The ARK: Survival Evolved dedicated server has a wide variety of configuration options that control its behavior and adjust many aspects of the game. These are options that can only be set at server startup.
Most options can be specified on the command line when launching the server or in the server's configuration files. Options that must be specified on the command line are noted below.
Command Line Syntax
The server is currently launched via the command line using the following syntax to specify runtime options:
<executable> <map_name>?listen[?<option>=<value>][?<option>=<value>]...[?<option>=<value>] -UseBattleye [<Argument>]
Following the <executable> name, options are specified as a single string with each option separated by a question mark (?). Most options require a value argument. Refer to the option reference below for more details.
When an option is not specified, its default value is used automatically.
For example, to launch a server that:
- shows each player a crosshair
- shows each player their position on the map
- allows players to view themselves in third person
- enforces a minimum distance between player structures built by different players and tribes
- enables BattlEye
On a Linux host:
./ShooterGameServer TheIsland?listen?ServerCrosshair=True?MapPlayerLocation=True?AllowThirdPersonPlayer=True?TheMaxStructuresInRange=100 -UseBattlEye
On a Windows host:
start ShooterGameServer.exe "TheIsland?listen?ServerCrosshair=True?AllowThirdPersonPlayer=True?MapPlayerLocation=True?TheMaxStructuresInRange=100" -UseBattlEye
On Windows, quotation marks (") are used to ensure the command shell does not attempt to interpret any options itself.
Command line arguments
These are the options of the server launch command. For the syntax see above. Options starting with a ? (question mark) are appended directly one after another, options starting with a - (dash) have to be noted separately.
For Single Player: Right click in your Steam client on the game's name in the Library, choose Properties, tab General, button "Set Launch Options...", enter the options. But some options won't work this way, especially these starting with a ? (question mark). Try to put them into the section [ServerSettings] of the GameUserSettings.ini (for the location of this file see Configuration Files).
Argument | Platform | Effect |
---|---|---|
-allcores | ? | ? |
-allowansel | ? | Activates NVIDIA Ansel support, in single player. When connecting to a server, this will cause most lights (lamps) to no longer function, even when powered and lit.
Introduced in patch 246.0 |
?AllowAnyoneBabyImprintCuddle=true | Use this if you want ANYONE to be able to "take care" of a Baby Dino (cuddle etc.), not just whomever Imprinted on it. | |
?AllowCrateSpawnsOnTopOfStructures=true | Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. | |
?AllowFlyerCarryPvE=true | Flyers on PvE can carry wild dinos. | |
?AllowFlyingStaminaRecovery=false | Set to true if flyers should recover stamina when player is standing on instead riding. | |
?AllowMultipleAttachedC4=false | Set to true to allow to attach more than one C4 per dino. | |
?AutoDestroyDecayedDinos=true | Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable.
Introduced in patch 255.0 | |
-automanagedmods | All | Automatic MOD download/installation/updating. See Patch v244.3 |
?bAllowPlatformSaddleMultiFloors=false | Set to true to allow allow multiple platform floors.
Introduced in patch 260.0 | |
?bAllowUnlimitedRespecs=false | Set to true to allow more than one usage of Mindwipe Tonic per level.
Introduced in patch 260.0 | |
bAppendItemSets=false | Set to true to add item sets to supply crates, rather than overriding all their items. See ConfigOverrideSupplyCrateItems
Introduced in patch 273.7 | |
bAppendPreventIncreasingMinMaxItemSets=false | Set to true to dynamically increase the amount of items dropped. See ConfigOverrideSupplyCrateItems
Introduced in patch 273.7 | |
?ClampItemSpoilingTimes=true | Will clamp all spoiling times to the items' maximum spoiling times. Could potentially cause issues with Mods that alter spoiling time.
Introduced in patch 254.944 | |
-ClearOldItems | All | Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games) Patch 178.0 |
-culture=?? | All | You can directly override the language by using this commandline. List of currently supported language codes: ca, cs, da, de, en, es, eu, fi, fr, hu, it, ja, ka, ko, nl, pl, pt_BR, ru, sv, th, tr, zh, zh-Hans-CN, zh-TW |
-d3d10 | Windows Only | The game is forced to use DX10 instead of DX11 by sm4. This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate. |
?DestroyUnconnectedWaterPipes=true | All | After two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby. |
?DisableImprintDinoBuff=true | Use this to disable the Dino Imprinting-Player Stat Bonus, if you don't like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff) | |
-EnableIdlePlayerKick | All | Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked. |
?EnableExtraStructurePreventionVolumes=true | All | Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains. |
?ExtinctionEventTimeInterval=2592000 | All | Use this to enable extinction for 30 days. The number is the time in seconds. |
?FastDecayUnsnappedCoreStructures=true | Will decay unsnapped foundations/pillars at 5x speed.
Introduced in patch 245.987 | |
-ForceAllowCaveFlyers | All | Force Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps) |
?ForceFlyerExplosives=true | All | Flyer (except Quetzal and Wyvern can't fly with C4 attached to it. Set this parameter to true to let them still fly.
Introduced in patch 252.83 |
-ForceRespawnDinos | All | Official Servers?? Relaunching with this command to destroy all wild creatures to flush out NPC’s to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed |
-gameplaylogging | All | Survival of the Fittest servers can launch with this commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records… |
-insecure | Windows Only | Disable Valve Anti-Cheat (VAC) system. |
-lowmemory | All | Launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens |
-MapModID=######### | All | Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order) |
?MaxPersonalTamedDinos=Number | Activates a per-tribe dino tame limit. (500 on official servers)
Introduced in patch 255.0 | |
?MinimumDinoReuploadInterval=xxxx | All | Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). |
-noantispeedhack | All | Anti speedhack detection is now enabled by default — to disable it, use this server commandline |
-NoBattlEye | Run server without BattleEye | |
-NoBiomeWalls | Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v241.5.
