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Moeder, Master of the Ocean
Moeder, Master of the Ocean
Genesis 17.jpgGenesis 17
Genesis 17
Spawn Command
cheat summon EelBoss_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelBoss_Character_BP.EelBoss_Character_BP'" 500 0 0 35
Variant Gamma Moeder, Master of the Ocean
cheat summon EelBoss_Character_BP_Easy_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelBoss_Character_BP_Easy.EelBoss_Character_BP_Easy'" 500 0 0 35
Variant Beta Moeder, Master of the Ocean
cheat summon EelBoss_Character_BP_Medium_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelBoss_Character_BP_Medium.EelBoss_Character_BP_Medium'" 500 0 0 35
Variant Alpha Moeder, Master of the Ocean
cheat summon EelBoss_Character_BP_Hard_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelBoss_Character_BP_Hard.EelBoss_Character_BP_Hard'" 500 0 0 35
Variant Eel Minion (Gamma)
cheat summon EelMinion_Character_BP_Easy_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelMinion_Character_BP_Easy.EelMinion_Character_BP_Easy'" 500 0 0 35
Variant Eel Minion (Beta)
cheat summon EelMinion_Character_BP_Medium_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelMinion_Character_BP_Medium.EelMinion_Character_BP_Medium'" 500 0 0 35
Variant Eel Minion (Alpha)
cheat summon EelMinion_Character_BP_Hard_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/EelBoss/EelMinion_Character_BP_Hard.EelMinion_Character_BP_Hard'" 500 0 0 35
Data
Feces Size
Habitat
The Moeder Arena during One Tough Moeder, accessible via the Mission Dispatcher (Genesis Part 1) Mission Dispatcher on Genesis: Part 1.

The Moeder, Master of the Ocean (moe-der) is a Creature in ARK: Survival Evolved's Expansion Pack Genesis: Part 1.

Basic Info

Behavior

The Moeder is a giant, aquatic midway boss. When provoked, the Moeder will summon Eel minions to attack the aggressor.

Appearance

The Moeder is a giant, scale-plated eel with a massive, blue-hued mouth and relatively small blue eyes, its natural appearance (gamma) glows a green bioluminescence.

Lore

Moeder is one of the 5 Master AI within the Genesis Simulation and is one of if not the smartest of the 5 Master AI's.

Color Scheme and Regions

X mark

The Moeder, Master of the Ocean's information is currently unknown, because it was recently released.

If you want to help with this section, you can add the color region descriptions by clicking "Edit Source" at the top of the page. See Template:PaintRegions for documentation on how to use this template.

Eel Minion (Minion)

Moeder will spawn Eel minions, they look like much smaller versions of Moeder herself but with less bioluminescence glowing blue instead of green and are mostly white in color, they are also unique in that they have boss health bars unlike other minions and more similarly to things like the broodmother and megapithecus technically making them in and of themselves bosses just like Moeder.

Drops

Base Stats and Growth

Attribute Base Value Level Increase
Wild
Health Health 490000 +98000
Stamina Stamina 600 +60
Oxygen Oxygen N/A N/A
Food Food 12000 +1200
Weight Weight 2000 +40
Melee Damage Melee Damage 180 +9
Movement Speed Movement Speed 100% N/A
Torpidity Torpidity 5000 +300
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Swimming 1600


N/A
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 450 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 120
ElectricityBall Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
ElectricityBall_Tail Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee

Attribute Base Value Level Increase
Wild
Health Health 686000 +137200
Stamina Stamina 600 +60
Oxygen Oxygen N/A N/A
Food Food 12000 +1200
Weight Weight 2000 +40
Melee Damage Melee Damage 360 +18
Movement Speed Movement Speed 100% N/A
Torpidity Torpidity 5000 +300
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Swimming 2000


N/A
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 450 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 120
ElectricityBall Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
ElectricityBall_Tail Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee

Attribute Base Value Level Increase
Wild
Health Health 960400 +192080
Stamina Stamina 600 +60
Oxygen Oxygen N/A N/A
Food Food 12000 +1200
Weight Weight 2000 +40
Melee Damage Melee Damage 520 +26
Movement Speed Movement Speed 100% N/A
Torpidity Torpidity 5000 +300
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Swimming 2400


N/A
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 450 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 120
ElectricityBall Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
ElectricityBall_Tail Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee

Attribute Base Value Level Increase
Wild
Health Health 3200 +640
Stamina Stamina 300 +30
Oxygen Oxygen N/A N/A
Food Food 100 +10
Weight Weight 850 +17
Melee Damage Melee Damage 175 +8.75
Movement Speed Movement Speed 100% N/A
Torpidity Torpidity 1500.5 +90.03
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Swimming 2000


N/A
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 450 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 120
ElectricityBall Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
ElectricityBall_Tail Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee

Attribute Base Value Level Increase
Wild
Health Health 6400 +1280
Stamina Stamina 300 +30
Oxygen Oxygen N/A N/A
Food Food 100 +10
Weight Weight 850 +17
Melee Damage Melee Damage 175 +8.75
Movement Speed Movement Speed 100% N/A
Torpidity Torpidity 1500.5 +90.03
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Swimming 2000


N/A
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 450 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 120
ElectricityBall Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
ElectricityBall_Tail Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee

Attribute Base Value Level Increase
Wild
Health Health 9600 +1920
Stamina Stamina 300 +30
Oxygen Oxygen N/A N/A
Food Food 100 +10
Weight Weight 850 +17
Melee Damage Melee Damage 175 +8.75
Movement Speed Movement Speed 100% N/A
Torpidity Torpidity 1500.5 +90.03
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Swimming 2000


N/A
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 450 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 120
ElectricityBall Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
ElectricityBall_Tail Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Moeder, Master of the Ocean

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Unlocks

Tekgrams

Combat

This section describes how to fight against the Moeder.

