or
cheat SpawnDino "Blueprint'/Game/Aberration/Dinos/CaveWolf/CaveWolf_Character_BP.CaveWolf_Character_BP'" 500 0 0 35
Common
Rare
Untameable
Cave
The Ravager is one of the Creatures in ARK: Survival Evolved's Aberration expansion.
Basic Info
Dossier
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
- Wild
Anywhere else, Canis barghest's powerful muscles, wicked claws, and fearsome countenance would put it near the top of the food chain. Yet in these caves, this common, lupine predator resides somewhere in the middle. That said, it is an intelligent hunter with an exceptional ability to adapt. For example, it has learned to utilize the zip lines that survivors have built as a means of travel, all on its own. Remarkable!
- Domesticated
The strong legs of the Canis barghest make it an effective mount for many survivors, particularly for long distance travel. While other creatures outshine it when it comes to bursts of speed, its stamina and ability to climb across both natural vines and artificial zip lines makes it a highly versatile travelling companion.
Behavior
The Ravager is an aggressive pack animal which usually travels in packs of 3 to 5, attacking most herbivores its size or smaller. Even without a pack, a Ravager can be very aggressive and dangerous, but if there's only one, then they won't get any buffs for being in a pack. When tamed, the Ravager is a great mount for transport or scouting; it has decent weight, speed, and stamina and it’s capable of climbing up zip lines and vines.
Appearance
The Ravager is a mostly hairless, quadrupedal predator. It has large ears, possibly for hunting at low light levels, and it possesses large teeth and claws for ripping apart prey. It is around the size of a dire wolf, but has a jump comparable to a thylacoleo although in a more vertical direction for overcoming obstacles. Alphas will have a reddish orange glow around them to distinguish them from the rest of their pack.
Color Scheme and Regions
This section displays the Ravager's natural colors and regions. For demonstration, the regions below are colored red over an albino Ravager. The colored squares shown underneath each region's description are the colors that the Ravager will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Ravager's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Ravager's "body main" magenta.
Drops
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 400 | +80 | +5.4% | 0.07 | |
Stamina | 350 | +35 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1200 | +120 | +10% | 15% | |
Weight | 500 | +10 | +4% | ||
Melee Damage | 33 | +1.32 | +1.36% | 4.2% | 13.2% |
Movement Speed | 100% | N/A | +1% | 35% | |
Torpidity | 500 | +30 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 300 | ? | ? | 924 | 924 | 1247.4 | 7 |
Swimming | 300 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
5 | 500 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Claw | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Howl | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 365 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Bite Below | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
5 | 400 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Bite Above | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
5 | 400 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Claw Below | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 400 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 33 |
Claw Above | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 33 |
Bite Jump | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 1000 | 100 | 800 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat
This section describes how to fight against this creature.
General
These creatures will attack you if you get too close and are powerful even at low levels, especially with its bleeding attack and the pack buff. They are a common spawn. They will sometimes run away when you approach much like raptors.
Strategy
Keep clear of this creature. If you are going to be attacked however, running into water occasionally will work and will sometimes break aggro, but don't always count on it.
Weaponry
Melee combat is not recommended with its Gnash attack. Shooting it instead with a ranged weapon at a distance works best.
Dangers
If you are out at "night" without a capable mount, be very careful, the Ravagers DO NOT glow and the most visible way to spot them in the dark is if you see a pack alpha.
They are very fast and will easily run down a low level player. They also hunt in packs (receiving the pack bonus) and have a slow attack that "Gnashes" a player. The Gnash attack is powerful and can even kill a Spino with ease as it induces a harsh bleed.
They are able to climb player placed zip lines to get to you. Be cautious!
Weakness
They can easily be stopped by using a bola. You can use a Raptor to attack Ravager, make 2-3 attacks, run away from Ravager's attacks, heal and attack next time (similar strategy can be used on Raptors against every slower opponent). Megalosaurus, Carno and Spino can easily kill Ravagers.
Taming
For general info about domesticating a wild creature see Taming.
KO Strategy
Using a Bola will make it stand still so it's easily knocked out, like a dire wolf tame or a sabertooth.
The pack bonus on Ravagers makes them more difficult to tame so it is recommended that you bola the Ravager you wish to tame and either kill its packmates or simply lead them far enough away and lose aggro.