Introduced in patch 242.7 | |
-nocombineclientmoves | All | Server player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline |
-nofishloot | All | disable non-meat Fish Loot when using Fishing Rod
Introduced in patch 245.9 |
-noninlinesaveload | All | Fixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects. |
-nomansky | All | Lots of detailed sky features are disabled, such as clouds and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night |
-nomemorybias | Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias | |
?NonPermanentDiseases=true | This will make Diseases not permanent (you will then lose them if you respawn). | |
-NotifyAdminCommandsInChat | ||
-oldsaveformat | Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. | |
?OnlyAutoDestroyCoreStructures=true | You can launch an autodestroy enabled server with this opion to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers use this option.
Introduced in patch 245.989 | |
?OnlyDecayUnsnappedCoreStructures=true | If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
Introduced in patch 245.986 | |
?OverrideOfficialDifficulty=5.0 | Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level.
Introduced in patch 247.95 | |
?OverrideStructurePlatformPrevention=true | Use this override if you want turret or spike structures to be buildable and functional on platform saddles.
Last amended change in patch 247.999 | |
?OxygenSwimSpeedStatMultiplier=1.0 | Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in 256.0.
Introduced in patch 256.3 | |
?PreventDiseases=true | This will completely disable Diseases on the server. (thus far just 'Swamp Fever'). | |
?PreventDownloadSurvivors=False ?PreventDownloadItems=False ?PreventDownloadDinos=False ?PreventUploadSurvivors=False ?PreventUploadItems=False ?PreventUploadDinos=False |
Prevent Cross-ARK Data Transfer
Introduced in patch 246.0 | |
-PreventHibernation | In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis. Use this option to prevent hibernation at the cost of performance and memory usage.
Introduced in patch 259.0 | |
?PreventOfflinePvP=true | Use this to enable the offline raiding prevention option. | |
?PreventOfflinePvPInterval=900 | That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!) | |
?PreventSpawnAnimations=false | Setting to true lets player characters (re)spawn without the wake up animation.
Introduced in patch 261.0 | |
?PvEAllowStructuresAtSupplyDrops=false | Set to true to allow building near supply drop points in PvE mode.
Introduced in patch 247.999 | |
?PvEDinoDecayPeriodMultiplier=1.0 | Dino PvE Auto-Claim time multiplier 241.4 | |
?PvPDinoDecay=true | Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active. | |
?PvPStructureDecay=true | Set to true to prevent structure from decaying while the Offline Raiding Prevention is active. | |
?ShowFloatingDamageText=true | Use this to enable RPG-style popup text stat mode. | |
-server | ? | ? |
-servergamelog | All | Enable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “\Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600” |
-servergamelogincludetribelogs | ||
-ServerRCONOutputTribeLogs | Allows tribe chat to be displayed in rcon, in addition to global chat. | |
-sm4 | Windows Only? | The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting) |
-StasisKeepControllers | AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory. | |
-StructureDestructionTag=DestroySwampSnowStructures | All | One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline |
?TribeLogDestroyedEnemyStructures=true | By default enemy structure destruction (for the victim tribe) is not displayed in the tribe Logs, set this to true to enable it.
Introduced in patch 247.93 | |
-USEALLAVAILABLECORES | All | All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it! |
-usecache | All | ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This may be deprecated, as of 188.2 as it was added, by default, for the PrimalData. It was also supposed to be added to all maps, but has never been clarified as to if this occurred. |
?UseOptimizedHarvestingHealth=true | "optimized" server with high HarvestAmountMultiplier (but less rare items). | |
?bRawSockets | ? | Direct UDP socket connections rather than Steam P2P, for significantly increased server network performance. |
-vday | All | Activate Valentine’s Day Event (2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption). |
-webalarm | All | Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. See Web Notifications for details.
Introduced in patch 243.0 |
-exclusivejoin | All | Activate a whitelist only mode on the server that only lets players join if added to the allow list. Not to be confused with "Admin Whitelisting" which uses "AllowedCheaterSteamIDs.txt" to allow players to cheat. This option uses "PlayersJoinNoCheckList.txt" to allow people to join but not give them cheats. If the file does not exist in your Linux/Win64 Binaries folder, create it and add the Steam64 IDs of the players you wish to be allowed to join your server. Path; "\ShooterGame\Binaries\Win64\" "/ShooterGame/Binaries/Linux/".
You will need to restart your server, if you add new lines to the file while it is running. You can however use "Cheat AllowPlayerToJoinNoCheck 12345678901234567" in game, to add a new player to the whitelist. This method will also save to the file, so you don't need to reboot the server. |
Configuration Files
Most options can also be specified in the games configuration files. The location of the configuration files varies by platform:
Platform | Configuration File | Location |
---|---|---|
Linux | GameUserSettings.ini | ShooterGame/Saved/Config/LinuxServer/ |
Linux | Game.ini | ShooterGame/Saved/Config/LinuxServer/ |
Windows | GameUserSettings.ini | ShooterGame/Saved/Config/WindowsServer/ |
Windows | Game.ini | ShooterGame/Saved/Config/WindowsServer/ |
The GameUserSettings.ini file contains options for both the game client and the game server. Options for the game client are not used by the server. Server options are specified in the section labeled [ServerSettings], which is usually located at the bottom of the file.
The Game.ini file is used for more advanced modifications, such as changing engram points or XP rewarded per level, disabling specific content, or rebalancing depending on player tastes.
For all supported platforms, options are listed one per line using the same basic syntax:
<option>=<value>
All options in the configuration file require a value. If an option is not listed in the configuration file, its default value is used automatically.
