the Megalosaurus has a higher base damage than a Tyrannosaurus Rex, is extremely fast, and can make short work of even the toughest creatures. Even in the wild, the Megalosaurus can pick up players and chomp them to death with ease. While it is weaker during the day, it is not recommended to enter close combat with a Megalosaurus and instead keep a distance and use ranged weapons. The Aberrant Megalosaurus's lack of a sleep cycle means that at all times, it is in its strongest, most fearsome form, and additional caution should always be taken when confronting the Aberrant form.
Weakness
Day
The Megalosaurus sleeps in the day which makes it easy to knock out or kill it. It also is very slow in day so it is easy to get some distance from it.
Night
You can outrun a rider on a Megalosaurus with a decent mount unless its stamina or speed has been greatly improved. Even since the Megalosaurus is quite fast its stamina drains rather quickly but it can still outrun most low-mid tier creatures. Hard to ambush unwary players as the eyes glow so most people can see it coming unless covered in dense foliage, or unwary players.
Utility
- Terrestrial Carrier
- The Megalosaurus can carry any creature with a Drag Weight of 150 or less. This does not (by itself) damage or draw aggro from the creature.
- As with the Kaprosuchus (but unlike all flying carriers that set the precedent), the Megalosaurus has the ability to pick up aquatic and flying creatures.
- Aquatic Creatures
- Note that moving "water-breathing" creatures out of water will instantly kill them.
- Terrestrial Creatures
- Achatina
- Araneo
- Archaeopteryx
- Arthropluera
- Baryonyx
- Beelzebufo
- Bulbdog
- Bunny Dodo
- Bunny Oviraptor
- Castoroides
- Chalicotherium
- Compy
- Daeodon
- Dilophosaur
- Dimetrodon
- Diplocaulus
- Direbear
- Direwolf
- Dodo
- Dung Beetle
- Gallimimus
- Giant Bee
- Gigantopithecus
- Glowbug
- Glowtail
- Hesperornis
- Human
- Hyaenodon
- Iguanodon
- Jerboa
- Jug Bug
- Kairuku
- Kaprosuchus
- Leech
- Lystrosaurus
- Megalania
- Megaloceros
- Meganeura
- Mesopithecus
- Megatherium
- Moschops
- Otter
- Oviraptor
- Ovis
- Pachy
- Parasaur
- Pegomastax
- Phiomia
- Procoptodon
- Pulmonoscorpius
- Purlovia
- Raptor
- Ravager
- Sabertooth
- Skeletal Jerboa
- Shinehorn
- Tek Parasaur
- Tek Raptor
- Terror Bird
- Thorny Dragon
- Thylacoleo
- Titanoboa
- Titanomyrma
- Troodon
- Zomdodo
- Flying Creatures
- This can be used to hold a creature still while it is tranquilized, to carry a desired tame to a safer location, or to indefinitely stun hostile birds in PVP.
- This list appears to be substantially reduced during the day, with the exclusion of larger flying creatures in particular.
Roles
- Night battle mount
The Megalosaurus is weak and very slow during the day and tires out quickly, but at night its stamina and attack levels raise significantly and makes the Megalosaurus a very powerful mount for night raids. Its lock jaw attack will snatch and incapacitate individual enemies, allowing the rider to finish them off with ease.
The Aberrant Megalosaurus does not utilize sleep deprivation when on the Aberration map, and so can remain active indefinitely. Without this handicap, players can enjoy what is otherwise a superior creature to the Rex. Because a Megalosaurus can be raised and imprinted upon, their combat effectiveness rivals Basilisks, Rock Drakes, and Reaper Kings. Note that when transferred to another map, they will continue to sleep as normal.
As an Aberrant creature, the Megalosaurus is also immune to radiation damage. Combining this with their Rex-like base stats, small size and maneuverability, the Megalosaurus is an excellent choice of mount for exploring the depths of Aberration. However, it is not recommended to be used for acquiring Rock Drake eggs as it is very easy to get a Megalosaurus stuck in the region where these eggs spawn (tested).
Tame Assist
Because of its ability to clamp onto various animals, it is a great dino to use in cases where you don't have a bola or against creatures that bolas won't work. Warning, as grabbing and holding a wild dino will not prevent it from attacking your mount, and should you dismount to try and shoot tranquilizers at it, your Megalosaurus will begin to attack unless you put it in passive (Not tested). Having a tribe member shoot it while you continue to hold it will lead to a easy tame (It will automatically drop from the Megalosaurus' mouth when it falls unconscious). If solo, you can use it as a transport and capture a potential tame and move to a more secure location before dropping the animal in a taming pen or trap.
Collectibles
Resource | Efficiency |
---|---|
Raw Meat | ★★★☆☆ |
Spotlight
Bugs
- In Aberration, despite always being awake, a wild Megalosaurus will never move until being aggroed for the first time. This often leads to them standing in strange locations such as on the side of the cave walls and sometimes even floating in midair! This is assumed to happen because the game thinks the Megalosaurus is sleeping when it is really awake. This bug happens very often in Singleplayer and it could be related with the Stasis mechanic.
- Buffing it's base melee damage doesn't increase it's unmounted damage, as it will always try to pick up any wild or enemy dinos and use the bite attack, which only does 75-80 damage at any point. To get the full use of the Megalosaurus' damage, use only as a mounted dino, and use the main attack.
Notes/Trivia
For information pertaining specifically to the real-world Megalosaurus, see the relevant Wikipedia article.
- The dossier was revealed on January 12, 2016 [3]
- Megalosaurus means "Great Lizard" in Latin, and its species name "noctedominus" refer to their role as a nocturnal predator. So, the full translation is "Great Lizard Night Lord"
- Megalosaurus is the second nocturnal dinosaur confirmed for Ark with the first being the Troodon.
- Megalosaurus is the first dinosaur to be described in scientific literature.
- Megalosaurus are carryable by Quetzals, but Kaprosuchus, another Megalosaurus, and Tusoteuthis can't carry them.
- While only spawning in Caves on The Island, The Center and Scorched Earth, wild Megalosaurus can and will spawn in the jungle west of Viking Bay on the map Ragnarok, posing a serious threat to new players. They also spawn freely around Aberration, in both Bioluminescent and Element Region, with no need for sleep in such map. Aberrant Megalosaurus are always in a full state of alertness, but at the same time an easier relief of taming and breeding the babies.
- Oddly enough, Megalosaurus shares a large amount of it's animations with the Dilophosaurus: its running animation and bite attack being the most noticeable.
- Curiously, the Megalosaurus cannot pick up a Glowbug, yet it can pickup larger creatures. This may be a bug.
- If Spawned In The Tek Cave Ones DO NOT Have A Sleep Timer