Taming Food
Level 1 | Time | ||||
---|---|---|---|---|---|
Raw Mutton | 1 | 0 | 0 | 0 | 0:07:02 |
Cooked Lamb Chop | 1 | 0 | 0 | 0 | 0:04:01 |
Raw Prime Meat | 4 | 0 | 0 | 0 | 0:07:30 |
Cooked Prime Meat | 7 | 0 | 0 | 0 | 0:13:07 |
Raw Prime Fish Meat | 9 | 0 | 0 | 0 | 0:08:27 |
Raw Meat | 10 | 0 | 0 | 0 | 0:18:45 |
Cooked Prime Fish Meat | 17 | 0 | 0 | 0 | 0:16:23 |
Cooked Meat | 20 | 0 | 0 | 0 | 0:18:45 |
Raw Fish Meat | 25 | 0 | 0 | 0 | 0:23:27 |
Cooked Fish Meat | 49 | 0 | 0 | 0 | 0:22:59 |
KO: × 50; × 21; × 6; × 4; × 3; × 2 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:27:46 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Raw Mutton | 2 | 0 | 0 | 0 | 0:14:04 |
Cooked Lamb Chop | 3 | 0 | 0 | 0 | 0:12:03 |
Raw Prime Meat | 8 | 0 | 0 | 0 | 0:15:00 |
Cooked Prime Meat | 15 | 0 | 0 | 0 | 0:28:06 |
Raw Prime Fish Meat | 19 | 0 | 0 | 0 | 0:17:49 |
Raw Meat | 22 | 0 | 0 | 0 | 0:41:15 |
Cooked Prime Fish Meat | 37 | 0 | 0 | 0 | 0:35:39 |
Cooked Meat | 44 | 0 | 0 | 0 | 0:41:15 |
Raw Fish Meat | 55 | 20 | 4 | 2 | 0:51:34 |
Cooked Fish Meat | 110 | 20 | 4 | 2 | 0:51:34 |
KO: × 137; × 56; × 16; × 9; × 7; × 4 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:45:49 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Raw Mutton | 4 | 0 | 0 | 0 | 0:28:08 |
Cooked Lamb Chop | 4 | 0 | 0 | 0 | 0:16:04 |
Raw Prime Meat | 12 | 0 | 0 | 0 | 0:22:30 |
Cooked Prime Meat | 24 | 0 | 0 | 0 | 0:44:58 |
Raw Prime Fish Meat | 29 | 0 | 0 | 0 | 0:27:12 |
Raw Meat | 35 | 31 | 7 | 4 | 1:05:38 |
Cooked Prime Fish Meat | 58 | 0 | 0 | 0 | 0:55:53 |
Cooked Meat | 70 | 31 | 7 | 4 | 1:05:38 |
Raw Fish Meat | 87 | 97 | 21 | 11 | 1:21:34 |
Cooked Fish Meat | 174 | 97 | 21 | 11 | 1:21:34 |
KO: × 227; × 93; × 26; × 15; × 11; × 6 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:58:11 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Raw Mutton | 5 | 0 | 0 | 0 | 0:35:10 |
Cooked Lamb Chop | 5 | 0 | 0 | 0 | 0:20:05 |
Raw Prime Meat | 16 | 0 | 0 | 0 | 0:30:00 |
Cooked Prime Meat | 32 | 0 | 0 | 0 | 0:59:57 |
Raw Prime Fish Meat | 40 | 0 | 0 | 0 | 0:37:30 |
Raw Meat | 48 | 110 | 24 | 12 | 1:30:00 |
Cooked Prime Fish Meat | 80 | 48 | 11 | 6 | 1:17:04 |
Cooked Meat | 95 | 105 | 23 | 12 | 1:29:04 |
Raw Fish Meat | 119 | 213 | 46 | 23 | 1:51:34 |
Cooked Fish Meat | 238 | 213 | 46 | 23 | 1:51:34 |
KO: × 317; × 130; × 36; × 21; × 15; × 8 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 01:07:09 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Raw Mutton | 6 | 0 | 0 | 0 | 0:42:12 |
Cooked Lamb Chop | 6 | 0 | 0 | 0 | 0:24:05 |
Raw Prime Meat | 21 | 0 | 0 | 0 | 0:39:23 |
Cooked Prime Meat | 41 | 14 | 4 | 2 | 1:16:48 |
Raw Prime Fish Meat | 51 | 0 | 0 | 0 | 0:47:49 |
Raw Meat | 61 | 216 | 47 | 24 | 1:54:23 |
Cooked Prime Fish Meat | 101 | 124 | 27 | 14 | 1:37:18 |
Cooked Meat | 121 | 211 | 46 | 23 | 1:53:27 |
Raw Fish Meat | 151 | 361 | 79 | 40 | 2:21:34 |
Cooked Fish Meat | 302 | 361 | 79 | 40 | 2:21:34 |
KO: × 407; × 167; × 46; × 26; × 19; × 10 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 01:14:12 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Raw Mutton | 7 | 0 | 0 | 0 | 0:49:14 |
Cooked Lamb Chop | 7 | 0 | 0 | 0 | 0:28:06 |
Raw Prime Meat | 25 | 0 | 0 | 0 | 0:46:53 |
Cooked Prime Meat | 49 | 69 | 16 | 8 | 1:31:47 |
Raw Prime Fish Meat | 61 | 0 | 0 | 0 | 0:57:12 |
Raw Meat | 73 | 334 | 74 | 37 | 2:16:53 |
Cooked Prime Fish Meat | 122 | 220 | 49 | 25 | 1:57:31 |
Cooked Meat | 146 | 334 | 74 | 37 | 2:16:53 |
Raw Fish Meat | 183 | 537 | 118 | 59 | 2:51:34 |
Cooked Fish Meat | 365 | 534 | 118 | 59 | 2:51:06 |
KO: × 497; × 203; × 56; × 32; × 23; × 12 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:20:01 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Utility
Roles
Transport/Scouting: The Ravager's decent stamina and speed, the ability to use Ziplines (natural or unnatural), coupled with its jump make it an excellent early game mount, especially for travelling great distances. Look at a zipline until you see a cursor and jump to mount the zipline. It is able go up and down the ziplines, walk back to turn around and is able to sprint up and slide down. It is also able to jump from zipline to zipline. (Level up Movement Speed and Stamina)
Transport: Wood, Fungal Wood, Thatch, Metal, Green Gem, Fiber, Crystal, Obsidian, and Stone weigh less while being carried by the Ravager. These resources weigh only 50% of their usual value.