To configure a game server with the same configuration as shown in Command Line Syntax above:
ServerCrosshair=True AllowThirdPersonPlayer=True MapPlayerLocation=True TheMaxStructuresInRange=100
With these options in the configuration file, the server can be launched with a much shorter command line. For Linux:
./ShooterGameServer TheIsland?listen
For Windows:
start ShooterGameServer.exe "TheIsland?listen"
GameUserSettings.ini
To easy create this file, you can use this ini-Generator.
Option | Value Type | Default | Effect |
---|---|---|---|
<map_name> | string | None | (command line only) Specifies the map to use for gameplay
Note: This option is mandatory and must be the first option specified on the command line. As of this writing, the current map options are TheIsland, TheCenter (requires DLC), ScorchedEarth_P (requires DLC), Ragnarok (requires DLC) and Aberration_P (requires DLC). |
listen | N/A | None | (command line only) Listen for (and accept) player connections from other systems
Note: This option is mandatory for multiplayer servers. |
alwaysNotifyPlayerJoined | boolean | False | Players will always get notified if someone joins the server |
alwaysNotifyPlayerLeft | boolean | False | Players will always get notified if someone leaves the server |
allowThirdPersonPlayer | boolean | False | Enables 3rd Person view |
globalVoiceChat | boolean | False | Voice chat turns global |
ShowMapPlayerLocation | boolean | False | Show each player their own precise position when they view their map |
noTributeDownloads | boolean | False | Disables downloading characters from other servers |
proximityChat | boolean | False | Only players near each other can see their chat messages |
serverPVE | boolean | False | Disables PvP, enables PvE |
serverHardcore | boolean | False | Enables hardcore mode (player characters revert to level 1 upon death) |
serverForceNoHud | boolean | False | HUD always disabled |
DisableStructureDecayPvE | boolean | False | Disable the gradual (7 days) decay of player structures |
DisableDinoDecayPvE | boolean | False | Disable the gradual (7 days) decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player. |
AllowFlyerCarryPvE | boolean | False | Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE |
TheMaxStructuresInRange | integer | 10500 | Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. |
MaxPlayers | integer | 70 | Specifies the maximum number of players that can play on the server simultaneously. Must be placed under [/script/engine.gamesession] in GameUserSettings.ini to function when not used in the command line. |
DifficultyOffset | float | 0.2 | Specifies the difficulty level. |
ServerPassword | string | None | If specified, players must provide this password to join the server. |
ServerAdminPassword | string | None | If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. |
SpectatorPassword | string | None | To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> and stopspectating. See patch 191.0 for more information and hotkeys. |
DayCycleSpeedScale | float | 1.0 | Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value. |
NightTimeSpeedScale | float | 1.0 | Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night. |
DayTimeSpeedScale | float | 1.0 | Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day. |
DinoDamageMultiplier | float | 1.0 | Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it. |
PlayerDamageMultiplier | float | 1.0 | Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it. |
StructureDamageMultiplier | float | 1.0 | Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it. |
PlayerResistanceMultiplier | float | 1.0 | Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage. |
DinoResistanceMultiplier | float | 1.0 | Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage. |
StructureResistanceMultiplier | float | 1.0 | Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage. |
XPMultiplier | float | 1.0 | Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it. In 253.0 an additional hardcoded multiplier of 2 was activated. |
PvEStructureDecayPeriodMultiplier | float | 1.0 | Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1] |
PvEStructureDecayDestructionPeriod | Unknown | 0 | Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1] |
PvEDinoDecayPeriodMultiplier | Unknown | 1.0 | ... (since 206.0) |
TamingSpeedMultiplier | float | 1.0 | Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster. |
HarvestAmountMultiplier | float | 1.0 | Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike. |
HarvestHealthMultiplier | float | 1.0 | Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields. |
MaxPlatformSaddleStructureLimit | integer | unknown | Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost) Example: MaxPlatformSaddleStructureLimit=10 would only allow 10 platform saddles / rafts across the entire ark |
PerPlatformMaxStructuresMultiplier | float | 1.0 | Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts Example: PerPlatformMaxStructuresMultiplier=1.5 (added Patch 211.0) |
ResourcesRespawnPeriodMultiplier | float | 1.0 | Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently. |
PlayerCharacterWaterDrainMultiplier | float | 1.0 | Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster). |
PlayerCharacterFoodDrainMultiplier | float | 1.0 | Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster). |
PlayerCharacterStaminaDrainMultiplier | float | 1.0 | Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faster). |
PlayerCharacterHealthRecoveryMultiplier | float | 1.0 | Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster). |
DinoCharacterFoodDrainMultiplier | float | 1.0 | Specifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption (dinosaurs get hungry faster). It also affects the taming-times. |
DinoCharacterStaminaDrainMultiplier | float | 1.0 | Specifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster). |
DinoCharacterHealthRecoveryMultiplier | float | 1.0 | Specifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate (dinosaurs heal faster). |
DinoCountMultiplier | float | 1.0 | Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK. |
AllowCaveBuildingPvE | boolean | False | If set to True, allows building in caves when PvE mode is also enabled. (Patch 194.0) |
BanListURL | URL | "http://playark.com/banlist.txt" | Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes. (Patch 201.0) |
PvPStructureDecay | boolean | false | Turns off structure decay on PvP servers. |
TributeItemExpirationSeconds | integer | 86400 | Set the expiration timer for uploaded items. |
TributeDinoExpirationSeconds | integer | 86400 | Set the expiration timer for uploaded dinos. |
TributeCharacterExpirationSeconds | integer | 86400 | Set the expiration timer for uploaded survivors. |
AutoSavePeriodMinutes | float | 15.0 | Set interval for automatic saves |
NPCNetworkStasisRangeScalePlayerCountStart | |||
NPCNetworkStasisRangeScalePlayerCountEnd | |||
NPCNetworkStasisRangeScalePercentEnd | float | ||
bUseCorpseLocator | Boolean | false | if set to true, you will see a green lightbeam at the location of your death |
CrossARKAllowForeignDinoDownloads | Boolean | false | if set to true, you will be able to tribute download non-native creatures on the Aberration map |
DisablePvEGamma | Boolean | False | Prevents use of console command "gamma" in PvE mode (Patch 207.0) |
EnablePvPGamma | Boolean | False | Allow use of console command "gamma" in PvP mode (Patch 174.3) |
Ragnarok
The following options are only available when playing the DLC Ragnarok.