General

  • Use a lot of powerful creatures such as Mosasaurus using decent saddles or tek saddles. Also keep some medical brews on you to shrug off the shocking attacks of the eel minions. Lastly, since this is an underwater fight, consider a SCUBA Tank to remove any worries of drowning.

Strategy

  • The fight alternates between 2 phases, the first one is always to kill several smaller Eel minions, followed by Moeder appearing to fight, all the while being bombarded by underwater vortexes. Once Moeder has been active for around a minute or so, she will descend and begin another minion phase.
  • During the Minion phase, it is important to monitor your health closely as the eels can electrify you, even when mounted. Bringing medical brews is strongly advised. Also, Moeder will slowly heal over time whilst in hiding, so it is important to kill the minions as fast as possible to stop her healing too much.
  • During the Moeder phase, try to keep creatures above or away from her mouth, as her bite deals a lot of damage, but ensure to attack constantly, as she heals when not being attacked. After a certain amount of time has elapsed, Moeder will become immune to damage and let out a barrage of electrical orbs before sinking and initiating another minion phase. These orbs can be dodged with smaller creatures but larger ones may struggle.

Recommended Tames

  • Having a couple Megachelon Megachelon is highly advised due to being able to use platform saddles and them producing oxygen to help players breathe.
  • Bringing X-Mosasaurus X-Mosasaurus could be useful due to them having very high stats and them being able to not only support a Platform Saddle but also a Tek Saddle.
  • Tusoteuthis Tusoteuthis can be useful due to their ability to grab which could be used to pin and kill the Eel Minions Moeder spawns and they also have very good stats as well.
  • X-Megalodon X-Megalodon can be useful as ranged tames since they can wear Tek Saddles they can fire away at the Eel Minions and Moeder.
  • The X-Basilosaurus X-Basilosaurus is immune to the shocking attacks of Moeder and her minions but only ridden ones will attack due to the deep depths disrupting their behavior. They are also easy to tame and their large health pool makes passive damage from being too deep rather negligible.

Dangers

  • Moeder and her minions' shock attacks can quickly kill you if you don’t monitor your health as they hurt you even when mounted.
  • Moeder’s bite deals considerable damage, and at the higher difficulties can whittle down the health of any creature.
  • Her minions can quickly swarm a single target, zapping constantly to deal constant damage to riders and permanently slow down any tames caught in the swarm, any tame with a slow turning circle may be unable to attack as they swim around it.

Weakness

  • Moeder has a massive hitbox and is relatively slow, making her vulnerable to a tame to keep her attention while others can use tek saddles to fire from a distance.

Spotlight

Notes/Trivia

  • Moeder is the 3rd largest creature in the game only being smaller than the King Titan King Titan and Rockwell Rockwell.
  • The Moeder is the first aquatic boss battle in the game.
  • Moeder and the Eel Minions might be inspired by the monsters Charybdis and Scylla from mythology who are always seen together.
    • The Scylla inspiration is the part of the fight where Moeder lies in wait while her Eel Minions attack the players which in mythology Scylla would hide and pick off sailors from ships with its multiple heads.
    • The Charybdis inspiration comes from the fact in mythology Charybdis is depicted as a massive fish capable of creating whirlpools similarly to Moeder in her second phase.
  • Moeder is shown to be extremely intelligent as she shut herself down before she can be turned off like the other 4 Master AI in the Genesis Simulation.
    • The one who turned off the 4 other Master AI kept the creature that the AI was using as a test since it enjoyed seeing survivors drowning in the ocean biome.
  • Interestingly the Eel Minions she spawns also have boss health bars technically making them also bosses within the boss fight.
    • While it may seem odd and unique it does share this trait with the Overseer boss who of which will eventually "retreat" like the Moeder and transform into a elemental variant of one of the three Island Guardians which must be killed in order to confront the Overseers main form again.
    • The Eel Minions also change variations based on difficulty similarly to Moeder making them the only "Minions" which have difficulty variations.
  • The Moeder bears some resemblance to a Frilled Shark with a long, eel-like body and various rows of teeth within its mouth.
  • If you look closely at the eel minions for the initial concept art for Moeder you'll notice that they appear to be somewhat translucent similarly to some real life deep sea animals however in game they are not translucent so this was likely a mistake left in the concept art.
    • However there was a creature that is translucent in Genesis: Part 1 which is the Astrocetus Astrocetus which is translucent from underneath as you can see it's bones and organs.
  • Moeder is the Dutch word for Mother.
  • The Moeder shares quite afew similarities with the Broodmother as:
    • Moeder is the mother of the Eel Minions, similarly to how Broodmother Lysrix Broodmother Lysrix is the mother of the Araneo Araneo.
    • Both are confirmed to be Female.
    • And finally both are Bosses (although lore wise Moeder is one of the 5 Master AI and serves a entirely different purpose than the Broodmother who of which is a Guardian and originated from the Genesis Simulation therefore they are different categories of bosses).
  • Moeder is also the strongest Aquatic creature in the game.
  • If spawned in Moeder will not work properly similarly to the Dragon Dragon, Manticore Manticore and Desert Titan Desert Titan.
    • It however isn't as bad as the Dragon as it is capable of moving, attacking, and is able to still be controlled when ridden unlike the Dragon.

Changelog

Patch Changes
306.41 Genesis: Part 1 Expansion Release Moeder, Master of the Ocean and its eel minions are added to the game


Gallery

References

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