Hunter/Meat Gatherer: The Ravager's decent base damage coupled with its pack bonus makes it an excellent hunting animal, especially in groups. While mounted, players can use the bite attack (default Lmb) for gathering things such as Hide, Chitin, etc., while the paw swipe attack (default Rmb) will gather mostly meat. (Level up Melee Damage, Stamina, Weight)
Damage: Ravagers gain a pack buff when in a group of 3 or larger in a similar fashion to the Allosaurus or the Dire Wolf giving the pack increased damage and damage resistance. This can be utilized to its fullest potential using a large group of Ravagers for the purpose of taking down large prey, in warfare against other tribes, and as a base defense. Be mindful that tamed Ravagers do not inflict a bleeding affect. (Level up Health, Stamina, and Melee Damage)
Guardian:
Travel:
Combatant:
Guard Dog:
Defenders:
Weight Reduction
The Ravager reduces the weight of the following resources by the listed amount while they are in its inventory:
Resource | Reduction |
---|---|
Crystal | 50% |
Fiber | 50% |
Fungal Wood | 50% |
Green Gem | 50% |
Metal | 50% |
Obsidian | 50% |
Stone | 50% |
Thatch | 50% |
Wood | 50% |
Collectibles
Resource | Efficiency |
---|---|
Raw Meat | ★★★★☆ |
Chitin | ★★★☆☆ |
Raw Prime Meat | ★★★☆☆ |
Keratin | ★★★☆☆ |
Hide | ★★★☆☆ |
Notes/Trivia
For information pertaining specifically to the real-world Ravager, see the relevant Wikipedia article.
- The Ravager has a roar ability activated by pressing C,. Like the Direwolf it cannot roar while running. If you are on a zipline this will cause them to hang upside down.
- There is a saddle skin available for the Ravager. Similar to the Parasaur Founder saddle it adds a purple blanket-like piece decorated with the Ark "A" with studs on the saddle.
- The Ravager is capable of climbing across zip lines and vines. On console HOLDING DOWN while moving on the zipline increases the movement speed.
- Ravagers set to follow will follow you on ziplines. However to prevent them from jumping onto the zipline in front of you it is suggested to whistle stop, get on and move up the zipline, then whistle follow again.
- (Baby) Ravagers on follow will attempt to jump towards the nearest zipline to catch up with the survivor or dino they are following.
- When on a zipline on a Ravager, to operate the whistle radial wheel you need to use RS to select instead of LS.
- The second word of the Ravager's scientific name, Barghest, is actually the name of a creature (possibly a ghost) from English folklore which can appear in multiple forms, but usually takes the shape of a monstrous black dog. It's always considered an omen of death.
- The creature was first announced in the community crunch 102 at September 9, 2017.[2]
- For some reason, Ravager's roar is simliar to the Carbonemys's death sound.
- Like Allosaurus and Direwolf, when a Ravager roars, other pack member will also roar.
- Tamed and Imprinted Ravager do not inflict Gnashed.
- Ravager isn't immune to radiation.
- The first shown image of the Ravager, that being the torn dossier of it, is rather unlike the final design, in that it is much less dog-like, with little to no hair, gremlin-like ears, more spikey protrusions and a neck frill, making it look even stranger than it already does.
- Raw mutton recover Ravager's hunger around 200 points
- The Barghest is a shapeshifter taking on the form of a ghost sometimes but mostly a black dog in myths.
- Despite the Ravager's appearance resembling monsters like the Barghest, the Ravager would be considered a canine, perhaps even the descendant of the Dire Wolf in the game as they evolved and adapted to an underground environment.
- The Ravager’s appearance also seems to resemble that of the famous mythical creature known as the Chupacabra, which is also said to take the form of a strange breed of wild dog.