They need to be set in the [Ragnarok] section (if you dont have one you can create it at the bottom) of the GameUserSettings.ini file.
NOTE: You don't need to use these settings. The game will use the default values if these settings aren't specified.
Option | Value Type | Default | Effect |
---|---|---|---|
AllowMultipleTamedUnicorns | boolean | false | false = one unicorn on the map at a time, true = one wild and unlimited tamed Unicorns on the map. *This setting currently does not seem to work properly |
UnicornSpawnInterval | integer | 24 | How long the game should wait before spawning a new Unicorn if the wild one is killed (or tamed, if AllowMultipleTamedUnicorns is enabled). This value sets the minimum amount of time (in hours), and the maximum is equal to 2x this value. |
VolcanoIntensity | float | 1 | The lower the value, the more intense the volcano's eruption will be. Recommended to leave at 1. The minimum value is 0.25, and for multiplayer games, it should not go below 0.5. Very high numbers will basically disable the flaming rocks flung out of the volcano. |
VolcanoInterval | integer | 0 | 0 = 5000 (min) - 15000 (max) seconds between instances of the volcano becoming active. Any number above 0 acts as a multiplier, with a minimum value of .1 |
EnableVolcano | boolean | true | false = disabled (the volcano will not become active), true = enabled |
Game.ini
The following options can only be set in the [/script/shootergame.shootergamemode] section of Game.ini, located in the same folder as GameUserSettings.ini (see above for the location for each platform). Specifying them on the command line will have no effect.
Option | Arguments | Effects and Example | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bOnlyAllowSpecifiedEngrams=<value> |
value = boolean (true/false) |
If true, any Engram not explicitly specified in the OverrideEngramEntries or OverrideNamedEngramEntries list will be hidden. All Items and Blueprints based on hidden Engrams will be removed. | ||||||||||||
LevelExperienceRampOverrides=( |
|
Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.
This directive can be specified twice in the configuration file. The first time it appears, the values provided will configure player levels. The second time it appears, the values provided will configure dinosaur levels. Because of this, each time the directive is used, it must list all of the levels players (or dinosaurs) can reach on the server. One ExperiencePointsForLevel argument must appear for each desired level. Values for <n> must be sequential, starting from zero. Keep in mind that the last 15 levels are used for ascension, meaning that you have to put 15 extra levels in your configuration file. The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. LevelExperienceRampOverrides=( ExperiencePointsForLevel[0]=1, ExperiencePointsForLevel[1]=5, ... ExperiencePointsForLevel[64]=1000) LevelExperienceRampOverrides=( ExperiencePointsForLevel[0]=1, ExperiencePointsForLevel[1]=5, ... ExperiencePointsForLevel[34]=1000) The first example specifies 50 player levels and 15 ascension levels. The second example (when placed in the configuration file after the first example) specifies 35 dinosaur levels. | ||||||||||||
OverridePlayerLevelEngramPoints=<points> | points = integer | Configure the number of engram points granted to players for each level gained.
This option must be repeated for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times. The first appearance of the option configures engram points for reaching level 1. The next one configures engram points for level 2, and so on all the way to the 65th appearance, which configures engram points for level 65. OverridePlayerLevelEngramPoints=5 OverridePlayerLevelEngramPoints=10 ... OverridePlayerLevelEngramPoints=100 | ||||||||||||
GlobalSpoilingTimeMultiplier=<value> | value = float Default = 1.0 |
Scales the spoiling time of perishables globally. Higher values prolong the time. (Note: As of patch 196.0 there is still a bug whereby items moved to the player's inventory have their spoilage times reset to normal (value 1.0) despite what this value is set at. It seems that as of 248.5 this has been fixed.)
Introduced in patch 189.0 | ||||||||||||
GlobalItemDecompositionTimeMultiplier=<value> | value = float Default = 1.0 |
Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.
Introduced in patch 189.0 | ||||||||||||
GlobalCorpseDecompositionTimeMultiplier=<value> | value = float Default = 1.0 |
Scales the decomposition time of corpses, (player and dinosaur), globally. Higher values prolong the time.
Introduced in patch 189.0 | ||||||||||||
HarvestResourceItemAmountClassMultipliers=( ClassName="<classname>", Multiplier=<value> ) |
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Scales on a per-resource type basis, the amount of resources harvested. Higher values increase the amount per swing/attack. E.g.:
HarvestResourceItemAmountClassMultipliers=( ClassName="PrimalItemResource_Thatch_C", Multiplier=2.0 ) will provide 2x the amount harvested when harvesting thatch from a tree. Resource classnames can be found at Item IDs. Functions in the same way as the global setting HarvestAmountMultiplier but for only the type of resource named on this line. Additional lines can be added with other resource types, such as Wood, Stone etc. Introduced in patch 189.0 | ||||||||||||
OverrideMaxExperiencePointsPlayer=<value>
OverrideMaxExperiencePointsDino=<value> |
value = integer Default = N/A |
Overrides the Max XP cap of players & dinosaur characters, respectively, by exact specified amount.
