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Metal Sickle
Metal Sickle
A curved tool ideal for harvesting fiber from seed plants. Also useful for delicately shearing off slices of Prime Fish!
Type
Melee damage
50.0
Weight
2.0
Durability
40.0
Single use
No
Added in
Spawn Command
cheat giveitemnum 380 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSickle.PrimalItem_WeaponSickle'" 1 0 0
Required level
Engram points
12 EP
Crafting XP
5.6 XP
Prerequisites
Crafted in
Required stations
Ingredients
Resources breakdown [Expand]
18 × Metal Ingot Metal Ingot
36 × Metal Metal
4 × Wood Wood
16 × Hide Hide
Total Base Ingredients
4 × Wood Wood
16 × Hide Hide
36 × Metal Metal

Overview

The Metal Sickle in ARK: Survival Evolved harvests resources from some of the renewable resources at a higher efficiency and yield than by hand. Made out of sturdy wood and metal, it is cheap yet reasonably effective. However, it is not commonly used, as a wandering tamed Gigantopithecus can be used to autonomously gather fiber, and other tames can manually harvest at greater efficiency than the sickle.

Harvesting

Renewable Resource Harvests Notes
plants Fiber
rare flower patches Rare Flowers
marine carcasses Raw Prime Fish Meat, Raw Fish Meat
small cactii Cactus Sap, Berries Scorched Earth
desert silk plants Silk, Fiber Scorched Earth


Collectibles

Resource Efficiency
Raw Prime Fish Meat Raw Prime Fish Meat ★★★★☆
Fiber Fiber ★★★★☆
Silk (Scorched Earth) Silk (Scorched Earth) ★★★☆☆

Quality

Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.

Items that are affected by quality::

There are currently six levels of quality, defined as follows.

Primitive Ramshackle Apprentice Journeyman Mastercraft Ascendant
Random Multiplier Threshold 1 1.25 2.5 4.5 7 10
Crafting XP Multiplier 1 2 3 4 5 6
Repairing XP Multiplier 1 2 3 4 5 6
Crafting Resources Requirements Multiplier 1 1.33 1.67 2 2.5 3.5


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