Introduced in patch 189.0 | ||||||||||||
PreventDinoTameClassNames="<classname>" | classname = string | Prevents taming of specific dinosaurs via classname. E.g. PreventDinoTameClassNames="Argent_Character_BP_C"
Dino classnames can be found on the Creature IDs page. Introduced in patch 194.0 | ||||||||||||
DinoClassDamageMultipliers=( ClassName="<classname>", Multiplier=<multiplier> ) TamedDinoClassDamageMultipliers=( |
classname = string
multiplier = float Default 1.0 |
Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt.
Dino classnames can be found on the Creature IDs page. The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. Multiple DinoClassDamageMultipliers and TamedDinoClassDamageMultipliers entries can be specified in the file, but ClassName values should not be repeated across multiple entries. Examples: DinoClassDamageMultipliers=( ClassName="MegaRex_Character_BP_C", Multiplier=0.1 ) TamedDinoClassDamageMultipliers=( ClassName="Rex_Character_BP_C", Multiplier=10.0 ) Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file. Introduced in patch 194.0 | ||||||||||||
DinoClassResistanceMultipliers=( ClassName="<classname>", Multiplier=<multiplier> ) TamedDinoClassResistanceMultipliers=( |
classname = string
multiplier = float Default 1.0 |
Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received.
Dino classnames can be found on the Creature IDs page. The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. Multiple DinoClassResistanceMultipliers and TamedDinoClassResistanceMultipliers entries can be specified in the file, but ClassName values should not be repeated across multiple entries. Examples: DinoClassResistanceMultipliers=( ClassName="MegaRex_Character_BP_C", Multiplier=0.1 ) TamedDinoClassResistanceMultipliers=( ClassName="Rex_Character_BP_C", Multiplier=10.0 ) Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file. Introduced in patch 194.0 | ||||||||||||
ResourceNoReplenishRadiusPlayers=<value> ResourceNoReplenishRadiusStructures=<value> |
Value = float Default = 1.0 | Allow resources to regrow closer or farther away from players & structures. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back. Values between 0 and 1 will reduce it.
Introduced in patch 196.0 | ||||||||||||
bIncreasePvPRespawnInterval=<Boolean> IncreasePvPRespawnIntervalCheckPeriod=<value1> |
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PvP servers have an optional +1 minute additional respawn (<value3>) that doubles (<value2>) each time if you are killed by a team within 5 minutes (<value1>) of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.
bIncreasePvPRespawnInterval must be set to True for these options to be activated. Introduced in patch 196.0 | ||||||||||||
bAutoPvETimer=<Boolean1> bAutoPvEUseSystemTime=<Boolean2> |
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Allow switching from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times! For more detailed information regarding using system time vs. in-game time, please see patch notes 196.0.
bAutoPvETimer must be set to True for these options to be activated. Introduced in patch 196.0 | ||||||||||||
bPvEDisableFriendlyFire=<value> | Value = boolean (true/false) Default = false |
Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvE servers!
Introduced in patch 202.0 | ||||||||||||
bFlyerPlatformAllowUnalignedDinoBasing=<boolean> | Value = boolean (true/false) Default = false |
Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true.
Introduced in patch 218.3 | ||||||||||||
MatingIntervalMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (on a percentage scale) interval between which dinosaurs can mate Example: MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% sooner Introduced in patch 219.0 | ||||||||||||
EggHatchSpeedMultiplier=<value> | Value = float Default = 1.0 |
Higher number decreases (by percentage) time needed for fertilized egg to hatch
Introduced in patch 219.0 | ||||||||||||
BabyMatureSpeedMultiplier=<value> | Value = float Default = 1.0 |
Higher number decreases (by percentage) time needed for baby dino to mature
Introduced in patch 219.0 | ||||||||||||
BabyFoodConsumptionSpeedMultiplier=<value> | Value = float Default = 1.0 |
Lower number decreases (by percentage) the speed that baby dinos eat their food
Introduced in patch 222.3 | ||||||||||||
CropGrowthSpeedMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (by percentage) speed of crop growth
Introduced in patch 218.0 | ||||||||||||
LayEggIntervalMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (by percentage) time between eggs spawning / being laid
Introduced in patch 218.0 | ||||||||||||
PoopIntervalMultiplier=<value> | Value = float Default = 1.0 |
Higher number decreases (by percentage) how frequently you can poop
Introduced in patch 218.0 | ||||||||||||
CropDecaySpeedMultiplier=<value> | Value = float Default = 1.0 |
Higher number decrease (by percentage) speed of crop decay in plots
Introduced in patch 218.0 | ||||||||||||
HairGrowthSpeedMultiplier=<value> | Value = float Default = 1.0 |
Higher number increase speed of hair growth.
Introduced in patch 254.0 | ||||||||||||
StructureDamageRepairCooldown=<value> | Value= integer Default = 180 |
Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it
Introduced in patch 222.0 | ||||||||||||
bPvEAllowTribeWar=<value> | Value = boolean Default = True |
False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time
Introduced in patch 223.0 | ||||||||||||
bPvEAllowTribeWarCancel=<value> | Value = boolean Default = False |
True allows cancellation of an agreed-upon war before it has actually started
Introduced in patch 223.0 | ||||||||||||
bPassiveDefensesDamageRiderlessDinos=<value> | Value = boolean Default = False |
True allow spike walls to damage wild/riderless Dinos
Introduced in patch 224.0 | ||||||||||||
CustomRecipeEffectivenessMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (by percentage) the effectiveness of a custom recipe
Introduced in patch 226.0 | ||||||||||||
CustomRecipeSkillMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (by percentage) the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe
Introduced in patch 226.0 | ||||||||||||
DinoHarvestingDamageMultiplier=<value> | Value = float Default = 3.2 |
Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect
Introduced in patch 231.1 | ||||||||||||
PlayerHarvestingDamageMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect
Introduced in patch 231.1 | ||||||||||||
DinoTurretDamageMultiplier=<value> | Value = float Default = 1.0 |
Higher number increases (by percentage) the damage done by Turrets towards a Dino
Introduced in patch 231.4 | ||||||||||||
bDisableLootCrates=<value> | Value = boolean Default = False |
True prevent spawning of Loot crates (artifact creates will still spawn)
Introduced in patch 231.7 | ||||||||||||
SupplyCrateLootQualityMultiplier=<value> | Value = float Default = 1.0 Range= 1 to 5 |
Increases the quality of items that have a quality in the supply crates. The quality also depends on the Difficulty Offset.
Introduced in patch 260.0 | ||||||||||||
FishingLootQualityMultiplier=<value> | Value = float Default = 1.0 Range= 1 to 5 |
Increases the quality of items that have a quality when fishing.
Introduced in patch 260.0 | ||||||||||||
KickIdlePlayersPeriod=<value> | Value = integer Default = 3600 |
Time after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set).
Introduced in patch 241.5 | ||||||||||||
MaxNumberOfPlayersInTribe=<value> | Value = float Default = 0 |
Set this to a number > 0 to act as a limit. 1 Player Tribes effectively disables Tribes ;)
Introduced in patch 242.0 | ||||||||||||
BabyImprintingStatScaleMultiplier=<value> | Value = float Default = 1.0 |
How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
Introduced in patch 242.0 | ||||||||||||
BabyCuddleIntervalMultiplier=<value> | Value = float Default = 1.0 |
How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.
Introduced in patch 242.0 | ||||||||||||
BabyCuddleGracePeriodMultiplier=<value> | Value = float Default = 1.0 |
A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.
Introduced in patch 242.0 | ||||||||||||
BabyCuddleLoseImprintQualitySpeedMultiplier=<value> | Value = float Default = 1.0 |
A multiplier on how fast Imprinting Qualitiy decreases after the grace period if you haven't yet cuddled with the Baby.
Introduced in patch 242.0 | ||||||||||||
ConfigOverrideItemCraftingCosts | See section ConfigOverrideItemCraftingCosts for an example.
Currently doesn't change repair cost and demolish refund of edited structures. Results in potential exploit for lowered crafting costs and may make structures unrepairable. Note: if using stack mods, refer to the mod new resources instead of vanilla ones (i.e.: PrimalItemResource_Electronics_Child_C instead of PrimalItemResource_Electronics_C) Introduced in patch 242.0 | |||||||||||||
ConfigOverrideSupplyCrateItems | See section ConfigOverrideSupplyCrateItems for an example
Introduced in patch 242.0 | |||||||||||||
ExcludeItemIndices=<value> | Value = one Item ID | Exclude an item from supply crates. You can have multiple lines of this option. | ||||||||||||
MaxTribeLogs=<value> | Value = integer Default = 100 |
How many Tribe logs are displayed for each tribe.
Introduced in patch 224.0 | ||||||||||||
PvPZoneStructureDamageMultiplier=<value> | Value = float Default = 6.0 |
Specifies the scaling factor for damage structures take within caves. The lower the value, the less damage the structure takes (i.e. setting to 1.0 will make structure built in or near a cave receive the same amount of damage as those built on the surface). | ||||||||||||
bDisableDinoRiding=<value> | Value = boolean (true/false) Default = false |
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bDisableDinoTaming=<value> | Value = boolean (true/false) Default = false |
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bDisableStructurePlacementCollision=<value> | Value = boolean (true/false) Default = false |
If 'true' allows for structures to clip into the terrain. | ||||||||||||
bAllowCustomRecipes=<value> | Value = boolean (true/false) Default = false |
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bAutoUnlockAllEngrams=<value> | Value = boolean(true/false) Default = false |
unlocks all Engrams available
introduced in patch 273.62 | ||||||||||||
EngramEntryAutoUnlocks=( EngramClassName="<index>", LevelToAutoUnlock=<value> ) |
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automatically unlocks the specified Engram when reaching the level specified this example unlocks the Tek Teleporter with level 0: EngramEntryAutoUnlocks=( EngramClassName="EngramEntry_TekTeleporter_C", LevelToAutoUnlock=0 ) introduced in patch 273.62 |
Engram Entries
OverrideEngramEntries=( EngramIndex=<index> [,EngramHidden=<hidden>] [,EngramPointsCost=<cost>] [,EngramLevelRequirement=<level>] [,RemoveEngramPreReq=<remove_prereq>])
OverrideNamedEngramEntries=( EngramClassName="<class_name>" [,EngramHidden=<hidden>] [,EngramPointsCost=<cost>] [,EngramLevelRequirement=<level>] [,RemoveEngramPreReq=<remove_prereq>])
Arguments:
index | integer | Index of the engram |
class_name | integer | Class name of the engram |
hidden | false | If true, hide the engram in the players' Engrams panel |
cost | integer | Engram points needed to learn engram |
level | integer | Minimum level needed to learn engram |
remove_prereq | true|false | Engram points needed to learn engram |
Description:
Configure the status and requirements for learning an engram. For OverrideEngramEntries the EngramIndex argument is always required, for OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect. The option may be repeated in GameUserSettings.ini once for each engram to be configured.
The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed entirely on a single line. Multiple OverrideEngramEntries and OverrideNamedEngramEntries entries can be specified in the file, but EngramIndex and EngramClassName values should not be repeated across multiple entries.
For the Engram Index and Engram Class Name see Engram classnames.
Examples:
OverrideEngramEntries=(EngramIndex=0, EngramHidden=false)
OverrideEngramEntries=(EngramIndex=1, EngramHidden=false, EngramPointsCost=3, EngramLevelRequirement=3, RemoveEngramPreReq=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Campfire_C", EngramHidden=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneHatchet_C", EngramHidden=false, EngramPointsCost=3, EngramLevelRequirement=3, RemoveEngramPreReq=true)
ConfigAddNPCSpawnEntriesContainer
ConfigAddNPCSpawnEntriesContainer=( [NPCSpawnEntriesContainerClassString=<spawn_class>], [NPCSpawnEntries=((AnEntryName=<spawn_name>], [EntryWeight=<factor>], [NPCsToSpawnStrings=(<entity_id>)))], [NPCSpawnLimits=((NPCClassString=<entity_id>], [MaxPercentageOfDesiredNumToAllow=<percentage>)))]
Arguments:
spawn_class | string | Spawn Class String, see Spawn Entries |
spawn_name | string | Spawn Name |
factor | float | Weight Factor for this spawn |
entity_id | string | Entity ID of the dinosaur or creature to be added, see Creature IDs |
percentage | float | Sets the maximum allowed dinosaurs or creatures for this instance |
Allows specified dinosaurs/creatures to spawn in specified locations directly through the spawners limited to what is specified. Use one dinosaur/creature per line/setting.
For example: Adding 1 Giganotosaurus to the beach spawn area.
ConfigAddNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C", NPCSpawnEntries=((AnEntryName="GigaSpawner", EntryWeight=1000.0, NPCsToSpawnStrings=("Gigant_Character_BP_C"))), NPCSpawnLimits=((NPCClassString="Gigant_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.01)) )
Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.
Introduced in Patch 248.0
ConfigSubtractNPCSpawnEntriesContainer
ConfigSubtractNPCSpawnEntriesContainer=( [NPCSpawnEntriesContainerClassString=<spawn_class>], [NPCSpawnEntries=((NPCsToSpawnStrings=(<entity_id>)))], [NPCSpawnLimits=((NPCClassString=<entity_id>)))]
Arguments:
spawn_class | string | Spawn Class String, see Spawn Entries |
entity_id | string | Entity ID of the dino or creature to be removed, see Creature IDs |
Completely removes specified dinosaurs/creatures from specified locations. More than one dinosaur/creature can be specified.
Example: Removing Trike and Pteros from the Beach.
ConfigSubtractNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C", NPCSpawnEntries=( (NPCsToSpawnStrings=("Trike_Character_BP_C")), (NPCsToSpawnStrings=("Ptero_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="Trike_Character_BP_C"), (NPCClassString="Ptero_Character_BP_C") ) )
Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.
Introduced in Patch 248.0
ConfigOverrideNPCSpawnEntriesContainer
ConfigOverrideNPCSpawnEntriesContainer=( [NPCSpawnEntriesContainerClassString=<spawn_class>], [NPCSpawnEntries=((AnEntryName=<spawn_name>], [EntryWeight=<factor>], [NPCsToSpawnStrings=(<entity_id>)))], [NPCSpawnLimits=((NPCClassString=<entity_id>], [MaxPercentageOfDesiredNumToAllow=<percentage>)))]
Arguments:
spawn_class | string | Spawn Class String, see Spawn Entries |
spawn_name | string | Spawn Name |
factor | float | Weight Factor for this spawn |
entity_id | string | Entity ID of the dino or creature to override other spawns, see Creature IDs |
percentage | float | Sets the maximum allowed dinos or creatures for this instance |
Overrides all dinosaurs/creatures within a specified area with specified dinos, allows for areas to be dedicated for the spawning of specific dinosaurs/creatures. Does not prevent wanderers from entering said location.
For example: If you want only Rexes and Carnos to spawn in the Mountain Region
ConfigOverrideNPCSpawnEntriesContainer=( NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C", NPCSpawnEntries=( (AnEntryName="CarnoSpawner", EntryWeight=1.0, NPCsToSpawnStrings=("Carno_Character_BP_C")), (AnEntryName="RexSpawner", EntryWeight=1.0, NPCsToSpawnStrings=("Rex_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="Carno_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.5), (NPCClassString="Rex_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0.5) ) )
Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.
Introduced in Patch 248.0
DinoSpawnWeightMultipliers
DinoSpawnWeightMultipliers=( DinoNameTag=<tag> [,SpawnWeightMultiplier=<factor>] [,OverrideSpawnLimitPercentage=<override>] [,SpawnLimitPercentage=<limit>])
Arguments:
tag | string | Dinosaur type to adjust, see Creature IDs (column Entity ID) |
factor | float | Weight factor for this type |
override | false | If true, use the specified SpawnLimitPercentage
|
limit | float | Maximum percentage (among all spawns) for this type |
Customizes the spawning rate for a given dinosaur type (at all dinosaur spawn points). Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. When OverrideSpawnLimitPercentage is specified (and true), the type will never be spawned more than SpawnLimitPercentage * 100 percent of the time, regardless of multiplier. For example, a SpawnLimitPercentage of 0.25 specifies that the type will be selected for spawning no more than 25% of the time.
The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed entirely on a single line. Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries.
DinoSpawnWeightMultipliers=( DinoNameTag=Bronto, SpawnWeightMultiplier=10.0, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.5 )
Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.
NPCReplacements
NPCReplacements=(FromClassName="<classname>", ToClassName="<classname>")
Arguments:
classname | string | Spawn Class String, see Creature IDs (column Entity ID) |
This can be used to disable specific Alpha predators, replace the spawns of a particular NPC (NPC=Non-player character, i.e. a dino) with that of a different NPC, or completely disable any specific NPC spawn.
NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C", ToClassName="Dodo_Character_BP_C")
Introduced in patch 196.0
PerLevelStatsMultiplier
PerLevelStatsMultiplier_Player[<attribute>]=<multiplier> PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier> PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier>
Arguments:
type | text |
no type given: Multiplier applied for each tamed level-up point
|
attribute | integer |
0: Health
|
multiplier | float | Default = 1.0 or see table below |
Allows changing the amount of stats gained for each level.
E.g.: PerLevelStatsMultiplier_Player[7]=2.0 would mean that weight-increase per level is 2x as much as default for players.
PerLevelStatsMultiplier_Player changes the amount for players.
PerLevelStatsMultiplier_DinoTamed changes the amount for tamed dinos.
PerLevelStatsMultiplier_DinoWild changes the amount for wild dinos.
To nearly disable gaining stats use 0.01 because setting the value to 0 makes it default to 1.0
Examples for different types effecting Health of a tamed dino:
PerLevelStatsMultiplier_DinoTamed[0]=1.0 PerLevelStatsMultiplier_DinoTamed_Add[0]=1.0 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=1.0
Introduced in patch 202.0
Default Values:
Attribute | Wild | Tamed | Tamed_Add | Tamed_Affinity |
---|---|---|---|---|
0 Health | 1 | 0.2 | 0.14 | 0.44 |
1 Stamina | 1 | 1 | 1 | 1 |
2 Torpidity | 1 | 1 | 1 | 1 |
3 Oxygen | 1 | 1 | 1 | 1 |
4 Food | 1 | 1 | 1 | 1 |
7 Weight | 1 | 1 | 1 | 1 |
8 Damage | 1 | 0.17 | 0.14 | 0.44 |
9 Speed | 1 | 1 | 1 | 1 |
If bUseSingleplayerSettings=true then the following multipliers are applied additionally to the configured (or default) values.
Attribute | Tamed | Tamed_Add | Tamed_Affinity |
---|---|---|---|
0 Health | × 2.125 | × 3.571 | × 2.273 |
8 Damage | × 2.353 | × 3.571 | × 2.273 |
ConfigOverrideItemCraftingCosts
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft (because ya know, Meat Torches are the best torches!)
Every Item Class String can be found in the Dev Kit.
ConfigOverrideSupplyCrateItems
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
That's an example of how to completely override the items contained in the regular Level 3 supply crate, to contain just some stone and thatch for example.
Since v273.7 the SupplyCrateClassString also takes a part of the class name. E.g. "SupplyCrate" will override all supply crates. You can also set bAppendItemSets=true
to add item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true
to dynamically increase the amount of items dropped by however many additional itemsets you add (only applies when bAppendItemSets=true).
All of the Item class strings and Supply Crate names can, of course, be found in the ARK Dev Kit!
Tutorial: Modify loot crate contents (v242)
Administrator Whitelisting
Players can be whitelisted as administrators on the server via their SteamID. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command (described below).
To whitelist administrators, create the file ShooterGame/Saved/AllowedCheaterSteamIDs.txt. In the file, list each player's SteamID, one per line.
SteamIDs for all connected players can be listed in-game via the cheat ListPlayers command. Players can be kicked from the server (using their SteamIDs) via the cheat KickPlayer command. Refer to the following section for details.
Note: When this method is used, it is not necessary to specify a server administrator password. A password can still be specified, and can be used by players not on the whitelist to gain administrator privileges, but the server will function without it and will still automatically grant privileges to whitelisted administrators.
Cross-ARK Data Transfer
How Cross-ARK Data Transfer works [2]
1. For Officials, you can 'upload' Survivors from TheIsland or TheCenter via the "ARK Tribute" option available at any Supply Crate or Tribute Terminal. You can then 'download' these Survivors onto an Official ScorchedEarth Server of that same game mode. Currently only Survivors are allowed to travel TO ScorchedEarth (they can not have any items on them), in order to keep it balanced for the time being. However, FROM ScorchedEarth you can transfer Survivors, Items, and Dinos, which you can then download (via the ARK Tribute) onto TheIsland or TheCenter. So indeed you can bring all ScorchedEarth Items, Dinos, and Survivors (and thus Scorched Earth Engrams) onto TheIsland or TheCenter to extend your capabilities there. When transferring a Survivor between ARKs using this method, Tribes should be retained. However Alliances will not be retained, and will need to be re-setup on the other side.
2. For Unofficial Servers, if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines:
ShooterGameServer.exe ScorchedEarth_P?SessionName=MySession1?AltSaveDirectoryName=Save1 -NoTransferFromFiltering -clusterid=mycluster123 ShooterGameServer.exe TheIsland?SessionName=MySession2?AltSaveDirectoryName=Save2 -NoTransferFromFiltering -clusterid=mycluster123
(the clusterid must be the same between the servers!)
(to avoid saves from clashing each server should use distinct values for: ?AltSaveDirectoryName=<SaveFolderName>
)
you also have options like:
?PreventDownloadSurvivors=False ?PreventDownloadItems=False ?PreventDownloadDinos=False ?PreventUploadSurvivors=False ?PreventUploadItems=False ?PreventUploadDinos=False
247.85 added the ability to specify a common cross-server storage location that functions between multiple servers running on the same machine by adding the following launch parameter to each server:
-ClusterDirOverride=C:/TestStorage/
3. Meanwhile, in singleplayer, you can just use the "ARK Tribute" option and then go back to the main menu and host on the other map, and download your data accordingly.
References
- ↑ 1.0 1.1 Drake (23 June 2015). "Extended Game Options: How to Configure your Custom ARK server". Server Hosting & Advertisement. Steam Community :: ARK: Survival Evolved. Retrieved 19 July 2015.
- ↑ https://survivetheark.com/index.php?/forums/topic/85463-scorched-earth-technicaldetail-faq-ongoing/
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